I try but not work to, " WAITING FOR A D3 PROCESS"
I play version ROS and with windows 10 its for that ?
Yes
Yes, but need to restart MapHack sometimes
Yes, but need to restart D3 sometimes
No, says it's attached but nothing is visible in game
No, stuck on waiting for process
I try but not work to, " WAITING FOR A D3 PROCESS"
I play version ROS and with windows 10 its for that ?
Should be supported yes.
Perhaps the log tab can help.
Make sure that Diablo runs as 64-bit (this option box should NOT be checked Toggling 32-Bit Mode - Blizzard Support).
I can not play with the 64 bit I'm forced to play 32 bit
Nice man looks neat. I am debating to try it.
Does the program inject something into the game? (Sorry if that's not right I am not very good at coding)
I do not know, as I said I can only launch the app and then it hangs on "WAITING FOR A D3 PROCESS"
Ok thanks enigma. I never used maphack or TurboHUD but I am thinking about it because I like having the map shown full like in D2 back in the days.
Forgive me for this noob question but what is the difference between your maphack and TurboHUD? Is it the same thing?
I know TurboHUD offers a lot more stuff but yeah.
Thanks again.
I tried TurboHUD this morning and it reveals map too.
I guess TurboHUD offers more but probably more detectable?
I am an idiot I realised that you can uncheck it.
I prefer this to turbohud. Great work!
edit: What is the reason for those green lines in map?
Last edited by jpgaming262; 04-24-2018 at 10:25 PM.
Is it possible to add possible pylons spawns like in turbohud?
Sent you some $$
Hope you continue to develop with new patches (if there are any)
Hi enigma,
I think a new realse version have been push, i whas playing perfectly yesteday and now the map are not working (i mean not displaying elite/etc and not discover more) but the mark on item that work fine. Can someone can confirme the same trouble ?
Sorry for this crapy english, am french but google translate work more bad thant me lol
Edit : R12 WORKING, i repeat r12 working. I whas wrong
Last edited by thumsoul; 04-25-2018 at 09:35 AM.
Thanks. The green edge is for when the scene goes all the way out to the edge of its map tile (likely connecting to another). It might help with navigation choices, such as if you should continue down a path or if you already see the end of it on the map.
Will do, and thanks.
Sometimes it gets itself into a weird program state.. hard to debug. Restart of MapHack typically solves it.
Hi enigma32,
is it possible to add the ancient/primal marker also on the items that lies on the ground or in the map with other colors?