Big TY for all your work and TH is back now because of your extra help.
Really appreciated all your extra work and knowledge to make D3 again playable with your ENIGMA Version.
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Yes
Yes, but need to restart MapHack sometimes
Yes, but need to restart D3 sometimes
No, says it's attached but nothing is visible in game
No, stuck on waiting for process
Big TY for all your work and TH is back now because of your extra help.
Really appreciated all your extra work and knowledge to make D3 again playable with your ENIGMA Version.
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nice job man, Enigma.D3.MapHack is the one as simple as I want, and as useful as I want too.
THUD is too colorful.
PS:if I want to study your codes, which IDE you prefer?
Visual Studio all the wayCommunity edition (free) here: Free IDE and Developer Tools | Visual Studio Community
Not sure if anyone else is experiencing it, but ever since the patch, I am getting a lot of mini-map ghosting.
Hey everyone, are there plugin for Enigma D3 MH?
Meet today a guy in D3 and he could told me exactly how many pools i have! :O
best greetings
Hey everyone, are there plugin for Enigma D3 MH?
Meet today a guy in D3 and he could told me exactly how many pools i have! :O
best greetings
Works with TurboHUD
@enigma haha, I had 6.5 pools and he knew it exactly ;-)
@bm206 thanks.
I have a Problem, the Map is "rly Slow" if i move i see 2 Maps in my right corner, it is not on top of each other. hope u know what i mean :P
Can someone help me?
otherwise it is freaking good.
I had noticed the same at times, what I have done is close Enigma GUI, and re-launch it. usually fixs it
Enigma, Just wanna Thank you more for making this into a happier world![]()
Can anyone tell me what is the default opacity on minimap and actual map ? I want to do some changes but i can't find it. Thank you.
Not sure what you're asking, but maybe it's this Enigma.D3/MapMarkerScene.cs at post-obfuscation-patchwork * Enigma32/Enigma.D3 * GitHub
Enigma.D3.MapHack-2.6.1.49508-x64-r12
* hides overlay if D3 doesn't have focus, e.g. behind another window.
* shows all scenes correctly after loading screen (no more gaps in the map).
* shows rares on top of minions (should make them easier to spot).