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  1. #91
    uscire's Avatar Member
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    I have a suggestion for DH movement. Now it goes to the room -> goes towards ghom a bit -> goes back to the door which is now gated -> uses skills and starts to shoot. (stays in poison the whole fight)
    ok, i understand why, to make sure our passives are on (more damage and more crits).
    But what about if it moved just a bit more towards ghom (so we wouldnt have to stay in poison) and didnt move back to the door? passives would still work, and now we wouldnt take so much damage AND we would save multiple seconds on each run.
    according to bot, each kill takes 16.8seconds, but killing actually takes less than 10seconds, so its wasting 6.8seconds each run becouse of those additional movements. Each run in total takes about 50seconds (taking from when it push start game to when it next time push start game).
    So right now i'm doing around 72 runs per hour (i cant know for certain how often it goes to salvage, but lets just focus on killing time). If we could cut those 6.8seconds off from those runs, i could do around 83 runs per hour. Now, lets say i bot 24 hours a day, i would do 264 more runs during that day. after 7 days it would be 1848 runs. So, even if it might seem like its not a huge difference when thinking that its just 6.8seconds, its actually a huge difference.
    But just a suggestion really. With that change i could increase my torment and damage (since then i wouldnt take damage from poison anymore).
    If you think about implementing this, might be a good idea to add that movement as an optional, so we could which one we want to use.

    I like to min max stuff, if you didnt notice

    Ghom bot v2v2
  2. #92
    tonyv82's Avatar Active Member
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    Originally Posted by uscire View Post
    I have a suggestion for DH movement. Now it goes to the room -> goes towards ghom a bit -> goes back to the door which is now gated -> uses skills and starts to shoot. (stays in poison the whole fight)
    ok, i understand why, to make sure our passives are on (more damage and more crits).
    But what about if it moved just a bit more towards ghom (so we wouldnt have to stay in poison) and didnt move back to the door? passives would still work, and now we wouldnt take so much damage AND we would save multiple seconds on each run.
    according to bot, each kill takes 16.8seconds, but killing actually takes less than 10seconds, so its wasting 6.8seconds each run becouse of those additional movements. Each run in total takes about 50seconds (taking from when it push start game to when it next time push start game).
    So right now i'm doing around 72 runs per hour (i cant know for certain how often it goes to salvage, but lets just focus on killing time). If we could cut those 6.8seconds off from those runs, i could do around 83 runs per hour. Now, lets say i bot 24 hours a day, i would do 264 more runs during that day. after 7 days it would be 1848 runs. So, even if it might seem like its not a huge difference when thinking that its just 6.8seconds, its actually a huge difference.
    But just a suggestion really. With that change i could increase my torment and damage (since then i wouldnt take damage from poison anymore).
    If you think about implementing this, might be a good idea to add that movement as an optional, so we could which one we want to use.

    I like to min max stuff, if you didnt notice
    this page explains how to record mouse and keyboard with AutoIT. after you record the fight you want (take into account that it has to be as generic as possible because ghom will not act the same every time).
    after recording send me the resulting file and i will add it to the bot options.

  3. #93
    tonyv82's Avatar Active Member
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    new version is out and it brings many changes and fixes. pleas test all existing issues on it

  4. #94
    bobik123xx's Avatar Member
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    got an error in latest 236 version. Previous worked well

    Ghom bot v2v2-error-jpg

  5. #95
    tonyv82's Avatar Active Member
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    Originally Posted by bobik123xx View Post
    got an error in latest 236 version. Previous worked well
    sorry, fixed.

  6. #96
    kratcs's Avatar Private
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    I had only one issue, it wont loot... I can see the message on the top, "Looting", but after that it try to leave the game without loot.
    BTW thank you, awesome job!

  7. #97
    tonyv82's Avatar Active Member
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    Originally Posted by kratcs View Post
    I had only one issue, it wont loot... I can see the message on the top, "Looting", but after that it try to leave the game without loot.
    BTW thank you, awesome job!
    can you pleas post the first 14 lines from the config.ini file...

  8. #98
    kratcs's Avatar Private
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    Originally Posted by tonyv82 View Post
    can you pleas post the first 14 lines from the config.ini file...

    [LootType]
    Legendary=1
    Yellow=1
    Blue=1

    [Settings]
    usepotion=1
    Resolution=1366x768
    Class=WitchDoctor
    Loot=Salvage
    ShutDown=0
    CloseWhisper=0
    RunFor=1498
    Bankslot=3

  9. #99
    tonyv82's Avatar Active Member
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    Originally Posted by kratcs View Post
    [LootType]
    Legendary=1
    Yellow=1
    Blue=1

    [Settings]
    usepotion=1
    Resolution=1366x768
    Class=WitchDoctor
    Loot=Salvage
    ShutDown=0
    CloseWhisper=0
    RunFor=1498
    Bankslot=3
    what was the latest version that worked for you?

  10. #100
    kratcs's Avatar Private
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    Originally Posted by tonyv82 View Post
    what was the latest version that worked for you?
    Idk, cuz im new here, im going to test the others. After that ill let you know.

  11. #101
    adong06's Avatar Private
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    bot works well. i'm only having one issue.

    After ghom is killed, my toon walks past ghom and walks to the far right part of the map without looting anything and then leaves the game.

    https://i.imgur.com/TkAijcc.jpg
    Last edited by adong06; 07-07-2014 at 06:47 PM.

  12. #102
    munk0159's Avatar Private
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    running crusader on 1920x1080, sometimes crusader doesnt make it to boss room and spam skills, after ghom dies, loot, leave game then just scrolls down the quest list right past ghom

  13. #103
    soulo's Avatar Member
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    im using an older version, 232 seem to work the best for me without any DC
    Last edited by soulo; 07-08-2014 at 01:58 AM.

  14. #104
    tonyv82's Avatar Active Member
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    Originally Posted by kratcs View Post
    Idk, cuz im new here, im going to test the others. After that ill let you know.
    Originally Posted by adong06 View Post
    bot works well. i'm only having one issue.

    After ghom is killed, my toon walks past ghom and walks to the far right part of the map without looting anything and then leaves the game.

    https://i.imgur.com/TkAijcc.jpg
    to debug this i need some screenshots, this version will take the screenshots for you so pleas run it and send me the screens after: gb236_fixed_loot_debug.rar

    Originally Posted by munk0159 View Post
    running crusader on 1920x1080, sometimes crusader doesnt make it to boss room and spam skills, after ghom dies, loot, leave game then just scrolls down the quest list right past ghom
    where is it stuck and spam skills? screenshot...

  15. #105
    kdinner123's Avatar Private
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    Originally Posted by adong06 View Post
    bot works well. i'm only having one issue.

    After ghom is killed, my toon walks past ghom and walks to the far right part of the map without looting anything and then leaves the game.
    Yea, it happens to mine also. Im using .236 fixed. It works fine until the looting stage.

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