I have a suggestion for DH movement. Now it goes to the room -> goes towards ghom a bit -> goes back to the door which is now gated -> uses skills and starts to shoot. (stays in poison the whole fight)
ok, i understand why, to make sure our passives are on (more damage and more crits).
But what about if it moved just a bit more towards ghom (so we wouldnt have to stay in poison) and didnt move back to the door? passives would still work, and now we wouldnt take so much damage AND we would save multiple seconds on each run.
according to bot, each kill takes 16.8seconds, but killing actually takes less than 10seconds, so its wasting 6.8seconds each run becouse of those additional movements. Each run in total takes about 50seconds (taking from when it push start game to when it next time push start game).
So right now i'm doing around 72 runs per hour (i cant know for certain how often it goes to salvage, but lets just focus on killing time). If we could cut those 6.8seconds off from those runs, i could do around 83 runs per hour. Now, lets say i bot 24 hours a day, i would do 264 more runs during that day. after 7 days it would be 1848 runs. So, even if it might seem like its not a huge difference when thinking that its just 6.8seconds, its actually a huge difference.
But just a suggestion really. With that change i could increase my torment and damage (since then i wouldnt take damage from poison anymore).
If you think about implementing this, might be a good idea to add that movement as an optional, so we could which one we want to use.
I like to min max stuff, if you didnt notice
