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  1. #466
    ridd's Avatar Private
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    Originally Posted by Dolphe View Post
    Edit: Some updates in the next patch will be
    - Monster affixes "alerts"
    - Monster kill count
    - Pause the counters when you are in menus (ingame but paused game)
    yessssss, sounds awesome. Also if it's not too much trouble, in some future patch, add the location into the Item Sessions somehow? It'd be great to just look at a glance at all the item sessions and be able to tell what the best areas have been for farming.

    Finderskeepers (Improved Lootalert)
  2. #467
    Seminko's Avatar Contributor
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    Originally Posted by Dolphe View Post
    Edit: Some updates in the next patch will be
    - Language packs (Still not sure if this will be done)
    I can translate it to czech if you want.

  3. #468
    Dolphe's Avatar Contributor
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    Originally Posted by ridd View Post
    yessssss, sounds awesome. Also if it's not too much trouble, in some future patch, add the location into the Item Sessions somehow? It'd be great to just look at a glance at all the item sessions and be able to tell what the best areas have been for farming.
    What do you mean?

    @Seminko, not sure if I will implement it, (a lot buttons and text ^^)

  4. #469
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Disable In Town kinda works.. If im in town and I drop something it wont make a sound, but if I teleport back to town and something is already on the ground, then it makes a sound.

  5. #470
    Dolphe's Avatar Contributor
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    Originally Posted by majinpvegeta View Post
    Disable In Town kinda works.. If im in town and I drop something it wont make a sound, but if I teleport back to town and something is already on the ground, then it makes a sound.
    I am aware, its because the "Actors" are loaded before you get the buff "In town"

  6. #471
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Dolphe View Post
    I am aware, its because the "Actors" are loaded before you get the buff "In town"
    That stinks lol

  7. #472
    ridd's Avatar Private
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    Originally Posted by Dolphe View Post
    What do you mean?
    What I mean is, have the area (say, Fields of Misery) listed in the Item Session section. Right now it tells you time, date, items found, etc. but it doesn't say where you were farming. Or at the very least, where you spent the "majority" of your time, or where you started, maybe?

  8. #473
    mannymo's Avatar Private
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    Could you please remove the 'Splintered oar' (2h weapon) from the legendary list. It drops in act1 from the purple mob (right after you take the ferry). It's a blue weapon :P

  9. #474
    Dolphe's Avatar Contributor
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    Originally Posted by mannymo View Post
    Could you please remove the 'Splintered oar' (2h weapon) from the legendary list. It drops in act1 from the purple mob (right after you take the ferry). It's a blue weapon :P
    Its because it's in the Diablo 3 "Legendary list", then I have to make an exception.

    @ridd , ok

  10. #475
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Dolphe View Post
    I am aware, its because the "Actors" are loaded before you get the buff "In town"
    turned off Disable in Town, dropped a legendary pair of boots 5 times. It only made a sound once. It was a pair of Fire Walkers.

  11. #476
    Dolphe's Avatar Contributor
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    Originally Posted by majinpvegeta View Post
    turned off Disable in Town, dropped a legendary pair of boots 5 times. It only made a sound once. It was a pair of Fire Walkers.
    Did you drop it in the same "place"? It saves the x,y,z of where the item droped, so if it already droped in that spot, it only makes one sound (first time). This is to prevent geting duplicates when "walking" over the items again if you were out of range.

  12. #477
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Dolphe View Post
    Did you drop it in the same "place"? It saves the x,y,z of where the item droped, so if it already droped in that spot, it only makes one sound (first time). This is to prevent geting duplicates when "walking" over the items again if you were out of range.
    You should apply that to Shrines (if you haven't already). In previous versions if you grabbed the shrine, then walked out of range and back in.. it would make a sound.

  13. #478
    eldee's Avatar Private
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    Having trouble setting this up for multiboxing, I have 4 diablo 3's open and I cannot get this to work for legendarys. It works for misc items but not legendarys. Any help would be appreciated.


    Using ISBoxer and Innerspace

  14. #479
    Dolphe's Avatar Contributor
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    Originally Posted by eldee View Post
    Having trouble setting this up for multiboxing, I have 4 diablo 3's open and I cannot get this to work for legendarys. It works for misc items but not legendarys. Any help would be appreciated.

    Using ISBoxer and Innerspace
    Make sure you haven't "Disable in town" enabled (in Item Alert). Also have you set "Quality" to "Legendary" (in your custom filter)

    @majinpvegeta , in the new version, there is a completly different tracking system (backend , so nothing you can see). But there I have added everything so it only plays once, goblins, shrines, unique monsters etc.

  15. #480
    capoqt's Avatar Corporal
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    first of all thanks for supporting such a great app. what ive noticed after patch is that finderskeepers does not alert some legendary drops on multibox mode. everything is is setup correctly never had this ussue before. I could notice this cause I am able to see all 4 windows and noticed some legendaries after dying then later looking to the other windows more often indeed some drops are not alerted! increasing or decreasing the 250ms did not help, it just ignores some drops,it doesnt stuck or something the next legendary is counted and if I drop an item its counted aswell. Im the first telling this because most mboxers are able to see only their main window and not the other ones. thanks!

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