[Farming Utility] Loot Alert menu

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  1. #271
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    searched google for hours and found nothing

    some1 got a tool to read actor names in the actual scene/area?

    [Farming Utility] Loot Alert
  2. #272
    tpxer's Avatar Private
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    was curious if it was possible to implement a keywarden alert

  3. #273
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    it is possible , just need the actor name / id of the wardens but i duno how ^^

    not enough knowledge with C# to read memory for the actors

  4. #274
    galOff's Avatar Private
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    First, THANK YOU for the wonderfull program, i really apreciated this, you are the best !!

    what program can I use to open the source code and edit something?

    i try with visual studio 2008, but not work

    someone help please

  5. #275
    hyshakt's Avatar Member
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    hey, thanks for the great tool, if you guys want to add an alert for the keys use this actor name: DemonTrebuchetKey

    it's the same for all three keys.

  6. #276
    ReadyToKill's Avatar Banned
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    How do you add an alert sound for the wardens? Can someone please explain. Thanks.

  7. #277
    jsw2810's Avatar Member
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    Originally Posted by hyshakt View Post
    hey, thanks for the great tool, if you guys want to add an alert for the keys use this actor name: DemonTrebuchetKey

    it's the same for all three keys.
    Not working :/ - Ohhh you are talking about the keys, not the wardens
    Last edited by jsw2810; 10-23-2012 at 09:35 PM.

  8. #278
    ReadyToKill's Avatar Banned
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    is this suppose to give you an alert if the key drops from the warden? or is it suppose to give you an alert if a warden is close by?

  9. #279
    jsw2810's Avatar Member
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    The actor he just posted are the actor for the key, not the warden. So it will alert if the key drops (Mostly used for botting)

    I think that this http://d3inferno.com/mpq/stl/Monsters.stl.html may be of some kind of help ? .. I just don't know how yet.

  10. #280
    badk0re's Avatar Member
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    Originally Posted by tpxer View Post
    was curious if it was possible to implement a keywarden alert
    Added http://www.ownedcore.com/forums/diab...eywardens.html (Woot! SE 1.0.5 Mario Download - Added Keys/Resplens/Keywardens)

  11. #281
    ReadyToKill's Avatar Banned
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    Thanks, i was able to get the keys to give an alert and only 3 of the wardens were able to be detected, i could not get the warden in act 3 to detect. Does anyone have the proper actor for act 3 warden?

  12. #282
    badk0re's Avatar Member
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    Originally Posted by ReadyToKill View Post
    Thanks, i was able to get the keys to give an alert and only 3 of the wardens were able to be detected, i could not get the warden in act 3 to detect. Does anyone have the proper actor for act 3 warden?
    Generalize, "Unique_Uber"

  13. #283
    ReadyToKill's Avatar Banned
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    Thanks, i got it working!

  14. #284
    MrBeep's Avatar Private
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    Problem - Quad-boxing and just found out only getting a legendary notification from 1 game. When I drop a legendary while all chars grouped it'll go off x4 overlapping, but when I separated them, found it out only rang for one of my games? Running on admin, did fresh download no customization, tested sounds on each loot alert which DID ring, opened sound tab and nothing is muted. Anyone ideas?

    Tested again, when each char is in their own individual game, each Loot Alert works but when I put everyone in the same game it 3 stop working - strange.
    Last edited by MrBeep; 10-24-2012 at 03:05 PM.

  15. #285
    R3peat's Avatar Site Donator while(true) CoreCoins Purchaser
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    created some sounds for wardens, keys, chests

    https://rapidshare.com/files/3356204522/LootAlert.zip

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