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  1. #1126
    strohhaar's Avatar Corporal
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    the new blacksmith recipes... whats goning on?! thougt blizz loves us

    [AH Bot] HappyAuction
  2. #1127
    AGPS's Avatar Member
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    Hi, ChuiChu, could you tell me how to get the value of UI_COORDS, like:
    const Coordinate UI_COORDS[UI_COUNT] =
    {
    // UI_BUTTON_SEARCH
    Coordinate( F2R_XC(627), F2R_Y(1245) ),
    }
    Where does the value (627, 1245) come from? I have check the memeber (x1, y1, x2, y2) of UiObject, but I haven't retrieve any useful information.

  3. #1128
    ztnko's Avatar Member
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    bot is broken after minipatch again... need update...
    Last edited by ztnko; 03-12-2013 at 12:29 PM.

  4. #1129
    mahadeva's Avatar Private
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    Update bot plz.
    Thx.

  5. #1130
    samuraiofu's Avatar Member
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    1.07a ...................555555555555555555

  6. #1131
    treksis's Avatar Member CoreCoins Purchaser
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    We need Chuichu god's help!!
    give us a hand mister!

  7. #1132
    wootpeng's Avatar Contributor
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    The source is public.. why not just update the offsets yourself?

  8. #1133
    ztnko's Avatar Member
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    Originally Posted by wootpeng View Post
    The source is public.. why not just update the offsets yourself?
    you can continue and say "c++ is public language. why not just writing bot yourself?" we are here because we don't have enough skill even to update offsets... so if it's so easy for you then may be you can do it for us?

    p.s. if anybody from us in future will learn how to update - he never ever would share his results to others. share results mean cut his income by 10 minimum...
    Last edited by ztnko; 03-13-2013 at 01:14 AM.

  9. #1134
    spammero's Avatar Contributor
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    Originally Posted by wootpeng View Post
    The source is public.. why not just update the offsets yourself?
    I need ULong _BASEADDRESS_LOGGEDIN offset only!!

  10. #1135
    tadipof's Avatar Private
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    Many thanks for this great job that made me rich and powerfull !
    I would have a few requests for after you have fixed v7 :
    Would it be possible to add functions to browse the sell log of the game from the beginning to make stats ?
    I would like to understand the code you wrote (I'm a programmer), but I miss a clue to begin ; could you help by sending a few links to start with ?
    Thank you very much and regards.

  11. #1136
    ury005's Avatar Member
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    ChuiChu I will be very thankful if you can do some small changes in your code of HA:
    1. remove "#pragma once" from all CPP files.
    2. replace "Array::CopyCollection(copy);" by "Array<TYPE>::CopyCollection(copy);" 2 times in
    Core\Type\Array.hpp
    3. replace "_memory = _fixed_memory;" by "this->_memory = _fixed_memory;" in
    Core\Type\Array.hpp
    4. replace:
    Coordinate row(popup.x, popup.y + ((row - 1) * size.y));
    by:
    Coordinate rowCoords(popup.x, popup.y + ((row - 1) * size.y));
    in "Diablo\Core\AuctionInterface.cpp"
    5. Add "#include <ctype.h>" to "Diablo\Core\Trainer.cpp"
    6. Convert "Diablo\Core\Trainer.cpp" to ANSI from unicode.
    This is list of problems I have during compilation of HA under MinGW.
    Thank for work!

  12. #1137
    ztnko's Avatar Member
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    Originally Posted by spammero View Post
    I need ULong _BASEADDRESS_LOGGEDIN offset only!!
    i'am sure it's 0x00EA7B58

  13. #1138
    wyder's Avatar Member
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    Originally Posted by ury005 View Post
    ChuiChu I will be very thankful if you can do some small changes in your code of HA:
    1. remove "#pragma once" from all CPP files.
    2. replace "Array::CopyCollection(copy);" by "Array<TYPE>::CopyCollection(copy);" 2 times in
    Core\Type\Array.hpp
    3. replace "_memory = _fixed_memory;" by "this->_memory = _fixed_memory;" in
    Core\Type\Array.hpp
    4. replace:
    Coordinate row(popup.x, popup.y + ((row - 1) * size.y));
    by:
    Coordinate rowCoords(popup.x, popup.y + ((row - 1) * size.y));
    in "Diablo\Core\AuctionInterface.cpp"
    5. Add "#include <ctype.h>" to "Diablo\Core\Trainer.cpp"
    6. Convert "Diablo\Core\Trainer.cpp" to ANSI from unicode.
    This is list of problems I have during compilation of HA under MinGW.
    Thank for work!
    OMFG, what an insult kid.
    HA is written in visual studio and works excelent on it. If you have problem
    with compilation on another environment do this stupid changes by yourself.

  14. #1139
    ztnko's Avatar Member
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    so as i understand we need change numbers in these lines:

    1. static const Process::Link _chain_gold[] = { 0x00EA4A58 };
    2. static const Process::Link _chain_account[] = { 0x00FF6874, 0x0010, 0x0274};
    3. static const Process::Link _chain_searchresults[] = { 0x00EA7500, 0x00000000 };
    4. static const Process::Link _chain_sells[] = { 0x00EA7550, 0x00000000 };
    5. static const Process::Link _chain_sellcount[] = { 0x00EA6080, 0x00000000 };
    6. static const ULong _BASEADDRESS_FRAMECOUNT = 0x0112DD1C;
    7. static const ULong _BASEADDRESS_LOGGEDIN = 0x00EA4B58;


    i'am sure that number in line 1 is 0x00EA7A58, and number in line 7 is 0x00EA7B58
    i think line 6 is 0x01130D44

    so we need another 4 magic numbers may be somebody can share it for us?
    Last edited by ztnko; 03-13-2013 at 08:52 AM.

  15. #1140
    eXist73's Avatar Member
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    Thanks for the headups ztnko.
    I've found the offsets, and these ones seem to be working for me:

    1. static const Process::Link _chain_gold[] = { 0x00EA7A58 };
    2. static const Process::Link _chain_account[] = { 0x00FF9874, 0x0010, 0x0274};
    3. static const Process::Link _chain_searchresults[] = { 0x00EAA500, 0x00000000 };
    4. static const Process::Link _chain_sells[] = { 0x00EAA550, 0x00000000 };
    5. static const Process::Link _chain_sellcount[] = { 0x00EA9080, 0x00000000 };
    6. static const ULong _BASEADDRESS_FRAMECOUNT = 0x01130D44;
    7. static const ULong _BASEADDRESS_LOGGEDIN = 0x00EA7B58;

    Compiled and working right now, enjoy. Thanks again to ChuiChu who put far more work that I can imagine into this.

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