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  1. #1711
    ChuiChu's Avatar Contributor
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    oops double post ^^

    [AH Bot] HappyAuction
  2. #1712
    sinza's Avatar Member CoreCoins Purchaser
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    NP Im only trying to help

  3. #1713
    RodeoRaider's Avatar Member
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    Hi Chuichu,

    Before the new version is stable, can you please incorporate the red gem dps calculation fix into the stable v41? I am still losing a lot of golds everyday due to this bug .

  4. #1714
    ChuiChu's Avatar Contributor
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    that feature requires the reworked code... plus new version nearly ready.

    just ignore anything with red gems for now.

  5. #1715
    Fgura's Avatar Sergeant
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    Beta version:

    Now it logs into my account after it reaches input limit but stuck at the lobby screen instead of entering to AH.

    Any solution?

  6. #1716
    alcor75's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Fgura View Post
    Beta version:

    Now it logs into my account after it reaches input limit but stuck at the lobby screen instead of entering to AH.

    Any solution?
    Check you internet, this uppen b/c of lag usually, or ah is temporeneally down.

    Chui, sometime this uppen, do you already check if the auction house button is greyed?
    Alcor75
    Core Developer of DreamPoeBot and DreamPoeBot2

    DreamPoeBot1 Support Thread
    FollowBot1 Support Thread

  7. #1717
    momozzz's Avatar Private
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    Originally Posted by RodeoRaider View Post
    Hi Chuichu,

    Before the new version is stable, can you please incorporate the red gem dps calculation fix into the stable v41? I am still losing a lot of golds everyday due to this bug .
    Simply add a line to check the gem type to each of your buyout/bid restrictions. ln the readme it says:

    - item.sockets: a list of socket objects containing:
    - text: gem stat text. example: 'Dexterity'
    - gem: gem type. example: 'Topaz'
    - rank: gem rank. example: 14 for Radiant Star

    So it isn't too hard to go from there until ChuiChu implements a universal fix for it.

    @ChuiChu

    This is more of human error/stupidity on my part but there seems to be a small loophole with people that are using modified SnipeBuyout setups and there's an item that meets stat requirements but doesn't fall beneath the maximum buyout set. l had accidentally hovered my mouse over said item which was overpriced and since the stat requirements were met, it ended up triggering haBuyout() on the actual item that was selected in data. l managed to find a way around it, but for brand new users, something like that might cause people to lose a bit of gold every now and then.
    Last edited by momozzz; 07-18-2013 at 09:46 AM.

  8. #1718
    Fgura's Avatar Sergeant
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    Originally Posted by alcor75 View Post
    Check you internet, this uppen b/c of lag usually, or ah is temporeneally down.
    Not really, the old version works perfectly with my script. With this beta version my bot doesn't start from the menu, unless I add the line haSetLogin('xxx', 'yyy') to my own SnipeBuyout.lua, but it stuck at the lobby screen. How can I force it to enter to the AH when it already logged into the lobby screen?

    Thank you.

  9. #1719
    Sehae's Avatar Member
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    Originally Posted by Fgura View Post
    Not really, the old version works perfectly with my script. With this beta version my bot doesn't start from the menu, unless I add the line haSetLogin('xxx', 'yyy') to my own SnipeBuyout.lua, but it stuck at the lobby screen. How can I force it to enter to the AH when it already logged into the lobby screen?

    Thank you.
    I have the same problem, it happens with multiclient, the old versions go after a relog to the AH but this one stays stuck in the menu. This does not happen with a single client on. If anyone has a solution - please share it

  10. #1720
    ChuiChu's Avatar Contributor
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    Originally Posted by alcor75 View Post
    Check you internet, this uppen b/c of lag usually, or ah is temporeneally down.

    Chui, sometime this uppen, do you already check if the auction house button is greyed?
    i just fixed this assuming the issue was only allowing 600 frames for the action to complete... or 10sec on a 60hz system. which with any lag would be not enough.

    yes i poll on button status until its in the highlighted state

  11. #1721
    ChuiChu's Avatar Contributor
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    Originally Posted by momozzz View Post
    Simply add a line to check the gem type to each of your buyout/bid restrictions. ln the readme it says:

    - item.sockets: a list of socket objects containing:
    - text: gem stat text. example: 'Dexterity'
    - gem: gem type. example: 'Topaz'
    - rank: gem rank. example: 14 for Radiant Star

    So it isn't too hard to go from there until ChuiChu implements a universal fix for it.

    @ChuiChu

    This is more of human error/stupidity on my part but there seems to be a small loophole with people that are using modified SnipeBuyout setups and there's an item that meets stat requirements but doesn't fall beneath the maximum buyout set. l had accidentally hovered my mouse over said item which was overpriced and since the stat requirements were met, it ended up triggering haBuyout() on the actual item that was selected in data. l managed to find a way around it, but for brand new users, something like that might cause people to lose a bit of gold every now and then.
    ya buyout just buys whatever was last selected... which can easily be whatever you manually clicked. however in the latest version i disable mouse input to d3 for duration of the script.

  12. #1722
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Hi ChuiChu!
    I'm not using your tool, because I'm noob for AH, but I looked into your AH history code, and found some "bugs".

    Auction history structure is based on it's type (sell = 1, buy = 2)

    your "xtime" field is
    - @ +0x390 when type==buy & paid==0 (outbid)
    - @ +0x2F0 when type==buy & paid>0 (purchased)
    - @ +0x150 when type==sell


    in case type==buy:
    price @ +0x330
    paid @ +0x450
    if (paid > 0)
    {
    // purchased for "paid" amount of gold (paid = price - refund)
    }
    else
    {
    // outbid. the amount of gold you get back is "price". refund is zero
    }

    the number of items in an order is
    - @ +0x2E8 (buy)
    - @ +0xA0 (sell)

    the number of actually sold commodities is @ +0x118

    the "id" field you are using is something I can't recognize, but
    OrderID is
    - @ +0x350 (buy)
    - @ +0x110 (sell)

    Have a nice day!
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  13. #1723
    stalkk's Avatar Banned Europe's largest D3 gold trader CoreCoins Purchaser
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    Hey, does anyone have version 42B still? My main.lua doesnt seem to work with the new 44 version (lots of stuff is nil value and it crashes) and i really want the fix to dps readings with ruby socketed weapons
    Last edited by stalkk; 07-19-2013 at 11:27 AM.

  14. #1724
    Sehae's Avatar Member
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    Does anyone have a solution for the problem, when the bot stalls in the lobby after a relog? Is there some command that would get it getting to the AH on its own and even by starting it before getting in the AH interface? I did not have this problem on the previous versions, but now it is very annoying.... :@
    It is strange, because when I run the script even from the lobby the first time it enters the AH, but then upon relog - it does not. I have tried adding sleep delays at the events relog but still does nothing ...
    Last edited by Sehae; 07-19-2013 at 05:03 PM.

  15. #1725
    ChuiChu's Avatar Contributor
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    ill be posting another update shortly. once i know the exact relogin issue... i think i may have fixed it recently since it was only given 600 frames to fully complete (or 10sec on 60hz systems).

    Originally Posted by stalkk View Post
    Hey, does anyone have version 42B still? My main.lua doesnt seem to work with the new 44 version (lots of stuff is nil value and it crashes) and i really want the fix to dps readings with ruby socketed weapons
    do not replace Main.lua. or at least include the first several lines of it in your original one.

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