[WIP] AuctionAction .98a AH Bot menu

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  1. #16
    jamesholt's Avatar Member
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    Originally Posted by ssknight View Post
    1.) Yes it will, but I haven't implemented it yet. I'm just working on the meat of the project at the moment but these will be trivial additions and will take about 10 minutes to code in once I'm satisfied with the process as a whole.

    2.) There are aspects of this idea that are complicated and others that are not. Let me begin by saying this may be implemented at a later time but is not yet a priority. That being said, understand that there are limits to what can be accomplished without the use of in-process code injection. I have not found an efficient method of enumerating attributes for items without hovering over them and then extracting them from memory. This greatly impedes my ability to efficiently implement your suggestion. It would neccessitate traversing every item on every page (not especially difficult, but slow!), recording each entry, storing and comparing each attribute, and finally listing for purchase. These things arent difficult to do but may be impractical at the moment. I haven't been able to spend as much time as I would like reversing the AH so I can't say whether or not attributes are innate to each item in the list upon their insertion or if the attributes are queried upon hover.

    If there are any reversers that have an answer and would like to contribute in this regard, I'll make sure you're among the first to receive a functional version.

    3.) This is a bit vague, as quality is often in the eye of the beholder. If I can find an efficient means of parsing the attribute table without automating the hover then I will certainly implement this functionality.

    4.) I will be incorporating some custom search filter operands (i.e. filters applied post-search at the user's discretion and applied to the initial items returned by the AH query). One that I've already built-in is the DPS/Armor value filter. I am open to suggestions for others.

    I'd like to thank everyone for the feedback and support once again. I've not meant to neglect reporting on the progress of my project, but again my left eye is slowing me down lol. Hopefully it will clear up and I'll be able to continue development at full speed.

    Stay tuned as later tonight I will be updating the thread with some new screenies of my progress at the least, and perhaps a video of it functioning. This depends upon how much I can get done this afternoon but the screenshots shouldn't be a problem. I'll also provide information on how later versions might implement a multi-account offloading feature which would spread searches over several clients (virtualized OS or not) and over several separate IPs to diminish red flags for search query repetition.

    Finally, if there are any reversers that would like to contribute with advice on what they KNOW (not think) to be possible via out-process memory scanning please let me know. I would do it myself but again I can't work at full speed at the moment. Those that contribute will be among the first to receive a functional product if interested. I greatly appreciate the help you guys, and appreciate the support.
    Ready for more of an in depth look, man.

    Let us know when the video is up!

    [WIP] AuctionAction .98a AH Bot
  2. #17
    MonsterMMORPG's Avatar Active Member
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    i may buy another d3 account to use this bot

  3. #18
    ssknight's Avatar Member CoreCoins Purchaser
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    I'm checking in to let you guys know I'm on hour 72 still working on getting basic functionality as tight as possible. The good news is I'm finally getting my vision back in my left eye so I've been able to speed up my work considerably in the last 12 hours. I spent perhaps a bit too much time trying to keep the interface as user-friendly as possible while implementing some of the additional features I've been after, but I've decided to opt for a slimmer version 1.0 instead of trying to cram everything in before I let testers in. So just know that I'm still here working on it and will be able to field as many questions and comments as time permits me. My main goal at the moment is to get a video up showing the functionality as it is now, but there are a couple more kinks to work through. Again thanks for the interest everyone. I was about to hit the bed until I visited my inbox. I'm good for another 24-36 hours lol.

    I'll update you guys as soon as I can.

  4. #19
    ssknight's Avatar Member CoreCoins Purchaser
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    Originally Posted by majinpvegeta View Post
    Wouldn't this bot flag your account and get you banned? Since it has to pull server side information.

    The acquisition of server side data via artificial means will no more result in a ban than playing the game yourself. There's nothing inherently offputting about reading memory and acting upon what can be found there via botting. The real danger is a product of the uniform lack of innovation generally found in the "bots" most people make use of and/or develop. This is not a stab at developers or anything of the sort, but it is a matter of fact that if you do not pay attention to the details you will pay for it sooner rather than later.

    This is one of the reasons I haven't mentioned this product up to the last couple of days. I intend to find a way to circumvent the methods currently being used against our work. I may not succeed but the challenge is the fun .

  5. #20
    jamesholt's Avatar Member
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    ssknight : how is the Re-auctioning component of this looking so far?

  6. #21
    jamesholt's Avatar Member
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    Btw, +rep to ssknight just for getting this going. Very promising.

  7. #22
    malves's Avatar Member
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    very good ... I'm waiting to see what direction the project.

  8. #23
    ssknight's Avatar Member CoreCoins Purchaser
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    I'm sorry to say that for the moment I've halted development of my bot. I was very close to issuing a few beta copies to some users who have expressed interests, but I have noticed changes being pushed to the client via what I can only assume to be Warden, as no patches have been issued. The manner in which the client updates the UI to reflect changes to search attribute values stored in memory has completely changed since last night, so I'm holding off for the moment.

    My bot was not AutoIt based, and relied upon static memory pathing to arrive at search attribute values in memory. Whatever changed in the client code during the last 24 hours has damaged the functionality of my bot, and I fear may be watching for illegitimate access attempts on the memory locations.

    I will resume work on this project as soon as I can ascertain the situation and come to terms with the implications of whatever recent changes have been made.

    I've attached a screenshot of the latest version of the client to hopefully assure everyone that this project was indeed in development and changes were being implemented until I realized what was happening.

    [WIP] AuctionAction .98a AH Bot-ahbotclient-jpg


    Some of the unlabeled controls in the screenshots reflect items only present for quick testing and would not have been present in the beta client, just in case you're wondering. (Such as the perform search button/textbox at the bottom.)

  9. #24
    jerloz's Avatar Corporal
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    this looks very promising, will to pay if it's really developed! keep up!

  10. #25
    jamesholt's Avatar Member
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    No problems man, do what you need to do there.

    I am sure everyone can wait.

  11. #26
    CooleRnax's Avatar Member
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    As i know in every global patch, some memory assets can be changed. It's normal situation...

  12. #27
    ssknight's Avatar Member CoreCoins Purchaser
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    Coole I'm aware of address shifting as a result of code re-compilation. The idea I was trying to get across was not that offset shifting had taken place, but rather that new code had been injected into the client and was consistently executing without any patch having been pushed. In case you're wondering, I wouldn't consider it normal to receive permanent client alterations beyond the realm of a bona-fide patch. Perhaps is it is common place but I've never experienced / understood it to be so.

    At any rate I've verified that there is new "AdvancedFiltering" (Blizzard's teminology lol) code that now regulates UI refreshes in an attempt to mitigate direct memory editing. It is a bit of a deterrent but it doesn't seem to add anything more daunting than more DMA to deal with. I've looked through the code and decided to continue this project.

    Understand that this is a minor setback, but as soon as I've finished hasing out the changes to search attribute processing by the UI, I'll be making some updates and putting it into Beta status. Thanks for the support, everyone. Hour 1 of a 72 hour binge begins.

  13. #28
    malves's Avatar Member
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    news???????

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