• The Future of Guilds in World of Warcraft: RP and Hybrid Guilds

    World of Warcraft has seen many landmark updates over the years that have altered the landscape of the game in more than one way. When I say “landscape”, I refer to the player landscape, which is how the player community looks on each server. Some servers had more PvP and PvE focused guilds, while other servers had an overwhelming supply of raiding guilds.

    The new guild system included within Cataclysm allows guilds to gain access to a wide variety of benefits that help their members level, grind out reputation, and even look a bit cooler along the way. Because these rewards are markedly difficult to get, the more rewards a guild has unlocked, the more members they will retain. We will henceforth in this analysis refer to this phenomenon as guild “holding power”.


    Holding power is determined by a number of factors outside of the rewards system. Good guilds will have active officers, frequently updated calendars, a strong member base, among other contributing factors. Since all guilds do not operate in the exact same fashion, it would be arduous to dictate exactly what makes a “good guild”.



    In order for a guild to unlock higher level rewards, members must contribute overall XP to the guild by completing rated battlegrounds, dungeons, or quests. Each member must individually grind to a certain reputation level with the guild to gain each reward, and they also must pay a fee of gold in order to purchase this reward from the guild rewards tab on their interface. Interestingly, while this rewards system is excellent for most guilds, certain niche guilds within the game will not gain access to these rewards, thus lowering their membership “holding power”, which is to say that the guild has less of a potential to retain members due to not having access to all of the perks that another guild of a higher level might have. When we say niche guilds, we refer almost exclusively to the Roleplaying guild. They are not an uncommon site on RP servers, and Moon Guard, one of the most active RP servers in the game, has seen a massive decrease in the density of RP guilds since the expansion launch. Roleplaying guilds are not able to level their guilds in the same capacity that another guild that wasn’t focused on RP would be able to. Since RP guilds typically spend most of their time developing stories that do not involve progressing in the game in actuality, it is sometimes difficult to motivate members of an RP guild to contribute XP the guild level. For military guilds, guild banners and guild squires might be tempting, but the actual effort it will take for them to organize their guild into an efficient leveling machine (as opposed to an RP machine) will ultimately destroy the very purpose of their guild in the first place: Roleplaying. Roleplaying guilds are exclusive to other guilds in that they focus on developing personal character and guild storyline as opposed to seeking out raid progression or higher ratings in PvP. While this playstyle will certainly suit some, RP guilds do have on average a lower level of “holding power” than other guilds with higher levels would have.


    Many Roleplayers have chosen to join a raiding or PvP guild, taking their RP outside of guild bounds and into public space. The only exception to this rule of holding power would be an RP Raiding guild, or an RP PvP guild. Both of these guilds are impractical for a couple of reasons, however. RP PvP guilds were once possible, and many thrived across RP servers. An RP PvP guild dedicates itself to progressing their storyline through world PvP events like city invasions, massive skirmishes, or prisoner capture missions that span the globe. This worked in Wrath of the Lich King, since most RP PvP events were in the old world where flying mounts were impossible. Now that flying mounts have been added into the mix, RP PvP has effectively been made obsolete, since it involved organized missions on the ground. Because of the inevitability of conflict, most RP PvP events welcome non-roleplayers to participate in the battle. Since flying mounts in Azeroth are now a reality, it is nearly impossible to hold an event without a storm of Horde or Alliance players coming down upon the vent from an unexpected angle.


    In regards to RP PvE or RP Raiding guilds, they usually never work. The reason for this is simply because raiding provides little to no character progression. Most roleplayers would never want to claim that they were the one to kill Arthas, for example, and roleplaying inside of a raid is distracting at best. When RP PvE guilds have to make the choice to dedicate more of their time to raiding or RP, they usually cannot easily incorporate both into the guild. RP PvP guilds focus on battling other players, so it is naturally easier to develop characters through rivalries with the opposite faction. RP PvP guilds feel more dynamic, while RP PvE guilds feel completely static and linear (isn’t this the 30th time we’ve killed Magmaw?)


    Because these two exceptions to the rule are no longer viable options, it can easily be said that roleplaying guilds are effectively dead. Look forward to seeing public roleplay outside of guilds, but say goodbye to dedicated military and academy-themed RP guilds.



    Tune in next time for an analysis of the future of World of Warcraft PvP guilds.


    Have any questions or comments about MMOwned news? Email aphel at [email protected]
    This article was originally published in forum thread: The Future of Guilds in World of Warcraft started by aphel View original post
    Comments 7 Comments
    1. stoneharry's Avatar
      stoneharry -
      A good article, showing that small but still popular audience of the role players.

      Blizzard has never had strong support for RP realms, changing the label on the realm does little in terms of in game content. The new systems in general, none of it supports RP. It's easy to RP solo, as the quests often have strong lore and it is all very engaging. But as a group, or with other players... Nothing supports it as a MMO for RP players. Which is why RP private servers have actually become extremely popular, simply because then they can get the features they want for RP.
    1. Nikentic's Avatar
      Nikentic -
      I don't like this part:
      "Because these two exceptions to the rule are no longer viable options, it can easily be said that roleplaying guilds are effectively dead. Look forward to seeing public roleplay outside of guilds, but say goodbye to dedicated military and academy-themed RP guilds."

      I assume you have not played on one of the major EU RP servers, Argent Dawn?

      There has been no changes of the RP activity on the Alliance side after the cataclysm release, actually, there has been quite an notifying increase of them. Of course the RP scene is not as big as it once was, but it sure does exist.

      The thing is, RPers create their own reality. That is the whole thing with Roleplaying, taking a role of another person/being. Like the Defias Brotherhood guilds, or the Silvermoon RPing on the Horde side.

      Just as you and stoneharry wrote, there are not much support for the minority of RPers that exist now a days. But there are user-created tools for it. Some examples of it is Gryphonheart Items and Reputation, and Argent Archives.

      Argent Archives is one of the best communities that has been made, according to me. You can create your own personal profile for your character, there are RP events listed every day.


      It is just as I said in the beginning of this comment, the RP scene and RP guilds are far from dead. It will never die.


    1. Dardragoon's Avatar
      Dardragoon -
      This analysis is bogus. Aphel, you play on Moonguard. So when i see you post things like this it is rather annoying as you know as well as I that none of the military or RP guilds are crumbling, infact the ones already established are thriving all the more.
    1. drangdor's Avatar
      drangdor -
      pls can someone tell me the realm of this svr??
    1. Shinobiwun's Avatar
      Shinobiwun -
      Quote Originally Posted by Nikentic View Post
      I don't like this part:
      "Because these two exceptions to the rule are no longer viable options, it can easily be said that roleplaying guilds are effectively dead. Look forward to seeing public roleplay outside of guilds, but say goodbye to dedicated military and academy-themed RP guilds."

      I assume you have not played on one of the major EU RP servers, Argent Dawn?

      There has been no changes of the RP activity on the Alliance side after the cataclysm release, actually, there has been quite an notifying increase of them. Of course the RP scene is not as big as it once was, but it sure does exist.

      The thing is, RPers create their own reality. That is the whole thing with Roleplaying, taking a role of another person/being. Like the Defias Brotherhood guilds, or the Silvermoon RPing on the Horde side.

      Just as you and stoneharry wrote, there are not much support for the minority of RPers that exist now a days. But there are user-created tools for it. Some examples of it is Gryphonheart Items and Reputation, and Argent Archives.

      Argent Archives is one of the best communities that has been made, according to me. You can create your own personal profile for your character, there are RP events listed every day.


      It is just as I said in the beginning of this comment, the RP scene and RP guilds are far from dead. It will never die.

      I'll just say this... Since Cata's release and all the new players in WoW now. On US Argent DawnD RP Realm we have had a major increase of hardcore RPer's when their was hardly none and the few that did exist were majorly terrorized in trade chat, Horde side at least. I am strictly PvP for The Horde only and that is about as far as my RP has gone but it has just been a blast with all these new hardcore RP people coming to WoW wanting to learn PvP Content because they feel it is their duty in their Role Play. Our guild has every sort of content player in it but we generally greet and talk in a RP format in our guild chat and out of character in whisper messages. I don't believe I am a good RP chatter but I am getting better and finding it a major thumbs up addition to my PvP content that I loved so much already. All these new players wanting ME to teach them PvP and then watch them role play with it is really getting to be fun despite their lack of skill in PvP. - Troll Hunter Jinobiwun. Hero of The Darkspear Tribe, Sidhe to The Cruë of Miscreants.
    1. Jeremiah's Avatar
      Jeremiah -
      Thanks for the great comments!
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