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  1. #1
    sPeC!'s Avatar Member
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    [Tool] Navmesh Creator

    It seems there are a lot of people trying to get navmesh data from wow maps without success.

    I have been working on bot project for myself and a few others that may be interested, i will create a thread about that later when i have some time.

    Anyway part of this project is the navmesh navigation, so i decided to give something back to the mmowned.com community, since i have already taken so much on the form of knowledge.
    This is a simple tool it allows to extract navmesh data from given .adt files and save it in a format ready to be imported by Detour (It's created/saved on tile based format). It can also output the mesh data into a .obj file.

    You need to setup the WoW data folder on the setup.ini file before usage.
    It can extract data based on a given path to a wdt, or a .cmp file that isn't more than a file with a list of ADT's. An example of .cmp file is given of the Ellwin Forest Zone.

    It has limitation on how much info it can parse at a time, because it was designed to work in that way. So if you try to create data for the entire continent of Azeroth at one time it will most certainly die...

    You will probably need to have .net v4 installed, i haven't tested this on any other computer than my own, so use at your own risk...

    Main credits go to:
    Flowerew: for WoWMapper that i used as base
    MaiN: For helped me at start
    TOM_RUS and caytchen: For the tips on the changes in patch 4.0
    memononen: Recast and Detour

    Everyone else that keeps sharing info!

    Usage example:


    Uploaded with ImageShack.us

    VIRUS TOTAL REPORT

    Download

    Have fun,
    Last edited by sPeC!; 11-22-2010 at 11:47 AM.

    [Tool] Navmesh Creator
  2. #2
    Flowerew's Avatar Master Sergeant
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    This sure will help alot of people. Coincidence: I started updating and rewriting wowmapper for v4.0 today. +rep to you

  3. #3
    CrimeTime's Avatar Active Member
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    didnt work for me, i edited the ini file to my WoW path, and opend the Application and all what happens is that it close directly

  4. #4
    sPeC!'s Avatar Member
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    Originally Posted by Flowerew View Post
    This sure will help alot of people. Coincidence: I started updating and rewriting wowmapper for v4.0 today. +rep to you
    Cool you you did a good job with the first version, i am sure the second will come off even better i suppose you already noticed what the differences are on the new format, if you need something on it just beep, i will gladly help if i can.

    didnt work for me, i edited the ini file to my WoW path, and opend the Application and all what happens is that it close directly
    Check the screenshot. It's a command line based tool

    Cheers,

  5. #5
    CrimeTime's Avatar Active Member
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    yes sure, but how to put a command in it when it closes directly?
    what i need to put in it? then can i make a *.bat for it.

  6. #6
    sPeC!'s Avatar Member
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    Originally Posted by CrimeTime View Post
    yes sure, but how to put a command in it when it closes directly?
    what i need to put in it? then can i make a *.bat for it.
    Well you can open a command line window and execute it from there, or yes you can create a batch file with the command inside.

    Cheers,

  7. #7
    CrimeTime's Avatar Active Member
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    here for all other which got the same Problem like me:
    run.bat
    Code:
    "MeshTool.exe" meshtool -c ElwyinnForest -o map.obj ellwindata.bin

  8. #8
    sPeC!'s Avatar Member
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    Originally Posted by CrimeTime View Post
    here for all other which got the same Problem like me:
    run.bat
    Code:
    "MeshTool.exe" meshtool -c ElwyinnForest -o map.obj ellwindata.bin
    Hehe actually there is a meshtool too much in there. I forgot people no long know how to execute a app from a command line.. That remembers me that i am getting old :/
    I uploaded a new version with a batch file included...

    Cheers,

  9. #9
    miceiken's Avatar Contributor Authenticator enabled
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    Code:
    cmd.exe
    cd C:\dir\to\the\app
    MeshTool.exe -c ElwyinnForest -o map.obj ellwindata.bin


    You could probably just add a Console.ReadKey(); (if in C# ofc, dont know about other languages), and the window will stay open until you press a key.

  10. #10
    Tanaris4's Avatar Contributor Authenticator enabled
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    Great work - any plans to release the source for it? Would love to create something simliar on OS X
    https://tanaris4.com

  11. #11
    namreeb's Avatar Legendary

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    Glad to see more people taking an interest in proper navigation. +rep

  12. #12
    sPeC!'s Avatar Member
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    Originally Posted by miceiken View Post
    You could probably just add a Console.ReadKey(); (if in C# ofc, dont know about other languages), and the window will stay open until you press a key.
    Done

    Great work - any plans to release the source for it? Would love to create something simliar on OS X
    Not really... Although there is lot of code, most is from recast and a bunch refactored from WoWMapper with 4.0 support. If you have any doubts on it i can offcourse try to help...
    Glad to see more people taking an interest in proper navigation. +rep
    Yeah well i still have you Navigation System design process thread on my bookmarks Unfortunately i never got to implement something that advanced..

    There are several people PM'ing me, asking how i found what adt's belong to a given zone, well, i have been using the database from the tool WoWMapEditor. But it shouldn't be that hard to make a custom parser and get updated/custom info...
    If someone else have those kind of questions, please place them here at the thread so that i don't get repeated questions and consequently give repeated answers

    Cheers,

  13. #13
    caytchen's Avatar Contributor
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    Just remember you're probably reading the new Cataclysm map data. The old world may be found in OldWorld.mpq, but reading it can be a mess since some of it is in the split format (with the object references and texture data in single files) and other parts still have them in the ADT itself.
    Last edited by caytchen; 11-20-2010 at 07:01 PM.

  14. #14
    sPeC!'s Avatar Member
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    Oh.. Thanks for the info caytchen. Yes it's reading the new Cataclysm map data. But i wasn't aware that some of the parts were on the old format.. Every part that i tried was on the new split format. Anyway if someone has problems with it, they now already know what is causing it.. Unfortunately i won't have time to check/repair it that soon :/

    Cheers,

  15. #15
    caytchen's Avatar Contributor
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    Originally Posted by sPeC! View Post
    Oh.. Thanks for the info caytchen. Yes it's reading the new Cataclysm map data. But i wasn't aware that some of the parts were on the old format.. Every part that i tried was on the new split format. Anyway if someone has problems with it, they now already know what is causing it.. Unfortunately i won't have time to check/repair it that soon :/

    Cheers,
    Don't worry, the new Cataclysm data has the new format throughout. Its just the old world that they have stuffed away in OldWorld where it's split.

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