Creating a Pixel Bot in C# from zero  - "kinda" tutorial menu

User Tag List

Page 9 of 9 FirstFirst ... 56789
Results 121 to 135 of 135
  1. #121
    nazmox's Avatar Member
    Reputation
    2
    Join Date
    Jul 2023
    Posts
    10
    Thanks G/R
    2/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey Is there nay github link for this roject?

    Creating a Pixel Bot in C# from zero  - "kinda" tutorial
  2. #122
    developerer's Avatar Member
    Reputation
    1
    Join Date
    May 2023
    Posts
    14
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by nazmox View Post
    Hey Is there nay github link for this roject?
    Not as far as I know, but if you have any questions regarding building a pixelbot, feel free to PM me. Cheers

  3. #123
    coussiraty's Avatar Member
    Reputation
    1
    Join Date
    Jun 2024
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi everyone, I've been studying this post for a few days now, and I'm trying to work on a bot with Python. I've gotten almost everything to work, but creating a functional movement isn't working at all. Can anyone help me with this?

    I'm having trouble getting it to move from one point to another, not to mention that it either keeps running or not. I've done several tests and nothing.

  4. #124
    nooberang's Avatar Member
    Reputation
    14
    Join Date
    Sep 2023
    Posts
    39
    Thanks G/R
    1/7
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Imo you should drop Python and go with C#.
    Hit me up on Tuesday if you haven't found a solution and I'll help you.

  5. #125
    coussiraty's Avatar Member
    Reputation
    1
    Join Date
    Jun 2024
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I use Python because I have a little knowledge, in C# it is zero, I have already spent days trying to solve it, I will certainly call you tks

  6. #126
    nooberang's Avatar Member
    Reputation
    14
    Join Date
    Sep 2023
    Posts
    39
    Thanks G/R
    1/7
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Languages are just tools. You don't pick what you know, you pick the best tool for your problem.
    Python is slow and you don't really need their image recognition shit.
    Python is good for a Diablo pixel bot for example, but not a WoW pixel bot.
    It's better to start off the right way and not realize it halfway thru and having to rewrite your shit.
    The examples in this thread, although not great, are a decent start and they are in C#.

  7. #127
    coussiraty's Avatar Member
    Reputation
    1
    Join Date
    Jun 2024
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I managed to do almost everything with Python, except for walking correctly, I think I'm writing the code wrong. The biggest problem is turning, so I don't believe it's about C# or Python or whatever. The problem here is me and my brain lol

  8. #128
    nooberang's Avatar Member
    Reputation
    14
    Join Date
    Sep 2023
    Posts
    39
    Thanks G/R
    1/7
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    No, it's not about the language in your case but at some point you will realize Python was the wrong choice. DM me your disc and we will fix your problem.

  9. #129
    yellow82's Avatar Site Donator
    Reputation
    1
    Join Date
    Aug 2010
    Posts
    22
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello everyone!

    I play on Classic and would like to try it out with the PixelBot. C# is no problem for me either, but I use WeakAura 5.17.1 and the strings cannot be imported. Could someone please help me? LG

  10. #130
    nooberang's Avatar Member
    Reputation
    14
    Join Date
    Sep 2023
    Posts
    39
    Thanks G/R
    1/7
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by yellow82 View Post
    Hello everyone!

    I play on Classic and would like to try it out with the PixelBot. C# is no problem for me either, but I use WeakAura 5.17.1 and the strings cannot be imported. Could someone please help me? LG
    You don't need weakaura, that's for dossers. This tutorial is very outdated and bad (altho I did find it extremely helpful as a starting point).
    Hmu on disc, I'll help you start out - bobipudkata

  11. #131
    yellow82's Avatar Site Donator
    Reputation
    1
    Join Date
    Aug 2010
    Posts
    22
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Please excuse me, where should I write to you? :-)

  12. #132
    nooberang's Avatar Member
    Reputation
    14
    Join Date
    Sep 2023
    Posts
    39
    Thanks G/R
    1/7
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    On Discord my guy

  13. #133
    Humbleguy's Avatar Active Member
    Reputation
    24
    Join Date
    Dec 2019
    Posts
    31
    Thanks G/R
    6/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Update: Stuff still work as intended; weakauras code seem to be broken.
    Last edited by Humbleguy; 05-07-2025 at 06:34 AM.

  14. #134
    shakedown011's Avatar Member
    Reputation
    1
    Join Date
    Jul 2025
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Great thread, I've been building a pixel bot from scratch on my own, but reading this thread gave some good ideas.

    One issue I'm having is with navigation. My program has the in-game x/y coords for the player, and also the direction the player is facing, so in theory I should be able to calculate the angle needed to face a target point based on my current point (using atan2 like you mentioned). Unfortunately I noticed my character was always facing slightly off and I realized it's because the x/y coordinates aren't uniform. The x/y coordinates are based on percentage of width and percentage of height, but if the map isn't a perfect square, neither is the grid.

    For example, if character is at position 5,5, and I want to move to 4,4, according to the math you would need to rotate 45 degrees. But if the x axis is 30% more stretched than the y axis, the actual number would be different. And it likely varies between zones, so I'd probably have to calculate the ratios for each zone ahead of time.

    I guess it's still effective if you just use the angles as a guide, and rotate the character slightly in the correct direction each frame, but it won't run in a straight line. The character will be running at the wrong angle until it gets to a position where it is a multiple of 90 degrees from the destination, THEN it will run in a straight line either up down left or right.

    The method I'm trying for navigation is I can click a button to set an "anchor point" at the character's current location, then move the character to another point and click to set that point as the "max distance". the distance between the two points is measured, and if the character goes further than that distance from the anchor, he will turn to face the anchor and move back toward it. So I can anchor the character to the center of a grinding spot, and he'll run around randomly and stay leashed within a certain distance.

    Here is the problem I'm talking about: (any thoughts on how to approach this?)

    Last edited by shakedown011; 7 Hours Ago at 10:49 PM.

  15. #135
    shakedown011's Avatar Member
    Reputation
    1
    Join Date
    Jul 2025
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    A tip for looting that I don't think I saw mentioned. Use the "target last hostile" keybind to target the dead mob, then "interact" will loot.

    As mentioned, "target previous enemy" doesn't target the dead mob, but "target last hostile" does, at least in the version of the game I'm running (private TBC server client version 3.3.5)

Page 9 of 9 FirstFirst ... 56789

Similar Threads

  1. [Question] Has anyone ever made an entire farming-bot with much much pixel-reading in AutoIt?
    By crunk001 in forum WoW Bots Questions & Requests
    Replies: 18
    Last Post: 02-05-2017, 06:34 AM
  2. Gold from botting in MOP
    By 403Forbidden in forum WoW Bots Questions & Requests
    Replies: 3
    Last Post: 01-16-2013, 06:49 AM
  3. Replies: 0
    Last Post: 09-09-2012, 06:38 AM
  4. Replies: 4
    Last Post: 04-18-2010, 12:47 PM
  5. Botting in Barrens 12-20
    By karokekid in forum World of Warcraft Bots and Programs
    Replies: 20
    Last Post: 12-02-2006, 07:21 PM
All times are GMT -5. The time now is 05:52 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search