This looks too complex lol
This looks too complex lol
heey dude regarding to te submission of the forum from mmowned;
I have a problem i am doing everything fine but every time i click on my own developed .m2 file in model viewer i get an error.
Saying the instruction on some "hexa pointing" to "hexa numbers" ("read") on memory has failed.
Press OK to end the program.
its enoying becuase i know i am doing everything that has bin included in the tutorial.
ref:http://www.mmowned.com/forums/world-...om-models.html
Hope you can help me thx.
and hope i am doing somehing wrong aferall.
how do i get ultimate unwrap cracked? i dont want to buy it its so expensive.
does exist a program that does the same that is free? or crackble
Kinda a going to necro this- I see you have instructions for 3d studio max, how about AutoDesk Maya (especially since maya is a much better software IMO)?
Doesn't matter - the basics should be the same. If I'm correct you can still export as 3DS or .OBJ in Maya, if not there are converters. There is no need for instructions for Maya because they both work the same way as far as I remember.
Anyways, this is really outdated to the point that custom models can't be imported anymore in MoP. Unless you want to use this for earlier versions (3.3.5 was the last version it worked on I think) this won't help you anywhere.
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