[Guide] Complete Guide To Custom Models menu

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  1. #91
    Skadi's Avatar Member
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    This looks too complex lol



    [Guide] Complete Guide To Custom Models
  2. #92
    HappyEverline's Avatar Private
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    heey dude regarding to te submission of the forum from mmowned;

    I have a problem i am doing everything fine but every time i click on my own developed .m2 file in model viewer i get an error.
    Saying the instruction on some "hexa pointing" to "hexa numbers" ("read") on memory has failed.
    Press OK to end the program.

    its enoying becuase i know i am doing everything that has bin included in the tutorial.
    ref:http://www.mmowned.com/forums/world-...om-models.html

    Hope you can help me thx.
    and hope i am doing somehing wrong aferall.

  3. #93
    weard3's Avatar Corporal
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    how do i get ultimate unwrap cracked? i dont want to buy it its so expensive.

    does exist a program that does the same that is free? or crackble

  4. #94
    th3m3nt4l's Avatar Member
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    Kinda a going to necro this- I see you have instructions for 3d studio max, how about AutoDesk Maya (especially since maya is a much better software IMO)?

  5. #95
    [Soul Eater]'s Avatar The God King of Tails
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    Doesn't matter - the basics should be the same. If I'm correct you can still export as 3DS or .OBJ in Maya, if not there are converters. There is no need for instructions for Maya because they both work the same way as far as I remember.

    Anyways, this is really outdated to the point that custom models can't be imported anymore in MoP. Unless you want to use this for earlier versions (3.3.5 was the last version it worked on I think) this won't help you anywhere.

    Do the impossible, see the invisible
    Row row, Fight the power.

  6. #96
    Azsde's Avatar Master Sergeant
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    Originally Posted by [Soul Eater] View Post
    Doesn't matter - the basics should be the same. If I'm correct you can still export as 3DS or .OBJ in Maya, if not there are converters. There is no need for instructions for Maya because they both work the same way as far as I remember.

    Anyways, this is really outdated to the point that custom models can't be imported anymore in MoP. Unless you want to use this for earlier versions (3.3.5 was the last version it worked on I think) this won't help you anywhere.
    It's been a long time since the good old days of model editing ...
    My version of MyWarCraftStudio doesn't even work any more.

    I remember using this exact same tut' to import DMC's weapons into the game.

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