[Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt menu

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  1. #16
    Fault's Avatar Retired Super Moderator

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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Your modf shouldnt be set to 0 first off, that should be at 1. You also need values for your Wmo in the MODF colum.

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    [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt
  2. #17
    Muatmessmoko's Avatar Banned
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    I know I wasnt trying to add a WMO yet, just the MDX(m2's)

  3. #18
    aeonicx's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Originally Posted by Muat View Post
    I know I wasnt trying to add a WMO yet, just the MDX(m2's)
    Originally Posted by Muat View Post
    MDDF 0
    0 ,879478 ,15256.515625 ,36.708588 ,30654.349609 ,0.000000 ,-73.000000 ,0.000000 ,1024
    1 ,879479 ,15256.515625 ,36.708588 ,30654.349609 ,0.000000 ,-73.000000 ,0.000000 ,1024
    2 ,879477 ,15256.515625 ,36.708588 ,30654.349609 ,0.000000 ,-73.000000 ,0.000000 ,1024
    3 ,879476 ,15256.515625 ,36.708588 ,30654.349609 ,0.000000 ,-73.000000 ,0.000000 ,1024
    4 ,879475 ,15256.515625 ,36.708588 ,30654.349609 ,0.000000 ,-73.000000 ,0.000000 ,1024
    The value following the identifier, 'MDDF' must match the number of entries you make to it below. Just like you do with the 'MMDX' identifier.

    You have yours as 0. but it should be 5. Seing as you've made 5 reference entries (one for each tree).

    hope that helps.

  4. #19
    shiftske's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Originally Posted by Muat View Post
    Schlumpf I got a question seeing as I still cant get this consistantly working, I'm working on a private island with "AZO" and i was working on adding the tree's heres what I got so far, just adding a few to start, but it wont work.

    Yes i know there all in the same spot but I was just going to move them with noggit

    ,=tab btw like in your post
    I think you need to change the MDDF to the number of cords you listed(i.e you have 0-4 so you need to change MDDF 0 to MDDF 5
    Last edited by shiftske; 10-12-2007 at 12:44 AM.

  5. #20
    schlumpf's Avatar Retired Noggit Developer

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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    As they said: MDDF 0 to MDDF 5. :P

    (+1) :P

  6. #21
    Muatmessmoko's Avatar Banned
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Ya it was a stupid mistake which ironically i had been making all along :P

  7. #22
    Otenali's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Hello

    It is a stupid question but, what what file open ^^' ?
    The file create with cryectools ?

  8. #23
    schlumpf's Avatar Retired Noggit Developer

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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    This is why I said, that you should have some basic knowledge about such things.

  9. #24
    Otenali's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    No hashes not worry, I understood very well what to do huh. Noggit I know. If you want to know everything, Drakenof your pal, I would do him for his land that creates new zone. And now, for more stability without gameobject to spawn, I have tried to learn how to integrate direct decors, not that I recall that I am a moron ...

  10. #25
    aqua200546's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    This is going to make me look like the leecher king, that and my 1 rep, but I do know tons about model editing, but have never, ever been able to get cryects tools to work. Hexing in my own wmo's messes up the m2's for some reason. Can someone post an example of exactly what they would type in fileinfo, or any of cryects tools? Every time it's "incorrect syntax" or "unexpected command"
    "Noah! Your on fire! I DONT CARE!! JUST GIVE ME THE CHEESE!!!!!!" :wave:

  11. #26
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    It only requires a ADT file. So take an adt file that you want for file into, extract it and drop it on top of fileinfo.exe

  12. #27
    aeonicx's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Originally Posted by aqua200546 View Post
    This is going to make me look like the leecher king, that and my 1 rep, but I do know tons about model editing, but have never, ever been able to get cryects tools to work. Hexing in my own wmo's messes up the m2's for some reason. Can someone post an example of exactly what they would type in fileinfo, or any of cryects tools? Every time it's "incorrect syntax" or "unexpected command"

  13. #28
    aqua200546's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Thank You! Finnally the wmo's work.
    "Noah! Your on fire! I DONT CARE!! JUST GIVE ME THE CHEESE!!!!!!" :wave:

  14. #29
    AZO's Avatar Banned
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    loaded 1

    there is 2 doodads
    there is 2 WOs
    Loading info into File C:\EmeraldDream_25_33.adt
    Loading MMDX Info (10f4)
    Copying bytes 136
    Current change 0
    Loading MMID info 1184
    Current change 0
    Loading MWMO Info
    Current Change 0
    Loading MDDF Info
    Old size 72
    New Size 72

    Current Change 0
    Loading MODF Info
    Changeing offsets with a total change of 0



    that seems like a whole lot of 0 to me =/

  15. #30
    Otenali's Avatar Member
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    Re: [Guide] Adding doodads and WMOs to maps using Cryects tools and NoggIt

    Hello!

    Having finally successful insertion directly into the map, I try to find out if there is a link between the coordinates ig and under noggit? Or a small log to convertire coordinates ig than under noggit. Thank you in advance

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