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    Detailed Mountains

    Hello Ownedcore,

    It's TheBuG from Modcraft here. I've created a guide on how to create detailed mountains in WoW. Even though WoW worldbuilding has never really been alive, it seems more dead than ever outside of Modcraft, so I hope to stimulate some people.

    Sadly, due to the fact that I have to little posts on Ownedcore I will not be able to post my whole tutorial (too many urls!). And yes, I was just trying to copy my post from Modcraft, could be able to rewrite it.

    A small note about Noggit 3.279 Beta, I'm not sure if it's open to public. But you should definitly check out the Noggit section on modcraft as it has gone open source recently, so it might be available!
    Another note, half the urls seem to be censored, so I'll give a link to the modcraft forum till I can post it all in here.

    Code:
    http://modcraft.superparanoid.de/viewtopic.php?f=22&p=9525#p9525
    Introduction
    Hello everyone,

    Some time ago I was requested to create a tutorial about my way of texturing. So here's the start, mountains. A lot of people tend to create mountains which all look pretty much the same and generally have the same shape. These are often quite dull (in my opinion), so here's my way of texturing. It has it's flaws obviously, but I hope people learn from it.

    Note: It's not perfect.
    Note2: Sorry for the lack of ingame pictures, but I don't have an emulator on my PC at the moment. Noggit rendering is really off.

    Texturing
    Used Tools
    Code:
     Noggit Rev 3.279
    Used Tilesets (These can be found here.)
    Code:
    tileset\stormwindcity\swc_dirta.blp
    tileset\expansion03\twilighthighlands\th_rock_01.blp
    tileset\expansion03\twilighthighlands\th_grassb_01.blp
    Step 1
    You'll want to start with a dirt texture as shown below.
    [img]******/0LR32C[/img]

    Step 2
    The second step is to create a couple of large patches which will later become the peaks of the mountain.
    Radius: 6 - 8
    Pressure: +/- 30
    Hardness: +/- 30
    [img]******/cUyjOI[/img]

    Step 3
    The third step is to create smaller patches around the larger one's. You'll want to reduce radius, pressure and hardness.
    Radius: 3 - 4
    Pressure: +/- 15 - 20
    Hardness: +/- 15 - 20
    [img]******/XNxlY3[/img]
    [img]******/5HMLpG[/img]


    (Optional) Step 4
    The fourth step, being optional, will require you to paint a grass texture inbetween the rock textures. This can be done quickly, the dirt may be seen.
    Radius: 2-3
    Pressure: +/- 15 - 20
    Hardness: +/- 15 - 20
    [img]imagr.eu/up/4f37b6b076c887_Step_05.png[/img]
    [img]imagr.eu/up/4f37b6b08cbd07_Step_06.png[/img]

    Shaping
    Shaping is done AFTER texturing for mountains, cliffs may be shaped before texturing.
    Used Tools
    Code:
     Noggit Rev 3.279
    We'll continue with the result of the texturing part.
    [img]s.gd/z0A4H9[/img]

    Step 1
    The first step is to just create the general shape of the mountain, you can include raising the greater patches of rock textures already so you have a good idea of where the peaks of the mountain are. The brush radius you raise the mountain with is completely dependant on what size you chose your mountain to become.
    [img]******/f6yzPh[/img]

    Step 2
    The second and last step of shaping (omg is fast tutorial!) is to raise the smaller patches of rock textures. This can be quite time consuming. And yes, in the picture I was too lazy to shape it all myself, but I have other things to work on!
    Brush Radius: 6 - 8
    Brush Speed: 0.60 - 0.80
    [img]imagr.eu/up/4f37b6b0cd2c06_Shape_Step_03png.png[/img]

    Other example(s)
    Another example of how it could look at the end, with some building done around it.
    [img]imagr.eu/up/4f1d9000d5c155_BI_Start2.png[/img]

    Detailed Mountains

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