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  1. #76
    VX2's Avatar Contributor
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    for work with MPQ, imho easiest way is use Total Commander + Zezula's TotalMPQ plugin
    for replacing files without patching or other intrusion, you may replace only not protected files. if you want replace protected files, you must fake protection. you may use my patcher or any other method what you want/know. you can get list of protected files, in latest patch-base from cache (\\World of Warcraft\Data\Cache\patch-base-13623.MPQ\signaturefile"). +all folders containing "*.SIG" files are protected too, filelist for that protected folders in same named "*.TOC" files.

    Replacing models for 4.0.3.13329
  2. #77
    vsb's Avatar Member
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    Is it possible to create a patch replacing sound files for a given locale with the english ones? I play on ruRU locale but would like to use enGB sounds. Before 4.0 I could unpack all sound MPQs into the WOW root and it worked, but after 4.0 this method doesn't work.

  3. #78
    VX2's Avatar Contributor
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    it's possible. may be exist "safe" method through the cache, but I can't help you in this (just I have no idea how and when it recached). I can offer you only repack all ruRU sounds like standard wow-patch, and rename it as latest. i.e. archive structure must be like this:
    Code:
    \\wow\Data\wow-update-99999.MPQ
                     '-base\
                         '-Sound\"
                            ...

  4. #79
    vsb's Avatar Member
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    Thanks, only change I did is that I used "ruRU" instead of "base", not sure if it matters, it works anyway.

  5. #80
    Vindicate's Avatar Member
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    Ok long time lurker, first post time.

    I've been fiddling with this model editing and have been making some progress except wow is extremely unstable with the changes - probably due to my substituting m2 files with old ones. I've been attempting to edit .dbc files but cannot find an editor which recognises the file! All the ones on here either display it as jargon or simply refuse to open it. Really getting frustrated now as it's basically brought my work to a standstill - if anyone would be kind enough to post a link to a DBC editor that works it would be greatly appreciated.

  6. #81
    VX2's Avatar Contributor
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    try to use "dbcutil" dbc<=>csv converter. I use 1.2.2.0 and it's work correctly. also exist one parser, what allow convert db2 files too, but I can't remember the name. it's on another pc. I can tell you at monday, if you'll be an interested.

    if you want to send me PM - check a free space in your inbox for answer at first!

  7. #82
    Vindicate's Avatar Member
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    Thanks for the help VX2, I think the problem was that the edited models were missing some animations - especially emote animations which caused them to explode and wow to then crash, until I can find a way to import wows normal model animations into the edited ones they will remain being very unstable.

    Also with your patcher that removes the mfil and other checks, I found after running it for a while that WoW would crash quite easily - even without using edited models, the error messages was that it was basically looking for mfil checks and not finding them, and would crash the game.
    Once I ran wows repair tool it worked fine once again.

  8. #83
    Vindicate's Avatar Member
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    Got a screenie of the same crash as yesterday VX2.

    ImageShack® - Online Photo and Video Hosting

  9. #84
    VX2's Avatar Contributor
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    actually your crash report refer to unreadable map of zulaman (31x32), if I understand this correctly.

    if you want to send me PM - check a free space in your inbox for answer at first!

  10. #85
    toshiro999's Avatar Private
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    Hi could you plz have a look at this:

    http://www.mmowned.com/forums/world-...scars-wow.html

  11. #86
    L'ombra's Avatar Corporal
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    So anyone using this on live? How does the warden even detect hacks? I mean does it just check at random time intervals or something? If not, assuming it's capable of detecting these hacks, why has it not done so? I would think we'd hear from someone getting banned for it. Or is no one using it on live?

    Now more on topic, I've read through this thread but I don't really understand a few things. Firstly, how can I examine the signature file? Opening it in notepad just gives me lots of gibberish. If I want to replace a model that is not protected, do I need to perform any additional hacks except the actual model change?

    Also, how risky would you say this is, compared to the previous method we used for model editting? (ie just making the folder/archive)

    Thanks lots

  12. #87
    VX2's Avatar Contributor
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    before v13914 you was allowed to make a files replacing with a lot of limitation without patching original blizzard files (as mpq, as exe). after 13914, "WoW.mfil" check, became protection, and now it remove all non blizzard files, and check hashes of all files with original allowed names. if hash would be wrong, file would be redownloaded. i.e. now, you can't add your own archives or replace it in existed directly.

    "signaturefile" is a plain text file, with binary "strong digital signature" at the end of it. if when you open it in notepad you can see only "lots of gibberish" with "PTCH" as first symbols, it means you open not a full file, but only patch-data for it. you must search latest "signaturefile" in cache archives.

    sorry man, I have no idea how warden is work, and in this case can tell you about it nothing.

    if you want to send me PM - check a free space in your inbox for answer at first!

  13. #88
    frieb's Avatar Sergeant
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    I think I did something wrong....
    ImageShack® - Online Photo and Video Hosting

  14. #89
    VX2's Avatar Contributor
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    you replace textures only)) you must also replace model. imho more prefer dbc editing, not direct model replacing, because it more stable.

    if you want to send me PM - check a free space in your inbox for answer at first!

  15. #90
    frieb's Avatar Sergeant
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    I was also trying to replace the login screen for a few hours, first I took an old file for wotlk and changed it with an MPQ editor so it would work for cata, when I tested it, it obviously didnt work as the data in it was made to replace wotlk login screen not the cata one. Then I started to look into all the game MPQ files searching for the login screen folder, after an hour or so I found it in locale-enGB.MPQ I think, not sure but the files in it are completely different from the ones I have in the "patch" I downloaded for the wotlk screen, the cata one is full of blp files and the one i have only has .skin and .m2, could you please help me?

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