many thanks cromon! but i think ill take the cautious road and wait to see what warden thinks of it before i give it a try =)
many thanks cromon! but i think ill take the cautious road and wait to see what warden thinks of it before i give it a try =)
Cromon, how do you enable the console of Wow? LOL. Would greaty be helpful if you get back to me!
can someone please post the compiled versions?
Same.
Tried with ScDK's 4.0.1 version, the older 3.3.x, some human model edits, different directories and file names, uppercase on MPQ and similar things.
Sad face
EDIT: The "old" way still works though, starting wow then running the exe. Maybe I screwed up the -nodelay thing in some way.
Last edited by Wokzor; 12-28-2010 at 02:24 PM.
Again folks, please stop posting requests like this. Cromon isn't here to provide technical assistance or binaries at this point. This feature should be considered strictly development and not fully functional until Cromon says otherwise.
All these additional, unhelpful and unnecessary requests make it difficult for those of us that ARE programmers to follow code updates and changes.
Cromon, maybe it would be best to create a github setup for this to avoid this kind of congestion?
Thanks in advance.
Amazing. Finally we're getting somewhere.
This is a problem with you edit, my tool cannot port your edit to 4.0.3 :P
Youre right, thats why i actually only released the source code. I wanted to make sure, that i can reduce questions like "how do i start it?". But a github now is a bit late, cause there wont be any big changes now.
There will be 2 versions of the binary. One is just a minimal build and the other one will feature a little GUI to make sure it works for everyone!
Thanks Cromon. We all appreciate the work you're doing, even if we all don't say it =)
But it isn't.. ow well it shouldn't be. The mods work by doing it by the rules of your first code release. I guess I edited my post too late. I'ts by starting the game with -nodelay that seem to bring a problem.
I'm sure the problem can be on my end, but I don't see it being the edits.
Last edited by Wokzor; 12-28-2010 at 03:09 PM.
without -nodelay in : Injector.exe -nodelay "C:\Program Files\World of Warcraft" it gives me :
Assertion failed: commandLineRecognized == true, file Wow Injector.cpp, line 60. and wow will not start.
with -nodelay in: Injector.exe -nodelay "C:\Program Files\World of Warcraft" , wow starts, but when i go to create a undead, that should have the model it to it, the game crashes when i click male undead. It also pops up with an error.
Please help,
T4PO
You have to set either absolutely no command line (also no path) and have wow started OR -nodelay WITH path and wow not started. Does you edit work when you start wow and in login screen run the Injector without command line? If not, then your edit is not compatible.
Cromon, in no command u mean no Injector.exe -nodelay "C:\Program Files\World of Warcraft"? so just start wow normaly? Im not sure what your saying?
EDIT When i run wow then run injector, withour command line, it still gives me the injector error:
Assertion failed: hprocess != NULL, file Wow Injector.cpp, line 72
Last edited by T4PO; 12-28-2010 at 04:27 PM.