[Announce] Model Edits 4.0.3a menu

User Tag List

Page 4 of 14 FirstFirst 12345678 ... LastLast
Results 46 to 60 of 204
  1. #46
    pyriel's Avatar Member
    Reputation
    12
    Join Date
    May 2007
    Posts
    109
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    many thanks cromon! but i think ill take the cautious road and wait to see what warden thinks of it before i give it a try =)

    [Announce] Model Edits 4.0.3a
  2. #47
    T4PO's Avatar Member
    Reputation
    10
    Join Date
    May 2009
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Cromon, how do you enable the console of Wow? LOL. Would greaty be helpful if you get back to me!

  3. #48
    BLUBBER511's Avatar Active Member
    Reputation
    58
    Join Date
    May 2007
    Posts
    105
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    can someone please post the compiled versions?

  4. #49
    T4PO's Avatar Member
    Reputation
    10
    Join Date
    May 2009
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by BLUBBER511 View Post
    can someone please post the compiled versions?
    If you dont know how to compile, you shouldnt even be looking at this.

  5. #50
    Wokzor's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by shenxloop View Post
    Ive successfully compiled the dlls and exe and can run wow.exe

    but i get:trying to move the file pointer before the begining of the file, then crashed
    Same.


    Tried with ScDK's 4.0.1 version, the older 3.3.x, some human model edits, different directories and file names, uppercase on MPQ and similar things.

    Sad face

    EDIT: The "old" way still works though, starting wow then running the exe. Maybe I screwed up the -nodelay thing in some way.
    Last edited by Wokzor; 12-28-2010 at 02:24 PM.

  6. #51
    Bo0gY's Avatar Member
    Reputation
    1
    Join Date
    Jan 2009
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    2 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by BLUBBER511 View Post
    can someone please post the compiled versions?
    ^this :x!!

  7. #52
    tikigenius's Avatar Member
    Reputation
    1
    Join Date
    Sep 2007
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Bo0gY View Post
    ^this :x!!
    Again folks, please stop posting requests like this. Cromon isn't here to provide technical assistance or binaries at this point. This feature should be considered strictly development and not fully functional until Cromon says otherwise.
    All these additional, unhelpful and unnecessary requests make it difficult for those of us that ARE programmers to follow code updates and changes.

    Cromon, maybe it would be best to create a github setup for this to avoid this kind of congestion?

    Thanks in advance.

  8. #53
    diviee3's Avatar Sergeant Major
    Reputation
    16
    Join Date
    Jan 2010
    Posts
    176
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Amazing. Finally we're getting somewhere.

  9. #54
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Wokzor View Post
    Same.


    Tried with ScDK's 4.0.1 version, the older 3.3.x, some human model edits, different directories and file names, uppercase on MPQ and similar things.

    Sad face
    This is a problem with you edit, my tool cannot port your edit to 4.0.3 :P

    Originally Posted by tikigenius View Post
    Again folks, please stop posting requests like this. Cromon isn't here to provide technical assistance or binaries at this point. This feature should be considered strictly development and not fully functional until Cromon says otherwise.
    All these additional, unhelpful and unnecessary requests make it difficult for those of us that ARE programmers to follow code updates and changes.

    Cromon, maybe it would be best to create a github setup for this to avoid this kind of congestion?

    Thanks in advance.
    Youre right, thats why i actually only released the source code. I wanted to make sure, that i can reduce questions like "how do i start it?". But a github now is a bit late, cause there wont be any big changes now.

    There will be 2 versions of the binary. One is just a minimal build and the other one will feature a little GUI to make sure it works for everyone!

  10. #55
    tikigenius's Avatar Member
    Reputation
    1
    Join Date
    Sep 2007
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks Cromon. We all appreciate the work you're doing, even if we all don't say it =)

  11. #56
    Wokzor's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Cromon View Post
    This is a problem with you edit, my tool cannot port your edit to 4.0.3 :P
    But it isn't.. ow well it shouldn't be. The mods work by doing it by the rules of your first code release. I guess I edited my post too late. I'ts by starting the game with -nodelay that seem to bring a problem.

    I'm sure the problem can be on my end, but I don't see it being the edits.
    Last edited by Wokzor; 12-28-2010 at 03:09 PM.

  12. #57
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Wokzor View Post
    But it isn't.. ow well it shouldn't be. The mods work by doing it by the rules of your first code release. I guess I edited my post too late. I'ts by starting the game with -nodelay that seem to bring a problem.

    I'm sure the problem can be on my end, but I don't see it being the edits.
    Ah, sorry, thought it never worked . So if you run the program without -nodelay everything works fine and with -nodelay it doesnt work?

  13. #58
    T4PO's Avatar Member
    Reputation
    10
    Join Date
    May 2009
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    without -nodelay in : Injector.exe -nodelay "C:\Program Files\World of Warcraft" it gives me :
    Assertion failed: commandLineRecognized == true, file Wow Injector.cpp, line 60. and wow will not start.
    with -nodelay in: Injector.exe -nodelay "C:\Program Files\World of Warcraft" , wow starts, but when i go to create a undead, that should have the model it to it, the game crashes when i click male undead. It also pops up with an error.
    Please help,
    T4PO

  14. #59
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You have to set either absolutely no command line (also no path) and have wow started OR -nodelay WITH path and wow not started. Does you edit work when you start wow and in login screen run the Injector without command line? If not, then your edit is not compatible.

  15. #60
    T4PO's Avatar Member
    Reputation
    10
    Join Date
    May 2009
    Posts
    18
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Cromon, in no command u mean no Injector.exe -nodelay "C:\Program Files\World of Warcraft"? so just start wow normaly? Im not sure what your saying?

    EDIT When i run wow then run injector, withour command line, it still gives me the injector error:
    Assertion failed: hprocess != NULL, file Wow Injector.cpp, line 72
    Last edited by T4PO; 12-28-2010 at 04:27 PM.

Page 4 of 14 FirstFirst 12345678 ... LastLast

Similar Threads

  1. Model Editing Fun!
    By Matt in forum World of Warcraft Model Editing
    Replies: 100
    Last Post: 01-22-2007, 05:41 PM
  2. 45 minutes of model editing and path exploiting
    By Matt in forum World of Warcraft General
    Replies: 2
    Last Post: 09-17-2006, 09:51 PM
  3. Possible Model Editting (1.11) ?!
    By nobodyzero in forum World of Warcraft Exploits
    Replies: 9
    Last Post: 07-14-2006, 11:47 AM
  4. a model edit
    By Relz in forum World of Warcraft General
    Replies: 12
    Last Post: 07-12-2006, 09:38 PM
  5. questions about model editing
    By Avianar47 in forum World of Warcraft General
    Replies: 2
    Last Post: 07-08-2006, 09:41 PM
All times are GMT -5. The time now is 06:51 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search