[Guide] Race to Race menu

User Tag List

Page 4 of 9 FirstFirst 12345678 ... LastLast
Results 46 to 60 of 126
  1. #46
    moreniu's Avatar Member
    Reputation
    3
    Join Date
    Sep 2006
    Posts
    120
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Animations ID, 31 , 32 and 33, SpellPreCast, SpellCast, SpellCastArea.

    Well, i think if i change, i dont know how yet, the SpellCastArea to the one what i want (like the bloodrage one), all other races will do the bloodrage animation when casting spells what use this animation ID, SpellCastArea, imrite?

    [Guide] Race to Race
  2. #47
    A_Snake01's Avatar Member
    Reputation
    292
    Join Date
    Aug 2006
    Posts
    635
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Maybe, I've never tried to do anything with it.
    The Age of Exploration is over. Now is the Age of Creation.

  3. #48
    moreniu's Avatar Member
    Reputation
    3
    Join Date
    Sep 2006
    Posts
    120
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Well, i got no way to change a single casting animation working....

    So i changed my whole race using this tuto, from NE female to UD female.

    one thing:

    About the helm bug, i have two helms, Deathdealers (2.5) and Bloodfang, i want make those fill my UD female head, they are bugged, I have to change the NE file to UD, like: Helm_Leather_AhnQiraj_A_01_NiF.m2 to Helm_Leather_AhnQiraj_A_01_ScF.m2 for the tier 2.5 healm....

    and same for Blood fang, imrite?

    But, all other helms will look bugged in all night elf females around the world!!!!


    Any thoughts?

  4. #49
    chaggy7's Avatar Member
    Reputation
    1
    Join Date
    Jul 2006
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    When i try putting the .blp files in the .mpq using MPQMaster, it just puts them there, not in the right folder, how do i specify the folder in the .mpq

    *Edit*

    Corrected... Don't know why it wasnt working before.
    Last edited by chaggy7; 12-07-2006 at 10:25 PM.
    askaninja.com

  5. #50
    Davenukem's Avatar Member
    Reputation
    3
    Join Date
    Dec 2006
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Could we get an updtae to this guide. Im trying to model edit post 2.0.1 and i need some help. Somebody drop me a PM or post up here with the COMPLETE guide to doing this now that the patch is out. Ty, looking foward to get the info.

  6. #51
    Freaka's Avatar Member
    Reputation
    10
    Join Date
    Aug 2006
    Posts
    44
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    moreniu, use a batch renamer to rename all NiF to ScF then put that in your MPQ folder. That should do the trick. However, as of patch 2.0.1 I am having a problem with the helms. Renaming them won't fix them for some reason...

  7. #52
    RockTB's Avatar Member
    Reputation
    1
    Join Date
    Dec 2006
    Posts
    16
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    I don't have a Model.MPQ in Data... wtf?

  8. #53
    Stormtroopr's Avatar Member
    Reputation
    13
    Join Date
    Oct 2006
    Posts
    73
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Stuck on step 2...
    Where is Model.MPQ?

  9. #54
    Badgey's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    For the helm problem, i opened WCS and extracted the HEAD folder and then used the renamer to replace HuM with ScM because i made my guy human from undead, and then made it an MPQ named patch-6.MPQ and put it in my data folder. My warlord warlock pvp helm still appears funky on him? What am I doning wrong?

  10. #55
    Xoilek's Avatar Member
    Reputation
    13
    Join Date
    Jan 2007
    Posts
    85
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Where is that model.mpq's ?

  11. #56
    Fault's Avatar Retired Super Moderator

    Reputation
    730
    Join Date
    Aug 2006
    Posts
    2,413
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Originally Posted by Xoilek
    Where is that model.mpq's ?
    Just use common.mpq, model.mpq was merged with all the others into common.mpq

    Created by MyFitnessPal.com - Free Calorie Counter
    "If I and everyone else could contribute to MMOwned like you do it would be a terrific place." Don't PM me with request, only Questions



  12. #57
    The_Unbreakable's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    45
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    i dont need head item if im Blood Elf male :P They got nice hair

  13. #58
    sedenko's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    i dont have a Model.mpq file in my data folder

  14. #59
    modelchanger's Avatar Member
    Reputation
    1
    Join Date
    Jan 2007
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    Hi There i Have a doubt i Have MPQ master but when i try to Open The file commom that is in Data my MPQ master says: Error opening archive! what can i do? maybe a old version? the game version i have its the 2.0.6 and the MPQ master version i dont know.

  15. #60
    Fault's Avatar Retired Super Moderator

    Reputation
    730
    Join Date
    Aug 2006
    Posts
    2,413
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: How to Model edit: RACE TO RACE

    MPQ master cannot open that mpq, ur gonna have to get MWS, i suggest using the latest version. MPQMaster cant open common.mpq ;-)

    Created by MyFitnessPal.com - Free Calorie Counter
    "If I and everyone else could contribute to MMOwned like you do it would be a terrific place." Don't PM me with request, only Questions



Page 4 of 9 FirstFirst 12345678 ... LastLast

Similar Threads

  1. [Guide] Race to Race
    By Evilpookie in forum WoW ME Tools & Guides
    Replies: 416
    Last Post: 09-16-2010, 10:00 PM
  2. [GUIDE] Race to Race, 3.0.2
    By Donvito293 in forum WoW ME Tools & Guides
    Replies: 9
    Last Post: 12-01-2008, 01:49 PM
  3. Replies: 5
    Last Post: 08-01-2008, 01:10 PM
  4. [Guide] Race to Race
    By Demonslayer77 in forum WoW ME Tools & Guides
    Replies: 66
    Last Post: 06-22-2007, 06:35 PM
  5. [Guide] Race To Creature
    By Negue2 in forum WoW ME Tools & Guides
    Replies: 7
    Last Post: 12-20-2006, 02:53 PM
All times are GMT -5. The time now is 07:48 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search