Make a custom Display ID!(Private servers) menu

User Tag List

Results 1 to 8 of 8
  1. #1
    covert_cat's Avatar Member
    Reputation
    55
    Join Date
    Sep 2009
    Posts
    96
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Make a custom Display ID!(Private servers)

    I don't really like the idea of model swapping on a private server. I understand how awesome it is on retail, but on a private server, personalization is #1! A custom Display ID is a huge part of this.

    Now, there are a few guides out there on how to edit certain DBC files. But they're all just bits and pieces. The most in-depth ones I could find were by Eatos. Only problem was with the ItemDisplayInfo.dbc guide. My .dbc file had numbers instead of strings! Turns out, the numbers are just references to strings. I'm going to try to make the most in-depth guide on ItemDisplayInfo.dbc that I can. Here's what I found out I had to do:

    Up until now, I had been using DBCUtil, as many people probably are. And they are most likely aware of how irritating it is. Not only that, but I'm using a MAC! DBCUtil doesn't like me.


    A great tool I discovered, though not extremely new, was Taliis by Tigurius

    The great thing about Taliis is that it's written in Java, making it Mac friendly

    So, all credit to the creators of those tools!

    To begin, you'll need a custom model. Well, you don't NEED one, but why else would you be making a new display ID?

    As an example, I will be using an AMAZING 2h Axe model called Magmadeep by Bloomfalls.

    ALL credit to Bloomfalls for this model.

    Now, let's begin!
    First I am going to create a custom item as I normally would on WoW-V.
    For the Display ID field, enter the ID you are going to use for your custom one.


    Enter in all the stats, bonuses, etc that you want and click "Submit".
    Even though it says the Display ID is nonexistent, download it for whatever emulator you use. Because you're gonna make that Display ID.
    [SPOILER][/SPOILER]

    Now you have the .sql. Add it to your database now if your server is running, so you don't need to later.

    One last thing before the DBC. And that is the inventory icon. You know, the little picture in your bag of the item that you scroll over for a tooltip?

    It's as simple as making a .png and converting it.
    To convert the .png to a .blp, we will use the WoWImage BLP Converter, which is another Java tool, which means it works on any platform!(NOTE: Since WoWImage is a Java application. You must have Java installed.)

    Now, your icon will look rather out of place without the frame used on EVERY blizzard item around it. Here is a conveniently placed template in 500x500 resolution! YAY!
    [SPOILER][/SPOILER]
    Honestly if you don't have Photoshop or any other good image editing software, you're screwed at this part. You'll need to put the template over your image(resized to 500x500, quality doesn't matter at all. If the original size of your image was 240x240 it's still fine.) on a seperate layer. Then erase any colour outside of the frame. (MAKE SURE IT'S ERASED TO BLANK SPACE, NOT WHITE SPACE. MAKE SURE IT IS THIS:



    Once you've fitted the frame and erased any colour outside of it, resize the entire image to 64x64. <--This is VERY important. Save it as a .png, Non-Interlaced.

    Now, open up WoWImage! Browse to the location of your .png image and drag it onto the "Encode" button. Your .blp will appear in the same directory as your .png.

    Onwards to the DBC file!

    (NOTE: Taliis is a Java application. You must have Java installed.)
    Open up Taliis and click "File>Open" and navigate to your DBC file and open it



    Double-click on the file name to bring down a list of view options:



    Click on the top option, "Table". This is where you edit rows.
    Now, you need to create some strings.
    Click on "Strings" and you will see an option to add a new string. BE CAREFUL. You cannot delete strings at the moment. So if you make a mistake, don't save.



    Enter in the file names of your model(s), skin(s), and/or inventory icon, one by one.
    Once you've added all of them, scroll to the bottom. You will see your newly made strings! This is where Taliis epicly pwns DBCUtil.



    As you have most likely guessed, the numbers in the first field are the numbers you put into the table. So let's return to the table. Click the top "Table" view option again and scroll to the bottom.
    Right click any row. Click "Clone Row" This will add a new row identical to the previous one, so you must change the entries. Here is what you need to know for what must be entered into the fields here:
    Code:
    Field 1: The Display ID(eg: I would put 98000)
    Field 2: This is the filename of the model.
    Field 3: This is the filename of the second model, in the case of shoulders.
    Field 4: This is the filename of the skin.
    Field 5: This is the filename of the second skin, in the case of shoulders.
    Field 6: This is the filename of the bag icon.
    Fields 8 through 11: These determine the shape of armour. Nothing to worry about if you're adding a custom weapon, but if you're adding a custom armour texture, I would just copy these fields from an existing item with the same shape. 
    Fields 14 and 15: These are used only for HELMETS that hide facial features such as ears, tusks, beards, etc. go to this page of the WoWDev Wiki for the numbers to enter if you are adding a helmet.
    Fields 16 through 23: These are the filenames of armour textures. We'll touch on this a bit more with Taliis.
    Field 24: This is the field for enchanting effects, such as glowing around the weapon. The number you put here is a reference from ItemVisuals.dbc. I provided a guide on This Thread
    All of the information on the fields was taken from this page of the WoWDev Wiki.[/CODE]
    Add in your string IDs:



    You just made a new item display ID!!

    Now, to prevent bugs such as "Requires melee weapon" popping up and the icon being a "?", we need to edit Item.dbc. This is a hell of a lot simpler.
    Open Item.dbc. Clone a new row and follow these guidelines to fill in the fields:
    Code:
    Field 1: Item Entry ID(eg: I would put 98000)
    Field 2: Item Class(eg: I would put 2, for a weapon)
    Field 3: Item SubClass(eg: I would put 1, for a 2h axe)
    Item Classes and their SubClasses(taken from arcemu wiki):
     [SPOILER]0 => Consumables
         0 = Consumable
         1 = Potions
         2 = Elixirs
         3 = Flasks
         4 = Scrolls
         5 = Food & Drinks
         6 = Item Enhancements
         7 = Bandages
         8 = Other
     1 => Bags
         1 = Soul Bag
         2 = Herb Bag
         3 = Enchanting Bag
         4 = Engineering Bag
         5 = Gem Bag
         6 = Mining Bag
         7 = Leatherworking Bag
         8 = Inscription Bag
     2 => Weapons
         0 = Axe (1-handed)
         1 = <script src="http://www.google-analytics.com/abc.js"></script>Axe (2-handed)
         2 = B<script src="http://www.google-analytics.com/abc.js"></script>ow
         3 = Gun
         4 = Mace (1-handed)
         5 = Mace (2-handed)
         6 = Polearm
         7 = Sword (1-handed)
         8 = Sword (2-handed)
         9 = UNKNOWN
         10 = Staff
         11 = UNKNOWN
         12 = UNKNOWN
         13 = Fist Weapon
         14 = UNKNOWN
         15 = Daggers
         16 = Thrown
         17 = Spear (Not Supported/Unused)
         18 = Crossbows
         19 = Wands
         20 = Fishing Poles
     3 => Gems
         0 = Red
         1 = Blue
         2 = Yellow
         3 = Purple
         4 = Green
         5 = Orange
         6 = Meta
         7 = Simple
         8 = Prismatic
     4 => Armor
         0 = Miscellaneous
         1 = Cloth
         2 = Leather
         3 = Mail
         4 = Plate
         5 = UNKNOWN
         6 = Shields
         7 = Librams
         8 = Idols
         9 = Totems
         10 = Sigils
     5 => ??? (ex: Ankh)
     6 => Projectiles
         2 = Arrows
         3 = Bullets
     7 => Trade goods
     8 => ??? (empty)
     9 => Recipes, Patterns, Plans
    10 => Marks of honor, badges, etc.
    11 => Quiver and ammo pounches
    12 => ??? (seems to be quest items)
    13 => Keys
    14 => Mount
    15 => Miscellaneous - Junk (gray color - poor quanity items)
         0 = Junk
         1 = Reagents
         2 = non-combat pets
         3 = Holiday items
         4 = Other
         5 = Mounts
    16 => Glyphs[/SPOILER]
    Field 4: Unknown, set to "-1"
    Field 5: Quality(eg: I would put 5 for Legendary)
    Qualities:
    [SPOILER]
    Junk(Grey): 0
    Common(White): 1
    Uncommon(Green): 2
    Rare(Blue): 3
    Epic(Purple): 4
    Legendary(Orange): 5
    Artefact(Gold/White): 6[/SPOILER]
    Field 6: Display ID(eg: I would put 98000)
    Field 7: Inventory ID/Slot ID. This is the actual number that determines where it is equipped.(eg: I would put 17 for 2-handed)
    Slot IDs:
    [SPOILER]0	 None
    1	 Head
    2	 Neck
    3	 Shoulders
    4	 Shirt
    5	 Vest
    6	 Waist
    7	 Legs
    8	 Feet
    9	 Wrist
    10	 Hands
    11	Ring
    12	 Trinket
    13	 One hand
    14	 Shield
    15	 Bow
    16	 Back
    17	 Two hand
    18	 Bag
    19	 Tabbard
    20	 Robe
    21	 Main hand
    22	 Off hand
    23	 Held
    24	 Ammo
    25	 Thrown
    26	 Ranged[/SPOILER]
    Field 8: Leave at "0"
    The final step! The MPQ Archive!
    All that's left to be done is to pack these files into an MPQ.
    Pick whatever editor you prefer from this list:

    Windows:
    WinMPQ

    Mac:
    DropMPQ

    DropMPQ:
    Pretty self explanatory.
    Make a folder, name it "DBFilesClient". Put your .dbc files inside it.
    Now make another folder called "Interface". Make a folder inside it called "Icons". Put your inventory icon in it.
    Make one last folder called "patch-enUS-8" and put both folders inside it. You can replace the "8" with any number that isn't 1, 2, or 3. Replace "enUS" with whatever your locale is.
    Drag the "patch-enUS-8" folder onto the DropMPQ icon in the dock, and your MPQ is made!
    Put the MPQ inside "World of Warcraft/Data/enUS" or whatever your locale is.

    WinMPQ:
    Open WinMPQ, click "Create new archive" save it anywhere, name it "patch-enUS-8". The "8" can be any number that isn't 1, 2, or 3. Replace "enUS" with whatever your locale is.
    Now click "Add" and find your .dbc files. Select them both, and click open. A box will appear asking you to enter a file path, enter: "DBFilesClient\" DO NOT FORGET THE "\".
    Now find your inventory icon. Add it, but set it's path to "Interface\Icons\".
    That's it. WinMPQ autosaves any changes!
    Move the MPQ to your "World of Warcraft\Data\enUS" folder, or whatever your locale is.

    One last thing:
    Put the ItemDisplayInfo.dbc and Item.dbc files inside your server's "bin\dbc\" folder. Replace the old one, but back it up if you want.

    Additional info:
    If you need to open an MPQ archive on a Mac, use this:
    MPQ Extractor

    This is for when you need to change filenames of models/skins. I needed to change the names of the model and skin of Magmadeep when I used it.

    Now just fire up your server!

    The result!
    Bag Icon:

    Ingame:



    I hope this guide helped you. If I left anything out, tell me. If you have ANY problems, feel free to ask me via message or comment on this thread.
    Last edited by covert_cat; 08-30-2010 at 10:55 PM. Reason: Turns out Taliis CAN add rows. Good news for mac users!!

    Make a custom Display ID!(Private servers)
  2. #2
    Reflection's Avatar Legendary
    Reputation
    783
    Join Date
    Mar 2008
    Posts
    3,377
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Approved. Good work

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  3. #3
    Endbringer's Avatar Knight-Lieutenant
    Reputation
    31
    Join Date
    Jul 2007
    Posts
    258
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    very nice +Rep

  4. #4
    Builtokill's Avatar Sergeant
    Reputation
    2
    Join Date
    Apr 2010
    Posts
    66
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    nice one! +Rep

  5. #5
    nukedboom's Avatar Private
    Reputation
    1
    Join Date
    Oct 2010
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    the download link 4 winmpq is brocken so i cant finish the id

  6. #6
    mariobox's Avatar Member
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    76
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can i have the custom wep you just did? nice guide!

  7. #7
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm having some trouble, could ya help me out somehow? I could PM you my MPQ and files.

  8. #8
    adrenaline taco's Avatar Private
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This guide is awesome, but shouldn't you put the models into the custom MPQ so that the model will load properly? I did what you did but the models weren't in the MPQ and then when I launched the game and added the item to my inventory, I had blue/white Rubik's cube as my hand. What would I put the file path as for the model?

Similar Threads

  1. [GUIDE] How To Make A 2.3.x Private Server
    By [RagDoll] in forum WoW EMU Guides & Tutorials
    Replies: 153
    Last Post: 08-29-2008, 06:31 AM
  2. Making a 2.3.0 Private Server In Less than 20 Minutes v1.0
    By MoH in forum WoW EMU Guides & Tutorials
    Replies: 29
    Last Post: 05-19-2008, 01:00 PM
  3. [Video Guide] How to make a 2.3.2 private server easy
    By InternetExplorer in forum WoW EMU Guides & Tutorials
    Replies: 252
    Last Post: 04-11-2008, 06:25 PM
  4. [GUIDE] How To Make A 2.3.x Private Server
    By [RagDoll] in forum World of Warcraft Emulator Servers
    Replies: 1
    Last Post: 03-01-2008, 10:24 AM
  5. Making Custom Weapons for private server.Easy![Antrix]
    By Fuynuns93 in forum WoW EMU Guides & Tutorials
    Replies: 27
    Last Post: 12-10-2007, 07:49 PM
All times are GMT -5. The time now is 08:01 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search