[HowTo] Convert MDX to M2 menu

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  1. #1
    Tigurius's Avatar Member
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    [HowTo] Convert MDX to M2

    HowTo: Convert WC3(mdx) to WoW(m2) models!

    Needed Tools:

    For WC3:
    blplab
    MdlxConv
    For WoW:
    BLPConverter
    ConverterMDX

    To Convert the BLP from Version 1.0(WC3) to 2.0(WoW):
    Open the BLP1 with blplab and save it as PNG, then convert the PNG with BLPConverter to BLP2.

    To Convert the Model:
    If your model is missing important parts(like Bones,Transparency etc.):
    Convert the MDX with MdlxConv to MDL and open the MDL in Notepad.
    Textures:
    You might need to add them by hand, the code is:
    Code:
    Textures 1 {
    	Bitmap {
    		Image "CustomItem\dmT.blp",
    	}
    }
    Transparency:
    For every Geoset you need:
    Code:
    GeosetAnim {
    	Alpha 1 {
    		DontInterp,
    		0: 1.000000,
    	}
    	GeosetId 0,
    }
    Sequences/Anims:
    You need atleast one:
    Code:
    Sequences 1 {
    	Anim "Stand" {
    		Interval { 0, 3333 },
                    MinimumExtent { -0.656940, -2.999150, -2.449310 },
                    MaximumExtent { 0.550530, 21.822701, 1.284070 },
                    BoundsRadius 12.463241,
    	}
    }
    Materials:
    Should also be included(Renderflags...):
    Code:
    Materials 1 {
    	Material {
    		Layer {
    			FilterMode None,
    			static TextureID 0,
    		}
    	}
    }
    Bones:
    Atleast one Bone must be in the model:
    Code:
    Bone "objHandle" {
    	ObjectId 0,
    	GeosetId 0,
    	GeosetAnimId None,
    }
    Now convert it to MDX again(or try if it works with mdl,sometimes it doesn't) and open up a cmd-Window(shift+Left-Click).
    Then type: ConverterMDX <MDX> [optional: scale]

    Then the Converter will ask you some Questions(like AnimationIDs etc.), the AnimationIDs can be found in AnimationData.dbc
    NextAnimation can be -1 or the next Animation(...)
    subAnimID=which one of a row of Anims this is
    Camera Types are:
    Potrait = 0,
    CharInfo = 1,
    else -1

    Attachments are:
    Code:
    	typedef enum <uint32>{
    	Mountpoint_or_LeftWrist =0,
    	Right_palm,
    	Left_palm,
    	Right_elbow,
    	Left_elbow,
    	Right_Shoulder,
    	Left_Shoulder,
    	Right_Knee,
    	Left_knee,
    	unk1,
    	unk2,
    	Helmet,
    	Back,
    	unk3,
    	unk4,
    	Bust,
    	Bust2,
    	Face,
    	Above_Char,
    	Ground,
    	Top_of_head,
    	Left_Palm2,
    	Right_Palm2,
    	unk5,
    	unk6,
    	unk7,
    	Right_Back_Sheath,
    	Left_Back_Sheath,
    	Middle_Back_Sheath,
    	Belly,
    	Left_Back,
    	Right_Back,
    	Left_Hip_Sheath,
    	Right_Hip_Sheath,
    	Bust3,
    	Right_Palm3,
    	unk8,
    	demolishervehicle1,
    	demolishervehicle2,
    	Vehicle_Seat1,
    	Vehicle_Seat2,
    	Vehicle_Seat3,
    	Vehicle_Seat4,
    	unk9,
    	unk10,
    	unk11,
    	unk12,
    	unk13
    }ATTACHMENT_ID;
    where the first one is 0, the second 1 etc.

    Now just place all the files in the correct paths and you're done. Fine.


    Download for all tools: File-Upload.net - ConvPack.zip
    Like my work? Support Me! ;D

    [HowTo] Convert MDX to M2
  2. #2
    ZWTA's Avatar Member
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    very thanks Tigurius .
    i know you do best in wow model edit.

  3. #3
    Deafrunner's Avatar Active Member
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    Just one question... I know your a busy man, also you've been working on my model... but I'm just wondering
    once i got the mdl open in word pad my text from the ne male
    looks like this

    // Converted Sat Mar 20 22:02:51 2010
    // MdlxConv Version Nov 20 2009.
    Version {
    FormatVersion 800,
    }
    Model "" {
    BlendTime 100,
    }
    PivotPoints 0 {
    }

    what should i be changing there ... because I know you gave instructions on what to do...
    but I'm a little confused as to were I place the text.
    Whenever you get a chance just let me know haha.
    :wave:

  4. #4
    kevinjoha's Avatar Member
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    when i set 1 or 0 at camera the MDX converter stops working and then closes....help??

  5. #5
    Zantas's Avatar Contributor
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    I need some help.

    I have a mdx that I tried to convert, but it did not work out ingame.

    I've checked the mdl file and it got like 1300 geosets and it seems weird. Maybe you can take a look at it later?
    Last edited by Zantas; 04-15-2010 at 01:22 PM.
    https://i45.tinypic.com/157df7r.jpg


  6. #6
    danielrhodea's Avatar Master Sergeant
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    any source for the conversion pack??? I know im cheeky but i want to learn

  7. #7
    drsmoothness's Avatar Corporal
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    what is a good mdx converter for 3ds or blender

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