[Guide] ~sInX's Guide to Texture/Tileset-Editing with Taliis! menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 23
  1. #1
    ~sInX's Avatar Contributor
    Reputation
    283
    Join Date
    Jan 2009
    Posts
    746
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Guide] ~sInX's Guide to Texture/Tileset-Editing with Taliis!


    Texture-Swapping with Taliis; 10% Noob-Friendly (Must have basic knowledge of world-building and ADTs. Noobs are welcome to give this a try though).

    Introduction:

    Taliis - an amazing piece of software. A java-script, succeeding in making world-building a hell of a lot easier (disregarding the fact that I don’t use it). I do, however, know a lil’ handy trick which allows one to minimize effort when Area-changing and swapping tilesets.

    Downloads:

    Taliis:

    http://www.mmowned.com/forums/model-...ol-taliis.html

    NoggIt (Optional):

    File-Upload.net - noggit2003.exe

    In the following guide I will be swapping the tilesets within 32/48 (Northshire Abbey) to snow (Dun’Morogh, or IRONFORGE relative to locations).


    One of the (main) features of taliis is that of opening an ADT via the template and viewing the contents, + editing if needs be. Basically, what we’ll be doing is opening the ADT 32/48 within Taliis, and swapping the tileset treepaths within that ADT, therefore swapping those tilesets for the tileset treepaths we replace them with. As it’s ADT-based, these edits can be seen in NoggIt.

    Step 1; Open Taliis:


    Hit File - Open. Locate your desired ADT (in my case, 32/4:


    The Taliis-editing template will pop up on your left, providing you with several options relative to editing your ADT. Most are self-explanatory. However, I‘ll provide information on the ones you‘ll be needing on the provided screeny below:


    Select ‘Texture Files’. Once you’ve done that, a list of the treepaths relative to each tileset within that ADT should pop up in the UI:


    Next step - acquire your desired texture treepaths via MyWarcraftStudio. Treepaths are located in common.MPQ\TILESETS\<zone>\<.blp>. Once you’ve located your desired Tilesets, right click and hit ‘Copy Treepath’ } This should all be proceeded as stated within MyWarcraftStudio.

    For each tileset you want swapping for, copy it’s treepath, flick back to Taliis, highlight the treepath you want swapping and merely delete, and replace with the one you’ve just copied in MWCS.


    As can clearly be seen in the above picture; I have swapped the initial tileset treepaths with my desired treepaths (snowy). When viewing this ADT in NoggIt, the changes can clearly be seen:




    As seen in the above picture; ONLY the ADT 32/48 has been edited, as that’s the only ADT I’ve (as of yet) opened and edited via Taliis.

    Moreover, the pictures have had .mdx disabled throughout; therefore allowing tileset changes to be an easy and convenient contrast.

    Follow the above steps and Gz, you will have swapped tilesets relative to one ADT

    Good Luck.

    [Guide] ~sInX's Guide to Texture/Tileset-Editing with Taliis!
  2. #2
    Ground Zero's Avatar ★ Elder ★
    Reputation
    1132
    Join Date
    Aug 2008
    Posts
    3,504
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Very Good Guide mate, Thanks

  3. #3
    jeremy7271's Avatar Member
    Reputation
    2
    Join Date
    Jun 2008
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I LOVE YOU......

    SO MUCH!

    Have my babies?

  4. #4
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This guide is very well written and helpful.
    We have been in a need for guide like this, thanks.

    +Rep, if I'm able

  5. #5
    Tigurius's Avatar Member
    Reputation
    300
    Join Date
    Jun 2008
    Posts
    519
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yay, someone wrote a tutorial for Taliis ;P
    Like my work? Support Me! ;D

  6. #6
    ~sInX's Avatar Contributor
    Reputation
    283
    Join Date
    Jan 2009
    Posts
    746
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This guide is very well written and helpful.
    We have been in a need for guide like this, thanks.
    Ofc you have. I remember you asking me how to do this not so long ago. Tbh it feels great to help the community I'm really enjoying being part of MMOwned; whilst supporting the model editing section with my knowledge. I think it's great that people are willing to learn. Wouldn't you agree Xel?
    Yay, someone wrote a tutorial for Taliis ;P
    Haha Totally. I've been waiting for one to pop up for some time now. Got bored, thought i'd do the honors.

  7. #7
    nomer888's Avatar Member
    Reputation
    1
    Join Date
    Nov 2008
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For some reason my NoggIT won't open, it half-opens, then just closes. Any help please?

  8. #8
    Xel's Avatar ★ Elder ★
    Authenticator enabled
    Reputation
    1179
    Join Date
    Jul 2008
    Posts
    2,906
    Thanks G/R
    94/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I completely agree with you sInX

  9. #9
    briliotic's Avatar Member
    Reputation
    1
    Join Date
    Nov 2007
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This may sound really Nooby but how do I locate the ADT files, sorry if there is a guide :S

  10. #10
    ~sInX's Avatar Contributor
    Reputation
    283
    Join Date
    Jan 2009
    Posts
    746
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Haha There is a guide on adt-editing, in fact there are quite a few.

    ADTs are located in common.MPQ\World\Maps

  11. #11
    briliotic's Avatar Member
    Reputation
    1
    Join Date
    Nov 2007
    Posts
    15
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Mhm. I found out :P I wanted the tiles sets from the emerald sanctuary but seems they were harder to get than I thought. I would PM you with my request but I don't have enough post count :S What a noob...

    Basically, I want an Emerald dream version of Moonglade, flowers everywhere, the floating tree's above Lake elune'ara a big statue in Nighthaven, dream catchers everywhere all that sorta stuff Also, many things from maraudon seeing as that pretty much -is- the emerald dream. But eh, if you're too busy I will have to cry

  12. #12
    korric's Avatar Member
    Reputation
    72
    Join Date
    Oct 2009
    Posts
    153
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This might sound a little wierd, but I've been looking throught the Common.MPQ (and pretty much all over my comp) but I can't find the maps folder anywhere :S
    There's no Maps folder in World, or anywhere for that matter :S help!
    Sorry if I sound like a complete noob asking this question :P

  13. #13
    ~sInX's Avatar Contributor
    Reputation
    283
    Join Date
    Jan 2009
    Posts
    746
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    common-2.MPQ; NOT common.MPQ

  14. #14
    Zaxer's Avatar Contributor
    Reputation
    92
    Join Date
    Sep 2008
    Posts
    159
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I can't even open NoggIt :S
    It says I need "libfreetype-6.dll"
    Please help

    Thanks

  15. #15
    korric's Avatar Member
    Reputation
    72
    Join Date
    Oct 2009
    Posts
    153
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ok, well I found out where to get to my .ADT files, t was in Common-2.MPQ thnx
    That map you're looking at earlier, where it shows the grid and all that... where'd you find that? :S
    p.s; sorry for another potential noob question

Page 1 of 2 12 LastLast

Similar Threads

  1. [Guide] Basic Simple Guide to MyWarcraftStudio Model Editing.
    By -Lex in forum WoW ME Tools & Guides
    Replies: 183
    Last Post: 01-22-2010, 11:13 AM
  2. [Guide] How to actually edit skies and lights
    By schlumpf in forum WoW ME Tools & Guides
    Replies: 4
    Last Post: 12-23-2007, 08:07 AM
  3. [Guide] How To Model Edit in 2.3
    By Varu in forum WoW ME Tools & Guides
    Replies: 9
    Last Post: 10-18-2007, 07:07 AM
  4. [Guide] How To Model Edit in 2.3
    By Varu in forum World of Warcraft Model Editing
    Replies: 6
    Last Post: 10-16-2007, 11:26 PM
  5. [Guide] Model to Model editing
    By Itazuki in forum WoW ME Tools & Guides
    Replies: 15
    Last Post: 02-09-2007, 12:30 AM
All times are GMT -5. The time now is 04:36 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search