[List] Every MMOwned Model-Editing Guide Included in One Thread! menu

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  1. #1
    ~sInX's Avatar Contributor
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    [List] Every MMOwned Model-Editing Guide Included in One Thread!



    Ok, before i continue i would like to make it known that there were many requests for creating this thread by people who were genuinly struggling to find their desired guide. Moreover, this thread was also approved by Admin Ket.

    Red Writing = Topic
    {Green Writing} = My Comment

    Below is a list of every guide relative to model editing that currently exists. Below each link is a short description, written by myself, relative to the guide and it's focuses. A difficulty metre is also included at the end of these descriptions. This thread is here to help you learning model editors find what you need, and to also prevent people from posting needless guides. Some subjects will include more than one guide, therefore you whom is learning can locate the one best suiting your tastes. Updates for this post will be frequent (whenever I notice a new guide). I’ll start with the most basic of skills and progress onwards;


    • Editing with Glitchey’s MES:



    http://www.ownedcore.com/forums/mode...tchys-mes.html
    {The above guide is a basic description of Glitchey's MES Software, what it's funcions are and how to activate them. 100% Noob-Friendly.}



    • Model-Finding (WoWModelViewer):



    http://www.ownedcore.com/forums/mode...dels-name.html
    {This guide revolves around 1 piece of software, therefore making it relatively easy to follow. 100% Noob Friendly.}



    • Model-Swapping (Glitchey's WDB Editing):


    http://www.ownedcore.com/forums/mode...l-swapper.html
    {Relatively short guide corresponding with Glitchey's Model Swapper revolving around updating WDB Strings and Item Caches. 99% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ompatible.html
    {Thread utterly relative to Glitchey's Model-Swapping software. 100% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...nd-weapon.html
    {Guide revolving solely around swapping a model via Glitchey's Software - detailed walkthrough, appropriate pictures. 99% Noob-Friendly.}


    • Race Swapping:


    http://www.ownedcore.com/forums/mode...-features.html
    {The above guide focuses on the basic skills and knowledge that is required in order to perform a race-swap. It also vaguely covers geoset-explanations. It uses MyWarcraftStudio, DBCUtil, DBC Editor, IrfanView and MPQ Master. 100% Noob-Friendly. -> Race Swaps can also be performed via Glitchey's MES, referanced above <-}

    http://www.ownedcore.com/forums/mode...race-race.html
    {Very similar to the above - detailed explanations, usefull pictures, easy-to-understand for Primary Learners. 100% Noob-Friendly.}


    • BLP Texturing / Reskinning & Retexturing:




    http://www.ownedcore.com/forums/mode...on-screen.html
    {Well-written walk through on how to edit the character-creation icons provided throughout the initial character-creation menu. (BLP-Sapping). 75% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...rface-hud.html
    {The above guide, quetioningly labelled as 'Interface Editing', is a nice equivalent to those other BLP-Editing/Retexturing Guides out there, especially for those sole visual-learners. It uses the regular; MyWarcraftStudio, BLP-Convertor and Paint/Photoshop. 100% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...texturing.html
    {The above guide covers pretty much 90% of what re-texturing consist of. It includes file-types, tips, techniques, general rules, and walk-throughs. 90% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ome-skins.html
    {This guide revolves around BLP-Editing via the very handy tool named BLP Convertor and using MyWarcraftStudio. 97.5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...reskinner.html
    {Ah. The guide i used to learn how to re-texture. 100% pics makes this guide VERY easy to follow. The main focuses consist of BLP Converting and photoshop / paint editing. This guide also uses MyWarcraftStudio. 95% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...l-editing.html
    {The above guide revolves entirely around MyWarcraftStudio Editing. Although it does focus on the necesarry techniques relative to Reskinning, the main focus here is switching models. Primary Learners or 'Noobs' may find this rather confusing, therefore, in relation to this topic, i rated this guide as 60% Noob-Friendly.}


    • MyWarcraftStudio Editing (Basics):



    http://www.ownedcore.com/forums/mode...l-editing.html
    {The above guide revolves entirely around MyWarcraftStudio Editing. Although it does focus on the necesarry techniques relative to Reskinning, the main focus here is switching models. Primary Learners or 'Noobs' may find this rather confusing, therefore, in relation to this topic, i rated this guide as 60% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...reskinner.html
    {Ah. The guide i used to learn how to re-texture. 100% pics makes this guide VERY easy to follow. The main focuses consist of BLP Converting and photoshop / paint editing. This guide also uses MyWarcraftStudio. 95% Noob-Friendly.}


    • Armor / Weapon Swapping/Changing:



    http://www.ownedcore.com/forums/mode...-changing.html
    {Relatively simple guide, revolving around straight-forward variables rather than old-skwl software fixing. The reader must have some previous knowledge of MyWarcraftStudio and DBC Files. Therefore, this guide is rated at 50% Noob-Friendly.}


    • Table Viewing (WoWExplored):




    http://www.ownedcore.com/forums/mode...bleviewer.html
    {Straight-Forward Instruction guide on how to use a piece of software. Imo, 75% Noob-Friendly.}


    • Weapon Animations:


    http://www.ownedcore.com/forums/mode...nimations.html
    {Basic Hex-Editing revolving around WDB. Imho very simple, with vocabulary and reasoning ideal for Primary Learners. 85% Noob-Friendly.}


    • Char Hair-Colour Editing:


    http://www.ownedcore.com/forums/mode...air-style.html
    {Mere Database Cache + Geoset editing whilst working with MyWarcraftStudio and ModelViewer. Previous knowledge on Database Editing and MyWarcraftStudio is a relative necesity when working with a guide on this level. Imho 65% Noob-Friendly.}


    • Title Swapping:



    http://www.ownedcore.com/forums/mode...ng-guides.html
    {Relatively simple guide revolving around two extremely simple pieces of software (To work with) - MyWarcraftStudio and MPQ Editor. Rather Noob-Friendly and well explained. 72.5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...our-title.html
    {Nice 'nd short guide on title-swapping. However, there are no pictures. Therefore the visual learners out there might want to go for the one above. This guide uses (software) DBC Editor and MyWarcraftStudio. 72.5% Noob-Friendly.}

    • Model-Size Editing (Characters etc…):


    http://www.ownedcore.com/forums/mode...er-models.html
    {Relatively simple guide revolving around variable-editing (DBC) and MyWarcraftStudio. Primary Learners will be required to have acquired some knowledge on how these two pieces of software work and what their functions are. Therefore, 65% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...-changing.html
    {The above guide is, imo, NOT as well-explained as the guide, focusing on the exact same topic, above. Therefore, i would advise all Primary Learners to follow the link above this one rather than suffering hours of needless annoyance.}


    • Model-Injection + Custom Models (Working with 3dsMax / ArtOfIllusion):



    http://www.ownedcore.com/forums/mode...ion-guide.html
    {The above guide is relatively simple to those with a certain amount of knowledge relative to Model Editing as a whole. Tbh this guide downwards focuses more on users whom are slightly more experienced than most. It revolves around the 'injection' of in-game objects or custom objects, aka changing their file type from .WMO or .M2 to .OBJ (In order to allow editing in programs such as 3dsMax) and back, in order to allow usage of the objects in NoggIt or In-Game. 35% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...om-models.html

    {Extremely detailed guide relative to custom models. Involves detailed analysis of 3d-fixing software (in this case, Milk Shape 3d) whilst working with graphics throughout. Also includes a short explanation on Model-Injection. Ideal for more advanced model editors such as world-builders. 1% Noob-Friendly.}


    • Mount-Swapping (DBC Editing):


    http://www.ownedcore.com/forums/mode...-swapping.html
    {A nice, noob-friendly guide written by myself on Mount-Swapping. 80% Noob-Friendly}


    • Adding Music to an Area (DBC Editing):



    http://www.ownedcore.com/forums/mode...ns-noggit.html
    {Strangely enough, the above guide is relatively simple and revolves around mere DBC Variable-Editing. 75% Noob-Friendly.}


    • Character -> <- Creature Swapping (Display ID Changing, DBC Editing):



    http://www.ownedcore.com/forums/mode...-creature.html
    {Thsi blatantly awesome guide focuses on variable-editing within Database Caches (.DBC), and goes into superb detail whilst including all the necesities for newbs to follow. 100% Awesome, 60% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...haracters.html
    {This guide focuses on the exact same topic at the guide above, however, it does use a seperate technique (Converting to .CSV in order to edit in a program such as .Excell.) Both guides are brilliantly written - therefore, Learners will have to discover which one of the two suits them the most. 100% Awesome, 55% Noob-Friendly.}


    • Adding Objects (Implementing to an ADT):



    http://www.ownedcore.com/forums/mode...ping-wmos.html
    {World Building. Perhaps one of the most difficult aspects of Model Editing. I strongly suggest that only those users with a highly decent amount of experience continue on downwards. The above guide is relative to adding objects in-game via Cryect's Tools and NoggIt. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...g-doodads.html
    {Likewise as the above, this guide is for highly experienced users only, and is an in-depth, detailed guide on adding obejcts in-game (to ADTs).}


    • Weapons, Shields and Armor Editing (DBC + Hex):


    http://www.ownedcore.com/forums/mode...and-armor.html
    {Shockingly simple guide on DBC editing in order to swap weapon, shield and armor models via Hex. 50% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...-changing.html
    {Likewise as the above. Learners should view both guides before deciding which best suits their needs. 50% Noob-Friendly.}


    • Cryect’s Tools Guide (World Building):



    http://www.ownedcore.com/forums/mode...cts-tools.html
    {Ok. The above guide redefines the word 'Awesome'. This EXTREMELY easy-to-understand, much desired guide of it's time is PERFECT for those learning to world-build via Cryect's Tools. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ping-wmos.html
    {The above guide is relative to adding objects in-game via Cryect's Tools and NoggIt. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...g-doodads.html
    {Likewise as the above, this guide is for highly experienced users only, and is an in-depth, detailed guide on adding obejcts in-game (to ADTs).}

    http://www.ownedcore.com/forums/mode...ls-noggit.html
    {Very decent guide on adding objects in-game. Learners should view all four guides on this subject before deciding whcih they believe they could learn faster and more efficiently from. 5% Noob-Friendly.}


    • Using NoggIt:



    http://www.ownedcore.com/forums/mode...g-doodads.html
    {Likewise as the above, this guide is for highly experienced users only, and is an in-depth, detailed guide on adding objects in-game (to ADTs).}

    http://www.ownedcore.com/forums/mode...ng-noggit.html
    {Easy-to-understand guide on using NoggIt. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ls-noggit.html
    {Very decent guide on adding objects in-game. Learners should view all guides on this subject before deciding whcih they believe they could learn faster and more efficiently from. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ping-wmos.html
    {The above guide is relative to adding objects in-game via Cryect's Tools and NoggIt. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...re-noggit.html
    {Awesome guide written by my good friend Squabert, explaining in-detail the well-kept secrets and skills regarding pro-texturing in NoggIt. 2.5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ns-noggit.html
    {Blatantly awesome guide on creating pro-looking mountains in NoggIt. 2.5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...is-noggit.html
    {Blatantly awesome, detailed guide on creating holes in the ground via Taliis & NoggIt. Ideal for higher-level World Builders. Highly advanced stuff. 0.5% Noob-Friendly.}


    • Using Taliis:



    http://www.ownedcore.com/forums/mode...ol-taliis.html
    {Thread regarding Taliis and it's functions. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...is-noggit.html
    {Blatantly awesome, detailed guide on creating holes in the ground via Taliis & NoggIt. Ideal for higher-level World Builders. Highly advanced stuff. 0.5% Noob-Friendly.}

    • Adding Water & Waterfalls:


    http://www.ownedcore.com/forums/mode...aterfalls.html
    {A guide written by myself on adding water and waterfalls in-game and to NoggIt via Cryect's Tools. 2.5% Noob-Friendly.}


    • ADT Editing (Object Treepath-Swapping etc):


    http://www.ownedcore.com/forums/mode...ping-wmos.html
    {The above guide is relative to adding objects in-game via Cryect's Tools and NoggIt. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...g-doodads.html
    {Likewise as the above, this guide is for highly experienced users only, and is an in-depth, detailed guide on adding obejcts in-game (to ADTs).}

    http://www.ownedcore.com/forums/mode...cts-tools.html
    {Ok. The above guide redefines the word 'Awesome'. This EXTREMELY easy-to-understand, much desired guide of it's time is PERFECT for those learning to world-build via Cryect's Tools. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ls-noggit.html
    {Very decent guide on adding objects in-game. Learners should view all guides on this subject before deciding whcih they believe they could learn faster and more efficiently from. 5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...wmos-land.html
    {Short, simple 'nd sweet guide on adding objects to an ADT (adding objects in-game). This guide uses MyWarcraftStudio, MPQ Editor, NoggIT 1.3 and Cryect's Tools. 5% Noob-Friendly.}

    • Additional NoggIt Skills (Tips Etc):



    http://www.ownedcore.com/forums/mode...is-noggit.html
    {Blatantly awesome, detailed guide on creating holes in the ground via Taliis & NoggIt. Ideal for higher-level World Builders. Highly advanced stuff. 0.5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ns-noggit.html
    {Blatantly awesome guide on creating pro-looking mountains in NoggIt. 2.5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...re-noggit.html
    {Awesome guide written by my good friend Squabert, explaining in-detail the well-kept secrets and skills regarding pro-texturing in NoggIt. 2.5% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...ls-noggit.html
    {Very decent guide on adding objects in-game. Learners should view all guides on this subject before deciding whcih they believe they could learn faster and more efficiently from. 5% Noob-Friendly.}


    • World Building and Area-Changing entire brief:



    http://www.ownedcore.com/forums/mode...-changing.html
    {There's really not much i can say about this guide apart from the fact that i would blatantly take my hat off to the guy who made it Imo Fault has created a masterpiece, including every aspect of model editing in one guide. Although it's rather brief in some aspects and ofc varies in difficulty, it must have taken forever, and for that, i salute you m8. #% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...nge-guide.html
    {Extremely-detailed and long guide on Area-Changing. Picture Walk-through and examples included. Ideal for upcoming World-Builders / Devs. 65% Noob-Friendly.}


    • NoggIt Exploits


    http://www.ownedcore.com/forums/mode...1-3-1-4-a.html
    {Short guide on how to spawn a 3.x.x object into 1.3/1.4 NoggIt + Edit with it. 1% Noob-Friendly.}


    • Display ID Editing (NPC):

    http://www.ownedcore.com/forums/mode...isplayids.html
    {The above guide revolves around simple DBC Editing (Variable swapping, such as IDs etc) and is on customizing NPC display IDs. 70% Noob-Friendly.}

    Mac Equivilents:

    http://www.ownedcore.com/forums/mode...apper-mac.html
    {Rather Detailed and Precise guide on using Glitchey's Model Swapper whilst using a Mac. Quite the necesity for those whom are struggling with Glitchey's and are using a Mac. 50% Noob-Friendly.}

    http://www.ownedcore.com/forums/mode...e-editing.html
    {Very nice Mac-Equivilent guide for Database Cache Editing. 50% Noob-Friendly.}

    Spell-Swapping:

    http://www.ownedcore.com/forums/mode...pping-3-x.html
    {The above guide revolves around DBC Display ID editing (Variable-Swapping) and some work in MyWarcraftStudio and Glitchey's MES. Short 'nd relatively sweet, usefull for Primary Learners. 75% Noob-Friendly.}

    Geosets:

    http://www.ownedcore.com/forums/mode...3-x-messy.html
    {The above guide includes a base explanation on how to 'null'-out Geosets within .m2, .skin and .anim files. 25% Noob-Friendly.}

    'Particle' Fixing:

    http://www.ownedcore.com/forums/mode...ring-more.html
    {A nice guide revolving around adding particles and coloring. Moreover, the above guide is only relative to 2.x.x. 50% Noob-Friendly.}

    Enchant Graphic-Swapping:

    http://www.ownedcore.com/forums/mode...bleviewer.html
    {Simple guide on swapping enchant animations + visuals. 50% Noob-Friendly.}

    Quake Model Editing:

    http://www.ownedcore.com/forums/mode...l-editing.html
    {Nicely-written guide on Quake Model Editing - covers subjects relative to WoW 3d-sculpting and model structure. 0.5% Noob-Friendly.}


    ADT-Creation:

    http://www.ownedcore.com/forums/mode...inent-wow.html
    {Nice guide revolving around how to implement continents into WoW. 0% Noob-Friendly.}

    Char-Creation Icon-Swapping:

    http://www.ownedcore.com/forums/mode...on-screen.html
    {Well-written walk through on how to edit the character-creation icons provided throughout the initial character-creation menu. (BLP-Sapping). 75% Noob-Friendly.}


    Please Notify me if you notice any missing Guides - I will add them ASAP.
    Last edited by ~sInX; 07-14-2012 at 06:35 AM.

    [List] Every MMOwned Model-Editing Guide Included in One Thread!
  2. #2
    Xel's Avatar ★ Elder ★
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    Thread stuck. Very nice thread ~sInX, I hope we will not receive so many reposts after this.
    Good job!
    Last edited by Xel; 09-18-2009 at 11:03 AM.

  3. #3
    ~sInX's Avatar Contributor
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    Sticky
    /Drool
    Awesome. Will update thread whenever necesarry.
    Last edited by ~sInX; 09-25-2009 at 10:20 AM.

  4. #4
    helloguys's Avatar Member
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    Hey cool post =D May I ask tho which 1 is related to swap item effects, for example, noggenfogger elixir transform into something else.

    I await an answer, thank you =)

  5. #5
    Reflection's Avatar Legendary
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    Originally Posted by helloguys View Post
    Hey cool post =D May I ask tho which 1 is related to swap item effects, for example, noggenfogger elixir transform into something else.

    I await an answer, thank you =)
    Model swaps.


    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  6. #6
    helloguys's Avatar Member
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    unfortunaly what I found about model swap is all change gear pieces =S

  7. #7
    PRIESTOFMOONX's Avatar Member
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    Hi there!, im starting to mod wow, i made a texture for the Demon Form of the warlock, but i can't keep the alpha channel on the texture due to the fact that the only tool that i could use, only converts png to blp, .png files doesn't have alpha channel, so when i replace the texture and get in game it works but it doesn't have any transparency.

    Do you know any usefull tool to pass .tga or .dds to blp?, with a link thats not broken please, i would be gratefull.

    Thanks you.

  8. #8
    MadameGrip's Avatar Contributor

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    Ofcourse my guide is missing! What else can I expect from this wretched section!

    Anyway cool thread :P

  9. #9
    PRIESTOFMOONX's Avatar Member
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    Any tool to pass .skin to tga?, and back?...
    Last edited by PRIESTOFMOONX; 02-28-2011 at 02:51 AM.

  10. #10
    schlumpf's Avatar Retired Noggit Developer

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    .skin are not textures.
    .png do have transparency.
    tga2blp converts between .blp and .tga.

  11. #11
    PRIESTOFMOONX's Avatar Member
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    Yeah i found that tga to blp converter and vise-versa but now when i get in MyWarcraftStudio some files appear as .skin, but they doesn't show up an image, and i can't convert them into anything. I don't know what to do. I already edited successfully the DemonForm.blp but now i want to edit the lighting surround the demon form and the mark that is upon the head.

    Inside "Creature\DemonForm" i found 4 .skin files, so i think it's: 1 the black cloud; 2 lighting surround; 3 shiny mark upon head :
    DemonForm00.skin
    DemonForm01.skin
    DemonForm02.skin
    DemonForm03.skin

    but if they aren't textures then where i get the textures of the lighting and mark...?
    Sorry if these are annoying questions.
    Last edited by PRIESTOFMOONX; 02-28-2011 at 03:35 AM.

  12. #12
    schlumpf's Avatar Retired Noggit Developer

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    .skin files are not textures.
    .skin files contain information about geosets.
    all textures are in .blp files.
    there are particle effects without textures attached.
    to get all hardcoded textures, open the .m2 in any editor and search for .blp.

  13. #13
    kycool1's Avatar Corporal
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    this is so cool i didnt know you could do that

  14. #14
    sssniper86's Avatar Active Member
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    To everyone confused with broken links: replace in link "http://www.mmowned.com/forums/model-editing-guides-programs/"
    to "http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/"

  15. #15
    ~sInX's Avatar Contributor
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    Originally Posted by sssniper86 View Post
    To everyone confused with broken links: replace in link "http://www.mmowned.com/forums/model-editing-guides-programs/"
    to "http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-model-editing/wow-me-tools-guides/"
    Thanks for that mate, i just edited the original post and changed all the links from 'mmowned' to 'ownedcore'. I'll +Rep you for pointing that out to me though

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