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  1. #991
    small502's Avatar Private
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    Originally Posted by steff View Post
    Yes we still work on it

    .\mpq_libmpq.cpp:124 > Unable to find file fonts\MORPHEUS.TTF! Check MPQs and what has been requesting this!
    .\FreeType.cpp:232 > ERROR: FT_New_Face failed (there is probably a problem with your font file)

    Have you the font in the font subfolder inside your noggit directory?
    And is it named right. All letters uppercase!
    It was probably because i was using an old version, its correct in this one

    [Development] NoggIt from now on.
  2. #992
    akspa420's Avatar Contributor
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    AWESOME! I'm glad to see that the project is still being developed. Any ideas on how cataclysm's adt's will be handled? I'm guessing the way that they work out is the normal ADT carries the terrain data, the tex0 is textures, and obj0 is just objects, all referenced back to the standard adt. Perhaps Blizzard has had a tough time themselves when editing map geometry, and wanted to make it easier to edit the maps (and of course, make it easier to inject phases into the world).

    edit: I get this error when launching on OS X 10.6.4:
    Dyld Error Message:
    Library not loaded: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL
    Referenced from: /Applications/noggit.app/Contents/MacOS/noggit
    Reason: image not found

    Looks like the app bundle is missing the SDL.framework?

    edit2: I grabbed the latest SDL framework, and put it in the noggit.app package, in a folder called Frameworks. Now I get this error on launch:
    Dyld Error Message:
    Library not loaded: /Users/berndlorwald/Documents/World Of Warcraft/NoggitHG/NoggitHG/StormLib/build/StormLib.framework/Versions/A/StormLib
    Referenced from: /Applications/noggit.app/Contents/MacOS/noggit
    Reason: image not found

    StormLib is missing... I guess you need to recompile it to have all the libraries and frameworks statically linked? I'm not a programmer, so erm, yeah.
    Last edited by akspa420; 09-20-2010 at 08:26 PM.

  3. #993
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by akspa420 View Post
    AWESOME! I'm glad to see that the project is still being developed. Any ideas on how cataclysm's adt's will be handled? I'm guessing the way that they work out is the normal ADT carries the terrain data, the tex0 is textures, and obj0 is just objects, all referenced back to the standard adt. Perhaps Blizzard has had a tough time themselves when editing map geometry, and wanted to make it easier to edit the maps (and of course, make it easier to inject phases into the world).

    edit: I get this error when launching on OS X 10.6.4:
    Dyld Error Message:
    Library not loaded: @executable_path/../Frameworks/SDL.framework/Versions/A/SDL
    Referenced from: /Applications/noggit.app/Contents/MacOS/noggit
    Reason: image not found

    Looks like the app bundle is missing the SDL.framework?

    edit2: I grabbed the latest SDL framework, and put it in the noggit.app package, in a folder called Frameworks. Now I get this error on launch:
    Dyld Error Message:
    Library not loaded: /Users/berndlorwald/Documents/World Of Warcraft/NoggitHG/NoggitHG/StormLib/build/StormLib.framework/Versions/A/StormLib
    Referenced from: /Applications/noggit.app/Contents/MacOS/noggit
    Reason: image not found

    StormLib is missing... I guess you need to recompile it to have all the libraries and frameworks statically linked? I'm not a programmer, so erm, yeah.
    Yes, its not statically linked. And yes, I did not include any frameworks. Its still a completely runnable version. Just get the libs yourself.
    This is a beta, not something final. And its mostly only a teaser for windows users.

  4. #994
    newtech's Avatar Active Member
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    Awesome to finally tell the public about progress! (Nothing mean intended, Im serious) Hopefully it'll be very un-bugged Thx guys! We love you long time =D
    LuaHypArc Lua scripter - 3.3.5a World Builder.

  5. #995
    Barrt73Rus's Avatar Banned
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  6. #996
    Cromon's Avatar Legendary


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    Originally Posted by schlumpf View Post
    Please implement a stack trace on segmentation faults. All you need to do it compile, see the error and look above. It should not be hard. Contact me in case you get problems. This will be a real helper for user reported bugs.
    For Windows just use the dgbhelp and imaghlp API. If you include the PDB you get full information about the "crash". For example the following code:
    Code:
    #include "StdAfx.h"
    
    class Foo
    {
    public:
    	void Bar() { }
    };
    
    void Dummy(Foo* f, int a, int b, int c, int d, float e)
    {
    	Win32Exception::ThrowError(100, _T("Dummy"));
    }
    
    //BOOL WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, INT)
    int main()
    {
    	try
    	{
    		Foo fi;
    		Dummy(&fi, 4, 3, 200, 30, 33.3f);
    	}
    	catch(Win32Exception& e)
    	{
    		_tstring msg = e.What();
    		msg += '\n';
    		msg += e.Stacktrace();
    		std::wcout << msg << std::endl;
    		std::wcin.get();
    	}
    }
    With my Stacktrace-class outputs the following:
    Error in function: 'Dummy': 'Es kann keine weitere Systemsemaphore erstellt werden.'!'
    > RtlInitializeExceptionChain
    > RtlInitializeExceptionChain
    > BaseThreadInitThunk
    > mainCRTStartup @ crtexe.c Line: 371
    > __tmainCRTStartup @ crtexe.c Line: 555
    > main @ main.cpp Line: 20
    > Dummy @ main.cpp Line: 11 -> Foo* f = 002BFC57 -> UINT a = 4 -> UINT b = 3 -> UINT c = 200 -> UINT d = 30 -> float e = 33.3
    > Win32Exception::ThrowError @ win32exception.h Line: 67 -> UINT dwError = 100 -> std::basic_string<wchar_t,std::char_traits<wchar_t>,std::allocator<wchar_t> >* func = 002BFA38

  7. #997
    Cromon's Avatar Legendary


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    What do others mean? Ain't that something that should be implemented? It would also provide the user a clue what went wrong and they maybe will find the error on their own.

  8. #998
    Tigurius's Avatar Member
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    It should be implemented but in a platform-independent way of course.
    Like my work? Support Me! ;D

  9. #999
    Cromon's Avatar Legendary


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    There is no platform independent way that provides this much information. You need to have a windows way and a way for every other OS using its specific functions. As the most people are using windows starting off with the windows version aint a bad idea, right?

  10. #1000
    iindigo's Avatar Active Member
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    I want to give the Mac build a spin (even if it's unstable/unusable), but before I do, I have a question: Is the MPQ-eater bug present in the Mac version as well? Don't wanna make a backup copy of WoW unless I have to.

  11. #1001
    alfred96's Avatar Member
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    Hey guys, i'm looking for the lastest ( Even beta! ) Win version.. anyone has got the link? i rode about a progress but the blog looks quite dead.

  12. #1002
    svedin's Avatar Contributor
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    Hey Ho schlumpf i must ask you how the progress with Noggit goes

  13. #1003
    mejunior's Avatar Member
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    Originally Posted by svedin View Post
    Hey Ho schlumpf i must ask you how the progress with Noggit goes
    If I'm right, Schlumpf is currently in Spain, and Steff's PC is somewhat ****ed up, so there's little to no progress, atleast that's what I heard.

  14. #1004
    MadameGrip's Avatar Contributor

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    developing noggit for mac users and not windows users is the biggest fail of all the fails that has been done since the beginning of noggit :P but ok cya

  15. #1005
    svedin's Avatar Contributor
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    Agree with Amanda, i think it is more user of Windows then Mac but they maybe want Noggit as bad as we windows users

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