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  1. #61
    MoD's Avatar Miscellaneous Options Dev

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    Originally Posted by schlumpf View Post


    This was made in 3D. Completely.
    Meuh !

    ~~

    Nuff said...

    +Rep if you care 6):

    [Development] NoggIt from now on.
  2. #62
    schlumpf's Avatar Retired Noggit Developer

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    There is a change in GroundEffectDoodad.dbc. There has been one column more in 3.0.9. Additionally the Map.dbc has changed, but that shouldn't affect anything.

    class GroundEffectDoodadDB: public DBCFile
    {
    public:
    GroundEffectDoodadDB():
    DBCFile("DBFilesClient\\GroundEffectDoodad.dbc")
    { }

    /// Fields
    static const size_t ID = 0; // uint
    - static const size_t InternalID = 1; // uint
    - static const size_t Filename = 2; // string
    + static const size_t Filename = 1; // string
    };
    I do not know if that will work. I will need to test that at someones PC as I don't have 3.2 myself.

  3. #63
    Adosi's Avatar Contributor
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    Gl and Good job

  4. #64
    Ravenheart's Avatar Nevermore
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    Originally Posted by schlumpf View Post
    I do not know if that will work. I will need to test that at someones PC as I don't have 3.2 myself.
    I messaged you on msn

    Don't forget You're able to design your own universe.


  5. #65
    schlumpf's Avatar Retired Noggit Developer

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    For those that can't enter maps: Filebeam - Beam up that File Scottie!

    It should let you in. Except for Northrend in 3.2. That one seems to have a bug in light.dbc. Stupid Bluzzard. Or did I get something wrong there?

  6. #66
    Domino93's Avatar Member
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    This file was either delete by the uploader, the file has expired.
    Try reupload. (http://filebeam.com/90a0c7ca1ad408bd31f3bafe3aee215)

  7. #67
    pyriel's Avatar Member
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    Originally Posted by schlumpf View Post
    Please keep more reports coming. But as said: If you dont use 3.0.9 and have old bookmarks, it will most likely be a problem.

    Thanks. I will look into the problems as soon as I have the new DBCs or can do a debuggingsession somewhere on a different PC with your help.
    after ****in with the fonts for a while (forgot about that part lol) i get the same problem over an over for northrend, i kno u said northrend needs work but u also wanted more reports *shrug*

    Code:
    .\wowmapview.cpp:200 > Nogg-It (not final)
    Game path: C:\Program Files (x86)\World of Warcraft_real\Data\
    .\wowmapview.cpp:239 > Locale: enUS
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\common.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\common-2.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\expansion.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\lichking.mpq
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\patch.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\patch-2.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\backup-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\base-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
    .\mpq_libmpq.cpp:19 > Error opening archive C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\speech-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\expansion-locale-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\expansion-speech-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\lichking-locale-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\lichking-speech-enUS.MPQ
    .\mpq_libmpq.cpp:17 > Opening C:\Program Files (x86)\World of Warcraft_real\Data\enUS\patch-enUS.MPQ
    .\wowmapview.cpp:299 > Opening DBCs
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
    .\wowmapview.cpp:301 > Initializing Fonts
    .\wowmapview.cpp:309 > Creating Menu
    .\world.cpp:26 > World 451: development has no WDT file!
    .\world.cpp:26 > World 582: Transport176244 has no WDT file!
    .\world.cpp:26 > World 584: Transport176231 has no WDT file!
    .\world.cpp:26 > World 586: Transport181645 has no WDT file!
    .\world.cpp:26 > World 587: Transport177233 has no WDT file!
    .\world.cpp:26 > World 588: Transport176310 has no WDT file!
    .\world.cpp:26 > World 589: Transport175080 has no WDT file!
    .\world.cpp:26 > World 590: Transport176495 has no WDT file!
    .\world.cpp:26 > World 591: Transport164871 has no WDT file!
    .\world.cpp:26 > World 592: Transport186238 has no WDT file!
    .\world.cpp:26 > World 593: Transport20808 has no WDT file!
    .\world.cpp:26 > World 594: Transport187038 has no WDT file!
    .\world.cpp:26 > World 596: Transport187263 has no WDT file!
    .\world.cpp:26 > World 610: Transport_Tirisfal _Vengeance_Landing has no WDT file!
    .\world.cpp:26 > World 612: Transport_Menethil_Valgarde has no WDT file!
    .\world.cpp:26 > World 613: Transport_Orgrimmar_Warsong_Hold has no WDT file!
    .\world.cpp:26 > World 614: Transport_Stormwind_Valiance_Keep has no WDT file!
    .\world.cpp:26 > World 620: Transport_Moa'ki_Unu'pe has no WDT file!
    .\world.cpp:26 > World 621: Transport_Moa'ki_Kamagua has no WDT file!
    .\world.cpp:26 > World 622: Transport192241 has no WDT file!
    .\world.cpp:26 > World 623: Transport192242 has no WDT file!
    .\world.cpp:26 > World 641: Transport_AllianceAirshipBG has no WDT file!
    .\world.cpp:26 > World 642: Transport_HordeAirshipBG has no WDT file!
    .\world.cpp:26 > World 647: Transport_Orgrimmar_to_Thunderbluff has no WDT file!
    .\mpq_libmpq.cpp:96 > Unable to find file Interface\Glues\Models\UI_MainMenu\UI_MainMenu.m2! Check MPQs and what has been requesting this!
    .\model.cpp:51 > Error loading model [Interface\Glues\Models\UI_MainMenu\UI_MainMenu.m2]
    .\liquid.cpp:278 > Water Shader Loaded successfully
    .\liquid.cpp:323 > Water Shader Loaded successfully
    .\wowmapview.cpp:324 > Entering Main Loop
    .\world.cpp:88 > Loading world Northrend
    .\video.cpp:301 >       Loading Texture from MPQ interface\glues\loadingscreens\loadscreennorthrend.blp
    .\video.cpp:301 >       Loading Texture from MPQ xtextures\river\lake_c.10.blp


    eidt: oh and cant seem to save adts, dunno if thats intentional or not
    Last edited by pyriel; 09-12-2009 at 10:59 AM.

  8. #68
    schlumpf's Avatar Retired Noggit Developer

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    eidt: oh and cant seem to save adts, dunno if thats intentional or not
    It is. Its saying that in the post with the link.

    On the log: Is that the exe found in the last post or the first one? And do other maps work?

    .\mpq_libmpq.cpp:19 > Error opening archive C:\Program Files (x86)\World of Warcraft_real\Data\enUS\locale-enUS.MPQ
    What's up with that MPQ?


    Filebeam - Beam up that File Scottie!

    Damn, I missed the last digit.
    Last edited by schlumpf; 09-12-2009 at 11:21 AM.

  9. #69
    pyriel's Avatar Member
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    yea i see that u said no saving now, my bad

    exe is "noggit3.exe", your first one since the second link was bad *shrug* got the one u just linked so ill try that one out when i finish re installing wow (your noggit kinda deleted 2 gigs of my game date d(><d) )

    and yes, outlands and azeroth loaded fine, as well as ulduar and several other northrend raids, appears just northrend itself wouldnt load, maybe cause i had the older exe *shrug*

  10. #70
    schlumpf's Avatar Retired Noggit Developer

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    If you're using 3.2, its pretty simple: Blizzard has made a mistake in one of the DBCs (or I still read them wrong).

  11. #71
    pyriel's Avatar Member
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    eh, such is testing WIP programs lol

    found a nother small bug for you, easy fix im sure, ctrl+shift is obviously 3d painting, but if u do that without a section of terrain already selected it seems to crash, or maybe it was a coincidence...


    dou have any plans to incorporate m2 spawning in noggit? seen aloto f requests for a "button menu" for adding new models, but even a text prompt that functions like loadinfo would be hot imo, perhaps something like u put in a filepath for a model and it puts one wherever your targetting, which u can then rescale and position as needed, idk.

  12. #72
    deadca7's Avatar Elite User
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    A guy named alfred has updated the wowmapviewer to work with the latest wow patch, maybe he can help you out with stuff.
    The link to his google code is here
    Downloads - wowmodelviewer - Project Hosting on Google Code

    Great work btw, schlumpf ftw


  13. #73
    davidfaca's Avatar Member
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    I tried to enter with both noggit3 and noggit2003 and I only get a black screen before the menu, I've got to close it after more than 10 minutes waiting. I've tried with USA and Spanish client, renaming the exes, with the fonts...

    I hope you will fix that, because you're making a great work.

  14. #74
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by davidfaca View Post
    I tried to enter with both noggit3 and noggit2003 and I only get a black screen before the menu, I've got to close it after more than 10 minutes waiting. I've tried with USA and Spanish client, renaming the exes, with the fonts...

    I hope you will fix that, because you're making a great work.
    Did you delete the bookmarks?
    May you send me the log.txt?

  15. #75
    Ravenheart's Avatar Nevermore
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    Hi, there are some minor bugs i found:
    - When trying to texture in 3d mode, you need to select texture from palette first, otherwise noggit crashes

    - In 3d mode, the "windows" are not moveable, which isn't much comfortable + i suggest
    an option to toggle those windows on and off in 3d

    - Sometimes it tries to open UI_(null) interface files, nothing big, but probably not intended either
    Code:
    .\mpq_libmpq.cpp:96 > Unable to find file Interface\Glues\Models\UI_(null)\UI_(null).m2! Check MPQs and what has been requesting this!
    .\model.cpp:51 > Error loading model [Interface\Glues\Models\UI_(null)\UI_(null).m2]
    - Water is shown only on Burning Crusade maps, Classic + WotLK maps are without water

    Don't forget You're able to design your own universe.


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