[Guide] Weapon Swing Animations menu

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  1. #16
    hellraver66's Avatar Member
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    would there be a way to chance the swing style of a spell or i should say cast. For example when i cast Hamer of the righteos i want it to look like i just hit heroic strick or devistat.

    [Guide] Weapon Swing Animations
  2. #17
    hellraver66's Avatar Member
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    nvm found how to do it

  3. #18
    nicklol1's Avatar Member
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    Awesome guide, thanks a lot =) +rep

  4. #19
    psyal's Avatar Member
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    So clearly I must be doing something wrong but when I change it it actually changes my dagger to a sword, making me unable to mutilate. Is this how its supposed to work?

  5. #20
    bigkingbulldog50's Avatar Active Member
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    awesome gonna try it !

  6. #21
    yuugao's Avatar Member
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    Originally Posted by psyal View Post
    So clearly I must be doing something wrong but when I change it it actually changes my dagger to a sword, making me unable to mutilate. Is this how its supposed to work?
    Yeah, same thing happens to me, since Mutilate Requires a "Dagger" in Mainhand and Offhand. And with my Sinister Revenge/Anarchy changed into sword animation, it now also is the weapon type Sword. No way to Change the animation without changing the "type"?

  7. #22
    saline's Avatar Member
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    Yeah, same thing happens to me, since Mutilate Requires a "Dagger" in Mainhand and Offhand. And with my Sinister Revenge/Anarchy changed into sword animation, it now also is the weapon type Sword. No way to Change the animation without changing the "type"?
    I haven't been able to change the animation without changing type sry

  8. #23
    saline's Avatar Member
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    Yeah, same thing happens to me, since Mutilate Requires a "Dagger" in Mainhand and Offhand. And with my Sinister Revenge/Anarchy changed into sword animation, it now also is the weapon type Sword. No way to Change the animation without changing the "type"?
    I haven't had any success changing the animation without changing the type. Thanks for posting this I'll update the main post after testing this myself.

  9. #24
    mayainverse's Avatar Member
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    Originally Posted by yuugao View Post
    Yeah, same thing happens to me, since Mutilate Requires a "Dagger" in Mainhand and Offhand. And with my Sinister Revenge/Anarchy changed into sword animation, it now also is the weapon type Sword. No way to Change the animation without changing the "type"?

    lol i am having "exactly" the same problem. would very much like to know how i can have sword animations while still being able to mutilate

  10. #25
    mayainverse's Avatar Member
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    wonder if you can somehow remove the dagger requirement for mutilate. since it would not really matter since the weps really are daggers

  11. #26
    hasor's Avatar Member
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    Thanks for this =)!!!

  12. #27
    lortloaf's Avatar Member
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    oh shit. all that time spent messing about with swapping animation models to try and get my gun to bow properly..

    and all i had to do was change a 3 to a 2.

    much +rep indeed.

  13. #28
    Asauchi's Avatar Member
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    Heh, I got my gun to shoot in the animation of a bow but my bow is in the right hand instead of left! Making quite an ackward picture when you shoot is there any of you wise enough to enlighten me? +rep for the guy who does it.

  14. #29
    halloman's Avatar Banned
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    very nice THX!

  15. #30
    james2's Avatar Member
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    good work!

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