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  1. #46
    Tigurius's Avatar Member
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    sometimes they're saved in Common.MPQ(like Rexxar) or they're just using the normal Race-Model with a special skin(Common.MPQ/Textures/BakedNPCTextures && CreatureDisplayInfoExtra.dbc - WoW.Dev Wiki )
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    [App]M2-Injecter 3.x
  2. #47
    Roflmal's Avatar Member
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    Okay, very intresting, but Have you an idea where I can find an Orc Model? It should be absolutly a normal Orc, with nothing on, with no beard and Hair ^^
    Cuz I cant find that @*!#+

  3. #48
    Tigurius's Avatar Member
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    Eh create a new entry in CreatureDisplayInfoExtra.dbc - WoW.Dev Wiki
    with:
    Race=Orc
    CreatureType=Orc(find the IDs by yourself)
    HairStyle=Bald(-> CharHairGeosets.dbc - WoW.Dev Wiki)
    BeardStyle=look in CharacterFacialHairStyles.dbc - WoW.Dev Wiki
    etc.
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  4. #49
    griuska's Avatar Member
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    Originally Posted by Tigurius View Post
    They're in the same folder as the m2
    I never saw them, which tool do you use to extract them?

  5. #50
    Tigurius's Avatar Member
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    Like my work? Support Me! ;D

  6. #51
    Roflmal's Avatar Member
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    Originally Posted by Tigurius View Post
    Eh create a new entry in CreatureDisplayInfoExtra.dbc - WoW.Dev Wiki
    with:
    Race=Orc
    CreatureType=Orc(find the IDs by yourself)
    HairStyle=Bald(-> CharHairGeosets.dbc - WoW.Dev Wiki)
    BeardStyle=look in CharacterFacialHairStyles.dbc - WoW.Dev Wiki
    etc.
    Do you mean with "CreatureType" what color the orc will have?
    Sorry, If I am asking too much, but I must learn a lot...

  7. #52
    Tigurius's Avatar Member
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    SkinColor is for the color of the orc
    CreatureType must be Humanoid(my mistake sry) you can find the ID in CreatureType.dbc - WoW.Dev Wiki
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  8. #53
    griuska's Avatar Member
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    Originally Posted by Tigurius View Post
    Ok, thanx, got the tool and scanning mpq files, but I still don't see those .skin files; are they the .BLP textures?

    I think no 'cause I think .skin files are textual cfg files that attrib a skin to a m2...

    Can you clarify me this point?

    Thanx all

  9. #54
    Tigurius's Avatar Member
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    *.skin files contain face information
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  10. #55
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by Tigurius View Post


    *.skin files contain face information
    With face he did NOT mean your facial features.

    Just incase..

  11. #56
    griuska's Avatar Member
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    OK clear, now I begin to understand the matter of my difficulties.

    In my mpq editor when I open up a mpq archive (i tried the same you showed up in image) I see only blp files, .m2 and .skin ones are invisible.

    The damn thing is that just in 1 case I opened up mpq editor and it showed me off all files (so .skin either), but normally I open mpq and I see only blp files; I downloaded listfile and used it.

    So why I can't see .skin files in mpq editor?

    Oh I've got xp sp3 professional as SO.

  12. #57
    Carmen's Avatar Active Member
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    Hello!

    Just wondering if you have any progress on that geoset copy tool! I anxiously await it! Ahh!

  13. #58
    Tigurius's Avatar Member
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    File-Upload.net - m2tools.zip ofc.
    usage: copygeoset <Model1> <Model2> <Skin1> <Skin2>
    usage: vertexmover <model1> <model2>
    usage: texmover <model1> <model2>
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  14. #59
    Relexx1's Avatar Member
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    More info on how to install please.. :S Maybe I'm just completely retarded, but should I put the 'm2tools' folder inside the Plugins folder, or..? :S
    I BE EPIX

  15. #60
    Relexx1's Avatar Member
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    Nevermind, got it.. Sorry ^^
    I BE EPIX

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