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  1. #151
    Ferag's Avatar Contributor
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    Originally Posted by Breket View Post
    What areas dont working? Give me list of some I'll try
    Too many for me to count. I tried 5 or 6 and only GM island would work, before and after installing that other thing you recommended.

    It could be my computer though, or something on it.

    I would also listen to merfed and fix it up completely before adding new parts. No sense on having a not working noggit with extra parts. It would be like adding spinners to a car with no engine. Pointless.

    [Release] Noggit comes back!
  2. #152
    Breket's Avatar Active Member
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    Originally Posted by Ferag View Post
    Too many for me to count. I tried 5 or 6 and only GM island would work, before and after installing that other thing you recommended.

    It could be my computer though, or something on it.

    I would also listen to merfed and fix it up completely before adding new parts. No sense on having a not working noggit with extra parts. It would be like adding spinners to a car with no engine. Pointless.
    Hm... I said, that on my computer it works even without any new libraries installed!
    I am flying on ANY location and can change EVERY part of the WoW world!

    I work on my notebook c2d 2.0GHz 2048Mb DDR2 512Mb GeForce 8600M (or 8800M I dont remember) Windows XP SP3 installed here and SP2 installed on my deckstop computer (P4 1.7 768 DDR1 128 Radeon 9600)... All my work is saving fast and inWoW visible...

    I am look like Bill Gates? Can I have stable compil on any computer? Or I must use JAVA language to pretty work on any mashines (using virtual Java machine)?

    I can't see big memory leaks... Maybe my RAM-optimizer working incorrect... I disabled animation and much of shaders, because of big CPU and GPU usage... Maybe I must optimize WMO and MODEL manager to clear and make free useless memory... Or maybe I must add new strategy in DATA treatment, because

    MPQ->model->modelmanager->world->tileset->video

    is using too many of memory transformations...
    Or simply change Noggit to work ONLY with extracted MPQ archives? Hmm... It will use less of RAM and become more stable!

    Hey! Our "Model editing expert" merfed! What are you thinking about this?
    Last edited by Breket; 08-20-2008 at 05:13 PM.

  3. #153
    Ferag's Avatar Contributor
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    Originally Posted by Breket View Post
    Hm... I said, that on my computer it works even without any new libraries installed!
    I am flying on ANY location and can change EVERY part of the WoW world!

    I work on my notebook c2d 2.0GHz 2048Mb DDR2 512Mb GeForce 8600M (or 8800M I dont remember) Windows XP SP3 installed here and SP2 installed on my deckstop computer (P4 1.7 768 DDR1 128 Radeon 9600)... All my work is saving fast and inWoW visible...

    I am look like Bill Gates? Can I have stable compil on any computer? Or I must use JAVA language to pretty work on any mashines (using virtual Java machine)?

    I can't see big memory leaks... Maybe my RAM-optimizer working incorrect... I disabled animation and much of shaders, because of big CPU and GPU usage... Maybe I must optimize WMO and MODEL manager to clear and make free useless memory... Or maybe I must add new strategy in DATA treatment, because

    MPQ->model->modelmanager->world->tileset->video

    is using too many of memory transformations...
    Or simply change Noggit to work ONLY with extracted MPQ archives? Hmm... It will use less of RAM and become more stable!

    Hey! Our "Model editing expert" merfed! What are you thinking about this?
    I changed computers and have a better graphics card, I can edit any place now.

    My mistake. Although it does get quite slow sometimes down to less than 1 FPS and takes a few minutes to load.

  4. #154
    Krillere's Avatar Contributor
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    Well. If computer is slow, FPS is low. If computer is good, FPS is high. I can edit all zones, just not save them..

  5. #155
    Koksy's Avatar Member
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    Isn't it possible to make the terrain brush bigger?
    edit: holy aøorieg o.O I just spent 30 minutes in NoggIt (just updated to 1.1) and my computer temp is waaay lower than normal, when I use NoggIt. I dont know what you did, but my computer is nearly not overheating anymore :O

  6. #156
    Uriel1993's Avatar Member
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    Beket i have a question...how can i use the zangar, nagrand etc terrain textures on your master piece?

  7. #157
    Breket's Avatar Active Member
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    You wanna make brush bigger? Ok it is very easy...
    Using Outland ground textures... I think I know how to do it! =)

    Next release will be soon and I include that changes here, also I want to repair Outland chunk visualization - no more black chunks =)
    Maybe I will rewrite mapchunksettings window to be more active to manipulate chunks flags and textures without painting!
    Also I am working on chunk holes manipulation!.. (thx for guys who give me sources of hole creator)

    Today I have some business at another city so tomorrow I will start working! =)
    Last edited by Breket; 08-21-2008 at 11:14 AM.

  8. #158
    JackyBull's Avatar Member
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    Originally Posted by Breket View Post
    You wanna make brush bigger? Ok it is very easy...
    Using Outland ground textures... I think I know how to do it! =)

    Next release will be soon and I include that changes here, also I want to repair Outland chunk visualization - no more black chunks =)
    Maybe I will rewrite mapchunksettings window to be more active to manipulate chunks flags and textures without painting!
    Also I am working on chunk holes manipulation!.. (thx for guys who give me sources of hole creator)

    Today I have some business at another city so tomorrow I will start working! =)
    Thanks dude, you are great !

  9. #159
    kloni's Avatar Member
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    Just a smal thing I noticed was the fact that if you click on large objects they won't turn green like smal ones (like large cities ). Furthermore it would be very usefull to have the brush radius displayed with a grafic effect so you can actually see how large the area willl be that you are going to change.

    Isn't it possible to make the terrain brush bigger?
    If you are talking about the brush radius: You have to push Alt + left click and then pull the mouse to change it.

  10. #160
    Koksy's Avatar Member
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    ohhh, right. I remember now :P Thanks, Kloni ^^

    right, so heres something weird. I've flattened out a big chunk of land and saved it. But when I close and open it again, a part of it is unedited :S
    http://i37.tinypic.com/169nwvp.jpg
    http://i34.tinypic.com/106havm.jpg
    http://i34.tinypic.com/2motv8z.jpg
    http://i33.tinypic.com/2q1ih4i.jpg
    Last edited by Koksy; 08-21-2008 at 03:09 PM.

  11. #161
    Koksy's Avatar Member
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    yet another question :P Is it possible to remove mdx and wmo files yet? Or are you working on it, if its possible?

  12. #162
    JackyBull's Avatar Member
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    Originally Posted by Koksy View Post
    yet another question :P Is it possible to remove mdx and wmo files yet? Or are you working on it, if its possible?
    Not in this Version.

  13. #163
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    Originally Posted by Koksy View Post
    yet another question :P Is it possible to remove mdx and wmo files yet? Or are you working on it, if its possible?
    Just remove it with CCLT...

  14. #164
    Breket's Avatar Active Member
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    Ok... I know now why some outland chunks are rendering incorrectly...
    Its because I disable shaders instead of water...
    Enabling all shaders cause more CPU usage...
    This problem maybe I solve later... There is many more important things! =)

  15. #165
    JackyBull's Avatar Member
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    Originally Posted by Breket View Post
    Ok... I know now why some outland chunks are rendering incorrectly...
    Its because I disable shaders instead of water...
    Enabling all shaders cause more CPU usage...
    This problem maybe I solve later... There is many more important things! =)
    Nobody need's outland =)
    Make other things first =)

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