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  1. #1
    VarenRoth's Avatar Member
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    UV Map corruption in custom model import for 3.3.5

    Trying to test out some importing / exporting for M2 files.
    I've used Glitchys MES Version 2.0.0.30 to import a test model I've made in 3ds max.
    The model itself looks fine, but the skinning is completely off.
    3ds Max View
    UV Map corruption in custom model import for 3.3.5-7db6f40885-jpg

    Modelviewer View
    UV Map corruption in custom model import for 3.3.5-04826b9712-jpg

    The texture itself is a 1024x1024 blp.
    UV Map corruption in custom model import for 3.3.5-03742f7bd0-jpg

    I've tried exporting the model as it was, breaking and detaching each face as a separate object, but none of that made any difference.
    I'm currently making a patch file with the m2, skin and blp file only.

    Any idea?

    UV Map corruption in custom model import for 3.3.5
  2. #2
    Skarn's Avatar Active Member
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    Glitchy's MES is kinda outdated. Use newest OBJtoM2.

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