[Request] Working M2 model injector for WotLK (3.3.5a) menu

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  1. #1
    broodyr's Avatar Member
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    [Request] Working M2 model injector for WotLK (3.3.5a)

    Hey there. In the past couple of days, I've been looking around for how to do something I thought was pretty basic; slightly editing the meshes of character models for 3.3.5a. As it turned out, it's much harder, mainly because of all the dead links you have to sort through to get working programs.

    Anyways, I'll cut right to it; does anyone happen to have a working M2 model injector for 3.3.5a? I've found 2 unsuccessful ones so far:

    1. Glitchy's MES (v2.7) - When I tried to convert .m2 > .obj, it said it was done nearly instantly, though the .obj it generated was only about 1KB in size and obviously corrupt. Then I read something about inserting empty bytes into the start of the .m2 file via a hex editor. I tried it with varying numbers of empty bytes (1 - 16), and it did start to do something, but every time it would get to some percentage before giving the following error: Unable to read beyond the end of the stream.
    When I tried to use a different conversion program to turn the .m2 into a .obj, then use the MES to recombine it, it instead gave me the error that the file had extra vertices, even when I didn't edit the model.

    2. One from someone named Tigurius here ([App]M2-Injecter 3.x), but alas all links for it were dead.

    I would greatly appreciate anything that might help.
    Last edited by broodyr; 05-30-2015 at 04:19 PM.

    [Request] Working M2 model injector for WotLK (3.3.5a)
  2. #2
    Skarn's Avatar Active Member
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    M2's geometry can be inejcted with M2i blender plugins.

  3. #3
    broodyr's Avatar Member
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    Originally Posted by Skarn View Post
    M2's geometry can be inejcted with M2i blender plugins.
    Yes, my bad, I forgot to say; I found that m2i Blender plugin, but it also didn't work. It would turn the m2 into a m2i, but the problem came from converting it back; even without editing the model in Blender, the model would be messed up after the reconversion. As in, turning it into the glitchy mess you've probably seen before in failed model edits. Thanks for the reply though.

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