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  1. #1
    Destrukt's Avatar Member
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    creating/updating the ModelEditFix

    hey Im getting in to model editing and ive recently started to create my own and learning from the guides out there. I dont like to rely on others for my ModelEditFix updates since even if I can create my own changes, whats the use if I dont have a ModelEditFix? Can anyone post a tutorial, or send a link to a guide or something of how to create a ModelEditFix, or to update the one I already have to new and upcoming patches?

    creating/updating the ModelEditFix
  2. #2
    Samwise's Avatar Member
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    Re: creating/updating the ModelEditFix

    I have a similar situation......possibly a link to the source code or something in that order?

  3. #3
    schlumpf's Avatar Retired Noggit Developer

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    Re: creating/updating the ModelEditFix

    C:

    Code:
    #include <Windows.h>
    
    DWORD dwOffset = 0x000000;   // Change this one!
    BYTE bEnable   = 0x01; BYTE bDisable  = 0x00;
    
    int main(int argc, const char* argv[])
    {
    	STARTUPINFO sInfo;
    	PROCESS_INFORMATION pInfo;
    	ZeroMemory(&sInfo, sizeof(sInfo));
    	sInfo.cb = sizeof(sInfo);
    	ZeroMemory(&pInfo, sizeof(pInfo));
    	if (CreateProcess(NULL, "WoW.exe", NULL, NULL, FALSE, CREATE_DEFAULT_ERROR_MODE, NULL, NULL, &sInfo, &pInfo))
    	{
    		if (WriteProcessMemory(pInfo.hProcess, (LPVOID)dwOffset, &bEnable, sizeof(bEnable), NULL))
    		{
            			while (!(GetAsyncKeyState(VK_END)&1))
    			{
               				Sleep(1);
            			}
            			printf("# Stopping Application.");
            			WriteProcessMemory(pInfo.hProcess, (LPVOID)dwOffset, &bDisable, sizeof(bDisable),  NULL);
    		}
      	}
      	CloseHandle(pInfo.hProcess);
      	CloseHandle(pInfo.hThread);
    }

  4. #4
    unreal's Avatar Active Member
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    Re: creating/updating the ModelEditFix

    Originally Posted by smurf_ View Post
    C:

    Code:
    #include <Windows.h>
    
    DWORD dwOffset = 0x000000;   // Change this one!
    BYTE bEnable   = 0x01; BYTE bDisable  = 0x00;
    
    int main(int argc, const char* argv[])
    {
    	STARTUPINFO sInfo;
    	PROCESS_INFORMATION pInfo;
    	ZeroMemory(&sInfo, sizeof(sInfo));
    	sInfo.cb = sizeof(sInfo);
    	ZeroMemory(&pInfo, sizeof(pInfo));
    	if (CreateProcess(NULL, "WoW.exe", NULL, NULL, FALSE, CREATE_DEFAULT_ERROR_MODE, NULL, NULL, &sInfo, &pInfo))
    	{
    		if (WriteProcessMemory(pInfo.hProcess, (LPVOID)dwOffset, &bEnable, sizeof(bEnable), NULL))
    		{
            			while (!(GetAsyncKeyState(VK_END)&1))
    			{
               				Sleep(1);
            			}
            			printf("# Stopping Application.");
            			WriteProcessMemory(pInfo.hProcess, (LPVOID)dwOffset, &bDisable, sizeof(bDisable),  NULL);
    		}
      	}
      	CloseHandle(pInfo.hProcess);
      	CloseHandle(pInfo.hThread);
    }
    how do we know what we have to change it to?

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    Re: creating/updating the ModelEditFix

    uhm ... figure out, how to get that offset. i cant tell you.

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