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  1. #1
    Seventailwolf's Avatar Private
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    MoP model backport to 4.0.6a?

    Hello! I'm new to OwnedCore but I'm just going to skip the introductions for now.

    Right, I'd easily look into doing this myself but as my WMV stopped working I'm unable to find out if this is possible.
    I'd like to get certain models; basic mantid, basic, taunka, etc etc, into my 4.0.6a client. As I currently have a patch that includes other MoP gobjects from 5.3 and 5.2, and the misty swamp beast model (Like erm, those ones in Timeless Isle.) into my game and they work more or less fine, I was wondering if it was possible with some models.

    If this is possible, please let me know, and if someone's able to send me a dropbox with like, a .zip containing models, etc and instructions on what to do with them to get them ingame, that'd be brilliant.

    EDIT:
    These are the following that I'd like to request.
    Yaungol models, any mix of the basic stuff would do. Just like, base black yaungol and any recolours of that. Maybe some of the rare models with armor.
    Mantid models, more or less the same, and preferably with some of the vizier models and the... yanshung(?) models, the huge bugs they have.
    Mogu models, just the basic mogu. I need some stone models and some regular models, plus quilen.
    Yaks. Pretty much 4 or 5 yak models.
    Cloud serpents! I'd like the unsaddled versions.
    Sha. General sha mobs, the basic, the floating one and the big ones like SoA.
    Saurok. The saurok basic model and the reskins, you can just use the models from Mogu'shan Palace I suppose?

    Thank you, Seventailwolf.
    Last edited by Seventailwolf; 01-07-2014 at 02:41 PM. Reason: Adding more details.

    MoP model backport to 4.0.6a?
  2. #2
    stoneharry's Avatar Moderator Harry


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    Each file has a structure, like (fictional example):

    Code:
    Human.m2
    ----
    magic: M2, String (3 bytes)
    boneTableOffset: uint32 0x5
    boneTableValue: uint8 1
    boneTableValue: uint8 5
    boneTableValue: uint8 10
    This structure has changed between WOTLK, Cataclysm and MoP. As far as I am aware, the 4.0.6a and 3.3.5a structure is the same, but it changed after 4.0.6a. If this is the case, there are existing tutorials on Modcraft - The community dedicated to quality WoW modding! - Index page that explain how to convert the model.

    Basically the process is to edit the data to match that of the structure required in the new version. The structures are documented on the wowdev wiki. There is a template file for 3.3.5a WOTLK for 010 editor that can be used to get the data the same much easier. Once the M2 file is valid, it will be loaded fine by the template without error. Also the skin files needs converting which do not have a template but are much more simple.

    Also you will need to add the new data to the DBC's. You can copy the 5.x data across where relevant using common sense, this part is easy once you understand each file that needs changing.

  3. #3
    Seventailwolf's Avatar Private
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    As said, I haven't access to WoW model viewer at the moment, which is why I'd like to request at least the yaungols and a couple of others to be added. I did manage to convert taunka models back to TBC and I managed to get dragonmen models back to WOTLK but that's all I could do.
    I've no access to model viewer because my retail client doesn't like it for some reason. I suppose I should try using the non-PTR client.

  4. #4
    stoneharry's Avatar Moderator Harry


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    Originally Posted by Seventailwolf View Post
    As said, I haven't access to WoW model viewer at the moment, which is why I'd like to request at least the yaungols and a couple of others to be added. I did manage to convert taunka models back to TBC and I managed to get dragonmen models back to WOTLK but that's all I could do.
    I've no access to model viewer because my retail client doesn't like it for some reason. I suppose I should try using the non-PTR client.
    WoW Model Viewer is not required.

    Also, I didn't notice you said characters in your original post. Player character models are a lot harder to convert and I cannot explain this.

  5. #5
    Seventailwolf's Avatar Private
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    I did?

    Either way, I realize that. I'd like them just to use like displayid2 or .mod morphs for my client.
    I'd love a yaungol or s-

    I forgot to mention saurok x3 I'll edit that in

    -aurok natives to use ingame but yeah those aren't around I don't think.

    Well my point is, I'd just like to have those models. Not player characters.

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