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  1. #1
    Xiox's Avatar Member
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    Model Changing Armor/Clothing

    I was wondering if there was a solid way of changing armor/clothing without the DBC edit. Simply because I hate the fact that I have to go looking for the hex number and such things. I was planning on making a pack of robes that completely removed the "Small" "Dinky" cloak/capes and replacing them with longer versions. I've always hated the tiny little cloak heh.

    There just doesn't seem to be any .m2's for cloaks which is odd. Any idea what the dealio is?

    Model Changing Armor/Clothing
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Re: Model Changing Armor/Clothing

    Editing the cloak's length is only possible with DBC-editing unless you redefine the different submeshes in the .m2.
    This may be possible but its definately harder than DBCing it.

    The information on that should be in ItemDisplayInfo.dbc. You may compare a long and a short cloak to get the difference. I'd be happy if you report what you found out about that

    What we / I know about that dbc is that:

    01 ........ item display ID
    02 ........ model left
    03 ........ model right
    04 ........ texture left
    05 ........ texture right
    06 ........ icon name
    07 ........ geoset flag .... Flag for Gloves/Bracers?
    08 ........ geoset flag .... ^
    09 ........ geoset flag .... Flag for Dress/Robe.
    10 ........ geoset flag .... Flag for boots geoset.
    11 ........ unknown ......... It may be this one!
    12 ........ iRefID_ItemGroupSounds
    13 ........ iRefID_HelmetGeosetVisData
    14 ........ iRefID_HelmetGeosetVisData
    15 ........ texture arm upper
    16 ........ texture arm lower
    17 ........ texture hand
    18 ........texture torso upper
    19 ........ texture torso lower
    20 ........ texture leg upper
    21 ........ texture leg lower
    22 ........ texture foot
    23 ........ iRefID_ItemVisuals
    Good luck figuring it out.

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