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  1. #1
    Prueba's Avatar Member
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    Maximzer + Modeleditfix?

    how i can make maximizer works in conjunction with modeleditfix?

    maximizer is a program that open wow in windowed mode but w/o windows borders .

    but when i open modeleditfix i play in full screen or wow window screen mode (that sux badly )

    any ideas?

    thx ^^

    Maximzer + Modeleditfix?
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Re: Maximzer + Modeleditfix?

    get the source of modeleditfix:

    Code:
    #include <Windows.h>
    
    DWORD dwOffset = 0xFFFFFFFF;   // Change this one!
    BYTE bEnable   = 0x01;
    BYTE bDisable  = 0x00;
    
    int main(int argc, const char* argv[])
    {
       printf("\t# Starting ModelEditing-Fix.\n");
       STARTUPINFO sInfo;
       PROCESS_INFORMATION pInfo;
    
       ZeroMemory(&sInfo, sizeof(sInfo));
       sInfo.cb = sizeof(sInfo);
       ZeroMemory(&pInfo, sizeof(pInfo));
    
       if (CreateProcess(NULL, "WoW.exe", NULL, NULL, FALSE, CREATE_DEFAULT_ERROR_MODE, NULL, NULL, &sInfo, &pInfo))    // Change this one!
       {
          if (WriteProcessMemory(pInfo.hProcess, (LPVOID)dwOffset, &bEnable, sizeof(bEnable), NULL))
          {
               while (!(GetAsyncKeyState(VK_END)&1))
             {
                     Sleep(1);
               }
               printf("\t# Stopping Application.");
               WriteProcessMemory(pInfo.hProcess, (LPVOID)dwOffset, &bDisable, sizeof(bDisable),  NULL);
          }
         }
         CloseHandle(pInfo.hProcess);
         CloseHandle(pInfo.hThread);
    }
    - insert the right offset (Live 2.1.3: 0xC4DF97 i think)
    - change "WoW.exe" to the name of your maximizer.
    - compile

    -- schlumpf

  3. #3
    Prueba's Avatar Member
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    Re: Maximzer + Modeleditfix?

    1 thx for the help

    2 care to explain it step by step? the source? compile? =s

  4. #4
    Prueba's Avatar Member
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    Re: Maximzer + Modeleditfix?

    little bump , 2nd page

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    Re: Maximzer + Modeleditfix?

    this actually is step by step ...

    okay ... a little more steps ...

    - dl http://sourceforge.net/project/downl...use_mirror=ovh
    - make a new file (cpp)
    - copy the code from above.
    - correct the offset at the first // edit here.
    - correct the filename at the second ...
    - compile it.
    - copy it to \wow\
    - run.
    - hf

    -- schlumpf

  6. #6
    zmutfx's Avatar Active Member
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    Re: Maximzer + Modeleditfix?

    The source to Maximizer is public i believe I will combine the two programs . I will try and get a program up tonight for you.


    Will work on the source too so you are able to change the offset thru the .ini file as i post the latest offset with every new release this will make it easier for you.


  7. #7
    Prueba's Avatar Member
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    Re: Maximzer + Modeleditfix?

    tried following your guide but errors pop up ._. changed offset and wow.exe compile ect but isnt working

    zmutfx thx hope u can make it ^^

  8. #8
    Prueba's Avatar Member
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    Re: Maximzer + Modeleditfix?

    :wave:? ......

  9. #9
    schlumpf's Avatar Retired Noggit Developer

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    Re: Maximzer + Modeleditfix?

    err .. whats about posting the errors then? ...

  10. #10
    Prueba's Avatar Member
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    Re: Maximzer + Modeleditfix?

    error in wow.exe blabla generic error =/

    maybe i am doing something wrong?

    will be easier if u compile and upload it no? =s

  11. #11
    schlumpf's Avatar Retired Noggit Developer

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    Re: Maximzer + Modeleditfix?

    you get this error when you run the compiled .exe, eh?
    so ,.. actually i dont have a clue why it wont work. maybe zmutfx has one ...

  12. #12
    JimbobGo's Avatar Member
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    Re: Maximzer + Modeleditfix?

    Lately it seems if you end the MC fix and let it patch the bytes back when you go into a area with a modified model or such it rechecks it and will error. New warden "feature"?

  13. #13
    schlumpf's Avatar Retired Noggit Developer

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    Re: Maximzer + Modeleditfix?

    always has been so.

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