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  1. #1
    lordpsyan's Avatar Member
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    strange texture painting problem

    I used an old sql file to spawn buildings, paths, etc behind greymane wall before I started messing with noggit. then I removed the gate at greymane wall. (and the invisible block) and decided to try to "paint" the path and fix the surface colours of that area. I have made a few custom maps, but never messed with a map already in the game. It was looking nice in noggit.. but when I made the MPQ and went into the game, I saw the grid lines. No painting of any type would remove those lines. I did a complete clear of texture as a test, with a new texture, and it looked like it worked fixing the gridlines, but then my client would crash. Here is a screenshot of the result of painting...

    strange texture painting problem-paint-error-jpg

    I have no clue why it would do this. Never saw this error before. I am using a texture already found on this ADT. The other items are all gameobjects. was going to replace them with doodads and wmo's to reduce lag in the area.

    I am using noggit3.279 and I may be posting this in the wrong place.... if I am please let me know the proper forum to place this question in, or just move it there

    lordpsyan

    strange texture painting problem
  2. #2
    Wynch's Avatar Private
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    You're keeping the ADT with the lines put (F7 PRESSED)
    You save it without pressing F7

    Sorry me English
    Grettings=D

  3. #3
    lordpsyan's Avatar Member
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    I did it both ways. turns out, if I pressed esc, then went back in and saved again, it would be perfectly fine. but now I have to figure out how convert an area full of gameobjects to an area full of the same objects as wmo's and m2's. the hardest part is finding those stupid objects lol. it's looking pretty good, and I will do a "showoff" when I am done. (might even release it. haven't decided.)

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