I used an old sql file to spawn buildings, paths, etc behind greymane wall before I started messing with noggit. then I removed the gate at greymane wall. (and the invisible block) and decided to try to "paint" the path and fix the surface colours of that area. I have made a few custom maps, but never messed with a map already in the game. It was looking nice in noggit.. but when I made the MPQ and went into the game, I saw the grid lines. No painting of any type would remove those lines. I did a complete clear of texture as a test, with a new texture, and it looked like it worked fixing the gridlines, but then my client would crash. Here is a screenshot of the result of painting...
I have no clue why it would do this. Never saw this error before. I am using a texture already found on this ADT. The other items are all gameobjects. was going to replace them with doodads and wmo's to reduce lag in the area.
I am using noggit3.279 and I may be posting this in the wrong place.... if I am please let me know the proper forum to place this question in, or just move it there
lordpsyan