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  1. #1
    alek900's Avatar Contributor
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    Minimap texture tileing problem

    Small bug i have.

    basicly what I try to do is to create a "map viewer" for WoW but when i Zoom out to see an entire continent, this is what i get



    my basic formula for calculating the possition of a tile.
    posX = (Tile_X * 256) * Zoom
    PosY = (Tile_Y * 256) * Zoom
    19+4 that means i score

    Minimap texture tileing  problem
  2. #2
    BoogieManTM's Avatar Active Member
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    looks like the whole continent to me. I don't understand the problem?

  3. #3
    alek900's Avatar Contributor
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    Originally Posted by BoogieManTM View Post
    looks like the whole continent to me. I don't understand the problem?
    its drawn with 1 pixel between every x amount of tiles (gray "grid") wiche shouldent be there.

    Edit:

    this how it should look

    Renderd by first makeing it scale 1:1 and then scaleing the whole image down to size, wiche uses alot of resources.
    Last edited by alek900; 02-10-2009 at 04:47 PM.
    19+4 that means i score

  4. #4
    run32.dll's Avatar Contributor
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    What are you using to draw the tiles, a 3D API like D3D or OpenGL?

    If you are using OpenGL and these grey lines show up between the tiles (its hard to see via screenshots) "GL_CLAMP_TO_EDGE" may help:

    Code:
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    btw there is a special island missing in the upper left corner ... but I bet you know that :P

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