[Question] Adding blp links into an object menu

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  1. #1
    Larrylaffer's Avatar Sergeant
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    [Question] Adding blp links into an object

    Hello,

    I modified a creature using blender and m2mod3. I got the kil jaeden model, and changed his head with a head from another creature (wich i imported in 3ds format). Then i joined this new head with the rest of the body to form one single object, and assigned the bones of the head to the new head and everything worked nice.

    Problem is, that the head uses the kil jaeden blp for texturing, and of course, the new head looks awfull with those textures.

    Now, i can modifiy the BLP adding the image of the desired head with PS, and then modify the UV Coords to match this image... but is a tedious job... and besides the BLP of the new head have more space on his texture image dedicated to the head, wich gives more resolution. The Kil Jaeden texture image have little space dedicated to the head.

    So, i want to take all the faces of the head and assign them a link to a new BLP file... problem is that i dont know how to do that.

    If you people know how, please telll me! Dont sure if i can do it on blender or if need another program.

    Regards

    [Question] Adding blp links into an object
  2. #2
    Wavesong's Avatar Sergeant Major
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    Well, you have to split the head into another geoset and add new texture with m2modder or pymodeleditor or 010Editor if you prefer that.

  3. #3
    Larrylaffer's Avatar Sergeant
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    How do i split the head into another geoset in blender? It doenst mind that i merged the head with the rest of the body?

  4. #4
    Wavesong's Avatar Sergeant Major
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    select the vertices of the head and press "P" and choose selected in the list And no it shouldn't.

  5. #5
    Larrylaffer's Avatar Sergeant
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    I am using blender 2.49, in this version selecting the vertices and pressing P will give you the option of separate the vertices in a new object.

    Dont know if in 2.59 can assign the geosets... most probably yes... but i am using 2.49 since i coulndt get to work the python scripts for importing M2I in 2.59

  6. #6
    Wavesong's Avatar Sergeant Major
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    i also use 2.49..

  7. #7
    Wavesong's Avatar Sergeant Major
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    The new object = geoset.

  8. #8
    Larrylaffer's Avatar Sergeant
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    i see, that makes sense then.

    Well i still i dont know how to assign the new blp to that Geoset in Hex editor (pymodeleditor doenst work , it says that i dont have OpenGL.. wich is strange since i installed pyopengl...)
    Anyway, based on what you said, i will keep researching about the matter.

    Thanks a lot for your answers

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