Custom skin within already used model menu

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  1. #1
    EveronMightbane's Avatar Master Sergeant
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    Custom skin within already used model

    Is there a way that I can take a model and make a new skin for it under a new displayID without using the same filename for the texture, I've tried beforehand and I just got hit with the blue and white cube in-game.

    Custom skin within already used model
  2. #2
    VX2's Avatar Contributor
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    I not tried similar, but CreatureDisplayInfoExtra.dbc contain a link to texture file. you may try add your own display id in CreatureDisplayInfo.dbc, with link to your display extra id, where you may set your skin. skin must be located in "\\Textures\BakedNpcTextures\"

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  3. #3
    EveronMightbane's Avatar Master Sergeant
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    What about for Items? The one I tested was for an item but I was going to be making custom NPCs too, except the one I have so far is a horse.. :S

  4. #4
    VX2's Avatar Contributor
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    custom id for item? or skin? items described in ItemDisplayInfo.dbc, but it's not by "item id" (id's from wowhead for sample), it's a some internal "model id". item id associated to model id in Item.db2. i.e. if you want to replace item - it's not hard (you need only modifying ItemDisplayInfo.dbc), if you want to add your own, you must edit Item.db2 too. but only if you can correctly modify Item.db2 x)

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  5. #5
    EveronMightbane's Avatar Master Sergeant
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    This is for 3.3.5, Basically what I want to do is: Create a new custom item. Using an existing model. But a custom texture, thus creating a new displayID for this item within the ItemDisplayInfo.dbc, However when I have tried, what I did was copy the original row change its ID and the texture treepath however in-game the displayID is a blue cube.

  6. #6
    VX2's Avatar Contributor
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    if you see a error cube, i.e. something wrong with model, not texture. try to replace texture on used item at first (without creating new).

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  7. #7
    EveronMightbane's Avatar Master Sergeant
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    It works fine without my custom texture, however when I create a new displayID with the new texture and the same model I get an error cube.

  8. #8
    VX2's Avatar Contributor
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    what you use to change items in game? I'll try tomorrow

    if you want to send me PM - check a free space in your inbox for answer at first!

  9. #9
    EveronMightbane's Avatar Master Sergeant
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    I export ItemDisplayInfo.dbc via MyWarcraft Studio, convert with DBCUtil, Open in Excel, copy the original items displayID (In this case it was a tome) then copy it to the end of the dbc, add a new displayID and change the texture path, Then I save the file and convert back to dbc with DBCUtil and put into a patch via MPQ Editor, then I make a custom item with the new displayID i've just made and then I get an error cube.

  10. #10
    VX2's Avatar Contributor
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    no, I'm not about modifying
    after modifying, when you in game, how you set/get/use your new item?

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  11. #11
    EveronMightbane's Avatar Master Sergeant
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    I use the command .add then equip it as normal.

  12. #12
    VX2's Avatar Contributor
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    i.e. you with gm privileges? I can't do similar x) share your patch, I'll try to check what you do.

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  13. #13
    EveronMightbane's Avatar Master Sergeant
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    I play on a server called Divinity-X, its all GM. Not sure what you mean, do you want me to upload the patch so you can test it?

  14. #14
    VX2's Avatar Contributor
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    I want to look where and what you replace/add. perhaps then I can tell you where is the problem.

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