I'm asking because I tried to edit a piece of the starter priest robe to make it more blue, I converted the blp to a tga, changed the colors, and checked the alpha channel which I had noticed was completely black so I filled in where the robe texture actually was and then converted it back into a BLP shoved it in an MPQ and loaded the game.
Unfortunately instead of recoloring the robe, that part completely vanished instead.
I had a similar issue when I tried to edit a skin texture, the face loaded because I never edited it but the skin didn't load at all.
Should I be using PNG format for skin and clothing retextures? TGA has been fine with building, ground, and creature retextures, so this has me a bit baffled.