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  1. #1
    Dodohead100's Avatar Member
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    [World Edit] .ADT's

    When I add a .ADT to Noggit, how can I assure it appears in-game over the ocean?

    I've tried deleting a .ADT, and replacing a clear .ADT in that spot to custom edit, but assuming its out in the ocean, I'm having problems being able to get to it.

    Also, I've tried adding custom .ADT's outside of the actual world barrier, but how can I teleport to them once added?

    Probably noob questions, but I cant seem to figure it out

    +Rep to anyone that can help.

    [World Edit] .ADT's
  2. #2
    Toyoka's Avatar Contributor
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    You don't need to replace .ADTs with custom ones in order to edit them. About getting to custom land outside the world barrier, you will need to teleport there (usually through GM commands, thus needing a private server). Good luck!

    P.S. Check out my guide on world building in the guide section of this forum in case you need further help

    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  3. #3
    Dodohead100's Avatar Member
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    Actually, I've been using your' guide from the beginning. I have my own PServer, and the GM command to tele using coords [.worldport id x y z] doesn't seem to work. It just flashes and doesn't port me.

    Also, while you're here, adding M2's with taliis doesn't seem to work for me either :S

  4. #4
    Toyoka's Avatar Contributor
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    Hm.. That's a strange lot of bugs. Well, for the GM commands, are you sure you have the client co-ordinates (not the server one) for the custom land? There are 2 different sets of co-ordinates for every .ADT Also make sure you know the exact code for your specific Emulator, since each emulator has a different set of commands and such. As for M2s, make sure you add them in the right co-ords as well (again, client co-ordinates, I think). Sometimes it is indeed difficult to add M2s. Hell, I have problems adding them myself. Just experiment a little to see which co-ordinates work and you'll get it working
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  5. #5
    Dodohead100's Avatar Member
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    Got it working, and figured out how to port to it in-game just fine.

    Now the only thing I'm still looking at doing is getting some m2's added, so i can work on a more serious project once i can put it all together.

    Two more questions:

    [1] How can I make those pesky sea plants go away on the in-game terrain
    [2] Do you have a recommended sky box guide to follow?

    +Rep for the help!

  6. #6
    Glynbeard's Avatar Mawd Authenticator enabled
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    Gratz at getting it working.

    1: Not sure if this will find the plants you are speaking of but maybe under World\detail and then find whichever plant you are having problems with.

    2: Skybox Guide

  7. #7
    Dodohead100's Avatar Member
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    Ah thanks!

    Checked that guide earlier and saw the broken pic links, but looked a bit closer this time and noticed that it's doable without images. :P

    Will try [1] later and see how that goes.

  8. #8
    Dodohead100's Avatar Member
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    Sorry to double post, but need to bump:

    Tried the skybox guide, and posted a question in the post itself asking about this with no response, but lets say my custom .ADT is tile 5_5, how can I navigate to change the skybox of that area?

    LightMapper won't let me navigate to that spot. Any ideas? :confused:

  9. #9
    Reflection's Avatar Legendary
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    I'm sorry. I haven't checked my guide recently. Broken images, where? They work just fine for me.

    I'm not sure how to add new skyboxes as my guide is just for swaps. I suggest that you look at schlumpf's custom skybox guide as it may cover it. Good luck!

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
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  10. #10
    Dodohead100's Avatar Member
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    Yeah, it happened to be the computer I was using :\

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