Hi.
I just recently went back to do some reskining, and was planning on making a Spectral Tiger influenced Proto-drake.
So, yeah, i got stuck at the transparency part. I'm trying to make the skin of the proto-drake semi-transparent.
What I did was that I just made the BLP into PNG (also tried TLG), edited it as it suited me in PS CS4, and made the parts I wanted transparant (turning Opacity down to around 50% on the right layer etc) and smacked it into a MPQ etc. The texture looks fine and is transparent before i convert it into a BLP, but doesnt give the same results ingame.
After that, it turned out like this: Imageshack - 31979845.jpg
Ive also been messing around with DBC (looking at guides and such to help me with that). Not sure if Im suposed to use DBC for it, but atleast i tried. Trying to change transparency level of the proto-drake in CreatureDisplayInfo.dbc etc. It didnt seem to change anything though.
Any ideas?
I've searched for a guide to help me with this, unfortunally, I found nothing, which explains why Im making this thread (correct me if I just totally missed a guide answering my question)
+RepCookies for anyone that helps me out! nom nom :3