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    Kino87's Avatar Private
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    [HELP] AoI>wmo texturing issue

    First thing: hello everybody!
    I'm working on creating some models for a private server, for what I can understand the only working exporter to WMO actually (wow 3.x) is Tigurius M2/WMO injecter for AoI (correct me if I'm wrong).

    I've read the App Thread. On page 3 there is a guide, I guess it would be enough but images won't show anymore and I've got some problems.

    I've created a test model with 3ds max, exported as .obj and imported to AoI, at this point the model has correct UV and everything and it looks as it should.
    Now I try to export the model as WMO, it looks like there is a problem in injecting the file to an existing wmo AND exporting the UV coordinates (if i check both the checkbox AoI just doesn't do anything: no errors, no freeze, but it doesn't update the file), if I create a new model or avoid exporting UV there is no problem; so far, so good: I've created a new model with UV and it created the file correctly.

    At this point I edit the root wmo with the last release of taliis (I've used World\wmo\landfeatures\Nagrand\cliff01.wmo as a base):
    -I add a new texture (don't ask me why but if I edit an existing texture everything seems ok, but then if I open the .wmo I've just saved I notice the the path/filename points to the old texture, everything else works nicely)
    -Save, close taliis, reopen the file
    -I add a new material (set id as 1, flag=0, blending=0 and I copy the values of StartTexName and EndTexName from the texture file section)
    -Save, close taliis, open the created file (cliff01_000.wmo)
    -I change the value of Mat under "MOBA Information" to 1 (instead of 0, I've no idea what StartV and EndV are so I just left them as they where)
    -Save, close taliis.

    At this point I create an mpq (patch-X.MQP) with MyWarCraftStudio with the created files (cliff01.wmo, cliff01_000.wmo, texture.blp), open it with ModIt and I get the model correctly imported but with no texture (it's just pure white).
    I guess I've done something wrong with the taliis editing, probably with the editing of Material or MOBA Information sections, any help would be apreciated.

    If you need some screenshots just ask, when I've solved the problem I could just write a fast tutorial about this since it seems there aren't any

    p.s. Sorry for my bad english :P
    Last edited by Kino87; 04-22-2010 at 01:54 PM.

    [HELP] AoI>wmo texturing issue

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