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  1. #1
    popelgesichtlol's Avatar Corporal
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    Change Face Type?

    Hi Guys..
    i changed my race from bloodelf female to human female, but now the face of the human looks ugly (no texture problem or something, just ****ing ugly)..is there any method to change that facetexture, so it works for the racechanged human?

    thx in advance
    Last edited by popelgesichtlol; 04-16-2010 at 09:25 AM.

    Change Face Type?
  2. #2
    Grymskvll's Avatar Contributor
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    ...just swap the two(?) facial textures you've got for another of the same skin color.
    Infiltrate, ejaculate, evacuate

  3. #3
    popelgesichtlol's Avatar Corporal
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    ...but how do i do that and with what program (im a ****ing noob in this section lol)

    thx in advance

  4. #4
    Grymskvll's Avatar Contributor
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    Get an MPQ editor, find the facial textures your char has in the race swap MPQ (that I'm guessing you didn't make but downloaded), note the treepaths.

    Then find the facial textures that you want in the same MPQ and note that treepaths as well. Now give the desired textures the treepaths of your current textures, and vice versa.

    You'll probably need to give the files temporary names before swapping the treepaths so they don't overwrite or whatnot.
    Infiltrate, ejaculate, evacuate

  5. #5
    popelgesichtlol's Avatar Corporal
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    i dont get it...i cant find any .blp files in the raceswap file to change them..there just .skin and .anim files
    so i tried to change the .blp's from the patch.MPQ and common.MPQ (of my bloodelf) but after i raceswapped, the skin of the human was still ugly (but the bloodelf skin was changed)
    so do i have to change the human skin in the patch/common.MPQ ?
    Last edited by popelgesichtlol; 04-17-2010 at 04:01 AM.

  6. #6
    Zurhho's Avatar Private
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    to my understanding, there are two ways to do what you wish to accomplish:
    1) do it via changing the face.blp order; like swapping the human face you like, with the current face # you have.
    2) do it via changing the loading path in CharSections.dbc

    To do both of above, you need to first find which face # your character currently has, and the face # you like, using WoW Model Viewer or MyWarcraftStudio.

    For method 1, you'll most likely need to extract the (racesex)FaceLower(face type #)_(skin color#).blp and (racesex)FaceUpper(face type #)_(skin color#).blp from the most recent .MPQ

    For method 2, you'll need to get DBCUtil.exe, and edit the .csv file with Notepad. The line you'll be looking for should start at "4949,10,1,1,". Just swap the face (of the HuF) you want with the face # (of your actual BeF) you have now.

    If you need an more elaborated step by step written guide, tell me which method you are going to use first, then I'll get back to you.

    btw, never touch or edit any original Blizzard WoW .MPQ. Might bug out your game. You can extract stuff from it, and make it into a patch .MPQ, but never make actual changes to the original .MPQ.
    Last edited by Zurhho; 04-17-2010 at 12:52 PM.

  7. #7
    popelgesichtlol's Avatar Corporal
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    im going to use the second method (do it via changing the loading path of CharSections.dbc)..but where can i get this DBCutil? i already googled, but i guess the files there arent clean

  8. #8
    Zurhho's Avatar Private
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    for DBCUtil.exe, I cannot remember exactly where I got mine from. I know it from ubermonkey's guide, but the link to that file is dead. I think i found mine through google, I am guessing this one, since it is on my browser history.



    You mentioned your situation is BeF > HuF.
    i) I assume you know the face #s you needed already.
    ii) I assume you have the CharSections.dbc already.
    iii) I assume you know how to create and compile a new .MPQ.

    1) Drag the CharSections.dbc on the .exe, should create a .csv file with same name. Make note of its .dbc file size, so you can have a reference after converting it back to .dbc.
    2) Open the "CharSections.dbc.csv" with Notepad.
    3) In the Notepad, Edit > Find > "4949,10,1,1". This is the first line of where the BeF face skin textures are linked. If you using premade .MPQ, that line should be something like: "4949,10,1,1,"Character\Human\Female\HumanFemaleFaceLower00_00.blp","Character\H uman\Female\HumanFemaleFaceUpper00_00.blp","",0x1,0,0,"
    4) What you want to do, is change the XX part of the two "XX_##.blp". XX is the face type number, ## is the skin color number.
    4a) Eg: My BeF's face type is 02, I want HuF's face type 04. I will just need to swap the "02_##.blp" with "04_##.blp".
    4b) To make the swapping easier, you can open another Notepad, empty one, copy from the line "4949,10,1,1," to "12223,10,1,1", and paste in the empty Notepad. Just use Edit > Replace "UpperXX_" and "LowerXX_".
    Eg: "Upper02_" > "Upper02a_", "Upper04_" > "Upper02_", "Upper02a_" > "Upper04_".
    5) After the swapping is done, save the Notepad. Move the original "CharSections.dbc" to another folder, else it will get replaced. Drag and drop the edited "CharSections.dbc.csv" on DBCUtil.exe. Check to see if the file size of the new "CharSections.dbc" is close to the original.
    6) Create and compile .MPQ.

    It should work, since that's how I did it for my NeM > BeF.

  9. #9
    Zurhho's Avatar Private
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    Hmm, I dunno then. It is basically needed for dbc <=> csv conversion, so any other program can work.
    Maybe http://www.mmowned.com/forums/progra...sv-v1-0-a.html ?
    I haven't use that one before, but I guess it works the same way.

  10. #10
    popelgesichtlol's Avatar Corporal
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    no i guess it will work..but didnt have the time to test it yet ^^ i answered but didnt know how to delete my post, so i wrote "edited "

  11. #11
    popelgesichtlol's Avatar Corporal
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    Yeah it works!! Big thanx to you zurhho! :d + 1 REP for you !
    Last edited by popelgesichtlol; 04-19-2010 at 07:24 AM.

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