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  1. #1
    s3ph1roth's Avatar Active Member
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    M2-OBJ injecting problem

    Hey there everybody! I've recently got 3dsmax 2009, so I wanted to use it for something WoW-related. I had decided to edit the gnome character m2, to make it look like a demonic gnome. Anyway, I exported the m2 using Trollpaxton's HI-Res tool, which got me an .obj file. I imported it in 3dsmax, got it working fine, edited in and saved. And here's the problem.
    There's no way to get the reverse action to work, to make an .m2 out of the .obj I made. I tried Trollpaxton's tool many times, then I tried Tigurius' plugin for Art of Illusion... no results until now. They just don't create or inject anything. What could be the matter guys? Thanks in advance to everybody! :wave:

    M2-OBJ injecting problem
  2. #2
    Bjarke's Avatar Contributor

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    Idk who Troolpaxtos is...but try tigu's (Tigurius) updated 3DSToM2.exe, it works with 3.xx and goes around stupid aoi...(I had so maney problems with it... :S) but rember, its not as easy as you think, and a M2 with animation might not work the same way as before, because editing the vertice count, or converting the worng way will make your model without any animation (or a totaly messed up model but it looks cool when messed up...) GL with 3ds

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