How do I resize a WMO?
(colored it up just to make you happy)
How do I resize a WMO?
(colored it up just to make you happy)
This can be done in noggit. Select the desired WMO, hold Alt, click the 'center button' on your mouse (third button, that scrolls up and down etc), and move your mouse accordingly whilst these two are being pushed down. Your WMO will be resized depending on what you do with your mouse
I've never actualy done this with a WMO, but i know it works with .mdx - if it doesn't work with WMO then you'll have to do it some other way, of which i'm not too sure. The ADT files don't actualy portray a WMO size as they do an average .mdx (1024), so i'm not 100% sure if thsi technique will work. Give it a try, if it fails, get me on msn and i'll help you from there :P
Last edited by ~sInX; 08-17-2009 at 06:21 AM.
It won't work with Noggit or any other ADT related stuff.
You have to either import the wmo into Art of Illusion via my Plugin, resize it there and then reimport it, or you write a little tool ala:
*Search for WMO - WoW.Dev Wiki in WMO
*for(int i=0;i<nVertices;i++){
vertex[i]*=ResizeFactor;
}
That should do the job(maybe also resize the BoundingBox ^.^)
Yep. WorldModelObjects are not intended to be scaled at all. Therefore, no easy way is possible as the client has no scaling of it implemented.