:wave: First of all.Hello to everyone! :wave:
Here's the tutorial...
Step 1. Open up My Warcraft Studio, and then open Model.mpq, browse through the models until you find the one you want, then right-click it, and click Extract File. From this a window will open up, select where you want to save it as, and don’t worry about the .m2 format will get onto that later.
Please note: The file you are looking for may not be in Model.mpq, so try looking at Patch.mpq, and WoWTest -> Data -> Patch.mpq.
Step 2. Open up Mdlvis, and press Ctrl – O, and change the files of type to .m2 in the window that comes up. Locate the file you have exported beforehand with My Warcraft Studio, and open it up. An error box will come up, and just click OK. Your model will now be opened in Mdlvis. Once you’ve done this, go to the top left, and click ‘Oaee’, scroll your mouse down to the third option, and click on it. This is where you convert your model to .MDL [/color](NOT .MDX). Once you’ve found a place to save it, click Save. A Window will come up, from this, just click OK. Close Mdlvis and move onto Step 3.
Step 3. Open up your saved .mdl in Notepad. Pressing Ctrl – F will open up a Find Window, in this type in ‘Texture’, without the quotations. This will bring you down to the section where the Texture paths are given.
Step 4. Once you know the texture names, go and open up My Warcraft Studio again, and then open Texture.mpq. Scroll to the Creature section, or whatever the skin path is given. If it is something like; “Boar_Skin01.blp”, the skin will be located where you found the model. But if it is something like “WorldGooberG_FissureRock.blp”, then that is where you will find the texture. Once you’ve located the texture, click it, and click ‘Save Image’ (NOT Extract file). Save it as any file type you like, as long as it isn’t .blp. I recommend .png because it keeps the Alpha Channels.
Please Note : Some skins are not required, either glows, reflects, or skins that resemble something like a skin that is located in Warcraft 3.
Step 5. Open up your Image Program, and flip the file. This will make it work properly. Save it as a file type that keeps the Alpha though. Once you’ve completed this, open up a program that will convert the file type you’ve just save to .blp.
Step 6. Go back to the file you saved in Notepad, and edit the skin to a file name of your choice. Remember to keep it the same as your .blp skin.
Step 7. Open up Magnos Model Editor and open up your model. Go to Windows, Material Manager, this will open up another window. From here, right-click the first Material, and click edit. Another Window will open up. If there is two layers located within here, right-click the first one, and check that ‘No Depth check’ is not ticked. If it isn’t, check the other one. If it is, untick it. Then Click OK. Once you’ve checked all of that material, continue down the list in the same way. Once completed, close the Material Manager, and click File -> Save.
Tricky Part:
Step 8. Open up Windows Tab again, and click Geoset Manager. Here there are tons of unused, and used, geosets. Right-click the first one, and while watching your model as well, click remove. If your model hasn’t changed, click save. If it has, reopen your previous version. Continue repeating these actions until you are sure there are no more geosets left to remove that do not alter your model.
Step 9. Open your file in Yobguls Converter, and covert it to .mdx. Your model has now been successfully converted and optimized. Import your model into the World Editor, with the correct skins, and test it out.
And I'm stuck at step 7.Models won't load...
So...When i try to open WOW model...I get 2 of the following errors:
1.Unable to load: " *File Directory.blp* " , file does not exist"
or
2.Unable to load: " *File Directory* ", unknown group "MDLVisInformation"
I believe it's got something to do with textures,either I'm not extracting the right textures or I'm constantly making errors in .MDL file (with texture path).
Help anyone?![]()
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