[Q] Noggit - Gaps between chunks? menu

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  1. #1
    stup's Avatar Member
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    [Q] Noggit - Gaps between chunks?

    So I've been screwing around with Noggit in the area south of Silverpine Forest (AKA Gilneas), and I decided to carve a valley through a large mountain. Noggit seems to leave a very small gap between chunks that I can never seem to get rid of completely. They are very small but just big enough to see the world spawn background behind it. Is there something I'm doing wrong that causes these lines or is there a program/tool to fix it?

    Also, the invisible wall at the gatehouse to Gilneas doesnt seem to go away. I have tried using Cryects tools to get rid of it but it still remains. I used the syntax "removethewalls.exe Azeroth_29_33.adt" it said removing walls, then finished. I put that into the patch_6.MPQ yet the invis wall is still there.
    Last edited by stup; 03-29-2009 at 03:02 PM.

    [Q] Noggit - Gaps between chunks?
  2. #2
    techniquees's Avatar Active Member
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    Originally Posted by stup View Post
    Noggit seems to leave a very small gap between chunks that I can never seem to get rid of completely. They are very small but just big enough to see the world spawn background behind it. Is there something I'm doing wrong that causes these lines or is there a program/tool to fix it?
    Gaps between ADT's means the height coordinates of the edges of both don't match. Which is quite easily achieved by saving one ADT and not the other. Just smoothen out the edges until they combine, it's easily done.

    Originally Posted by stup View Post
    Also, the invisible wall at the gatehouse to Gilneas doesnt seem to go away. I have tried using Cryects tools to get rid of it but it still remains. I used the syntax "removethewalls.exe Azeroth_29_33.adt" it said removing walls, then finished. I put that into the patch_6.MPQ yet the invis wall is still there.
    I've never used that tool. But I did come across one of said "invisible wall"'s underneath the Alliance AV portal while roaming around in noggit. A short, wide box labelled somit to do with a wall. I can't remember the file path, but check out underneath the gate to see if such item is there. I gather its a doodad, so just remove it from the doodad list in the adt. Otherwise, check the mapchunk settings to see if its flagged as impassible.

    Alternatively, I don't know if this was a typo but Patch files are labelled patch-x.MPQ not patch_x.MPQ

  3. #3
    MoD's Avatar Miscellaneous Options Dev

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    Most of the time you will encounter 2 types of invisible walls:

    >The doodad version, usually placed right under the terrain level.
    Since it's a simple M2, it's easy to get rid of by swapping/moving/removing the model itself.

    >The map object version, hardcoded into the concerned adt file.
    It can be removed by using Cryect's RemoveWalls for 2.x or any Hex editor for 3.x.

    In your specific case:



    Code:
    World\GENERIC\PVP\CollisionWall\CollisionWallPvP01.m2

  4. #4
    schlumpf's Avatar Retired Noggit Developer

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    OMG MoD! Spooonfeed! .__: <3

    Please post more.

  5. #5
    MoD's Avatar Miscellaneous Options Dev

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    Originally Posted by schlumpf View Post
    OMG MoD! Spooonfeed! .__: <3

    Please post more.
    You're the spoon !

    The MEQR section is both so fun & annoying to look at :>

    I see you love farming rep from nbs with most of the time stupid & already answered xxx times questions, so i'll refrain myself from posting here not to steal the handsome work you're doing xD

    YES YOU CARE! (...)

    You should pass by IRC from time to time (I mean more then 0.3 minutes 6)
    to say Hi!
    Last edited by MoD; 04-02-2009 at 04:13 AM.

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