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  1. #1
    techniquees's Avatar Active Member
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    [Question] Max polycount per model?

    Heliw fair knights and Maidens. This might be a silly question that perhaps only a hand full can answer, but does anyone know if there's a polycount limit on models imported to wow? Since I know warcraft models are extremely low poly.

    I'm really not a pro when it comes to how game engines work, or whether the engine has any say on a poly count at all - and I have a habbit of going for high poly models for better realism on models. The model I was thinking of importing is somewhere between 30-40k faces.

    The shedding of light on the matter would be much appreciated, thanks.

    EDIT: Decided to actually open the program n check the polycount. Count is 32768
    Last edited by techniquees; 02-13-2009 at 07:57 PM.

    [Question] Max polycount per model?
  2. #2
    Yamachi's Avatar Contributor
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    Not sure if there's a limit in the WoW engine, itself, but the M2/.SKIN files use ushorts(16-bit unsigned integers) for the number of vertices/triangles, which means a max of 65535 vertices/triangles.
    Last edited by Yamachi; 02-13-2009 at 08:46 PM.


  3. #3
    techniquees's Avatar Active Member
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    Thx for that Yama. When I manage to get Milkshape to export it to 3DS instead of crashing I'll give it a try.

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