[Program] Future Worldbuilding Program? menu

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  1. #1
    Xel's Avatar ★ Elder ★
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    [Program] Future Worldbuilding Program?

    So i found this site Reactor 3D - XNA Game Engine
    in in there reads:



    With Reactor 3D, you have the satisfaction in knowing that your game idea can become a reality. Reactor 3D was written with the "code once, compile twice" theory that has made Microsoft© XNA Framework so popular.

    Reactor 3D Engine's core is a powerful C# XNA library which takes away the requirement to know 3d geometry and brings you, the developer, straight into game code. A World Editor allows your builders to design a game world and see it as it would be in the game. A Shader Editor allows your graphics programmers the flexability to debug and script high quality shaders for Reactor 3D.

    Above all, it grants you the power to fuel any game project on Windows or XBox 360.

    I don't know much about programming but i also found this video: [ame=http://www.youtube.com/watch?v=6PBoEaY8u7E]YouTube - Xna World Editor[/ame] and i though you expert World Builders/ Programmers should take a look at it.
    The programs beta can be downloaded from:
    http://reactor3d.ath.cx:8000/svn/Reactor

    Account: Anonymous
    Password: Anonymous

    What do you think?

    [Program] Future Worldbuilding Program?
  2. #2
    Pina's Avatar Active Member
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    Sounds interesting :O

  3. #3
    alj03's Avatar Contributor
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    Looks pretty cool.
    Death to all but Metal.

  4. #4
    Nightblizzard's Avatar Active Member
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    wtf?! O.O I need a compiled Version of this! I would do it myself but I'm not at home and I don't have enough time to load Microsoft Visual C# :/

  5. #5
    warsheep's Avatar Contributor
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    Uhm... Isn't the WoW format for maps in an .adt format? Wouldn't you need some kind of advanced converter then?

    Cool program none the less.
    FOR A MOMENT, NOTHING HAPPENED. THEN, AFTER A SECOND OR SO, NOTHING CONTINUED TO HAPPEN.

  6. #6
    Yamachi's Avatar Contributor
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    Originally Posted by warsheep View Post
    Uhm... Isn't the WoW format for maps in an .adt format? Wouldn't you need some kind of advanced converter then?

    Cool program none the less.
    You wouldn't need any converters, as Reactor 3D is open-source and could be modified to save in adt/wmo/m2 formats. Also, it's "nonetheless".


  7. #7
    Tigurius's Avatar Member
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    Originally Posted by »Yama« View Post
    You wouldn't need any converters, as Reactor 3D is open-source and could be modified to save in adt/wmo/m2 formats. Also, it's "nonetheless".
    But you would have to write all these classes, when using the jMonkeyEngine you could use the Taliis-Classes to load and save the adts etc(schlumpf already rendered an adt with it)

    A little video of the jMonkeyEngine: [ame=http://de.youtube.com/watch?v=YDPvoLn6LS8]YouTube - Map Editor Java Monkey Engine[/ame]
    Like my work? Support Me! ;D

  8. #8
    merfed's Avatar キタ━━━(゜∀゜)━━━!!!!!


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    This thread creeps me out.

  9. #9
    Yamachi's Avatar Contributor
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    Originally Posted by merfed View Post
    This thread creeps me out.
    merfed, get ur ass on msn more often!

    P.S. <3


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