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  1. #1
    s3ph1roth's Avatar Active Member
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    Reskinning a chest piece...

    Hi there, I'll directly explain my problem:
    I'm trying to reskin a chest piece that is divided into 4 different blp's. I do it, but then when I convert them back into blp files and put them into an MPQ archive, they just show up as completely black skins, and then on the model viewer it looks like they're transparent. What do I have to fix? Thanks in advance to whoever will help me out! :wave:

    Reskinning a chest piece...
  2. #2
    Yamachi's Avatar Contributor
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    Most character BLP's are palletized non-alpha.


  3. #3
    s3ph1roth's Avatar Active Member
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    Originally Posted by »Yama« View Post
    Most character BLP's are palletized non-alpha.
    I'm not an experienced reskinner... can you speak in an easier way to understand for me? What does that mean?

  4. #4
    Yamachi's Avatar Contributor
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    Um... It means that they use a pallete instead of full 24bit colour and 8bit alpha. Take a look at the commandline parameters for BLP Converter 5. You should see an option for palletized BLP's.


  5. #5
    s3ph1roth's Avatar Active Member
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    I've got it working, finally! Thanks for the directives, I'm gonna make another reskin now and +Rep for you, of course.
    Last edited by s3ph1roth; 01-21-2009 at 08:36 AM.

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