[Question] Some help with weapon swap. menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 25
  1. #1
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [Question] Some help with weapon swap.

    Hello, I need some help here, Im a complete noob in this area :s.

    How can I make [Runeblade of Baron Rivendare] become the Osmium blade from Cabal, got the m2 file from Yamachi's thread.

    I cant seem to get it working in model viewer NOR ingame.

    Ingame its just invisible while in model viewer I get this.



    I would really love to get some help here, how can I make it be NON-invis ingame and make it show textures in Model Viewer?...

    [Question] Some help with weapon swap.
  2. #2
    Randie's Avatar Contributor
    Reputation
    96
    Join Date
    Mar 2008
    Posts
    667
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My guess would be you forgot to swap their .blp files as well and only changed .m2?

  3. #3
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well the blade from Cabal got 2 blp's while i only seem to be able to change 1 blp from the Runeblade

  4. #4
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone how I can fix this?

  5. #5
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Bump, no one wants to help? : s

  6. #6
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You need to get the BLP from the thread too. Add it to your MPQ.

  7. #7
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Heres a picture of what the data of the MPQ looks like.



    Anythings wrong with it? ..........

  8. #8
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes. The texture has to have a special name. The one which it had when you downloaded it.

  9. #9
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ah, I see... I'll try that now

    Edit: Thanks alot it worked, Im a nub ^^'

    Edit2: Aww, Still wont work ingame still invisible :s
    Last edited by WeedSter; 09-16-2008 at 11:22 AM.

  10. #10
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This is what it the data looks like right now.



    Since its still invisible ingame, got any idea whats wrong?

  11. #11
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Uhm, .. is it completely invisible ingame? oO
    As long as there are the files ITEM\OBJECTCOMPONENTS\WEAPON\SWORD_1H_OSMIUM.BLP and ITEM\OBJECTCOMPONENTS\WEAPON\SWORD_1H_OSMIUM_INNER.BLP, it should show up with textures etc.

  12. #12
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You think its because the background of the BLP is white?... : s

  13. #13
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    No. Is the model ingame visible and untextured (white) or is it not existant? ..

  14. #14
    WeedSter's Avatar Member
    Reputation
    2
    Join Date
    Nov 2007
    Posts
    42
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Well, the model is completely invisible, even if I try to get to show it in dressing room my char's not even there.

  15. #15
    himbot's Avatar Member
    Reputation
    1
    Join Date
    Jan 2008
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    lol

    lolhjkhjkhjkhjkhjhjhk

Page 1 of 2 12 LastLast

Similar Threads

  1. Need either some help with mount swaps, or someone to do it for me
    By guitargod218 in forum WoW ME Questions and Requests
    Replies: 17
    Last Post: 08-22-2009, 12:49 PM
  2. [Question] Need some help with swapping mounts.
    By coldman in forum WoW ME Questions and Requests
    Replies: 3
    Last Post: 02-28-2009, 07:53 AM
  3. [Question] Need some help with sometihng.
    By Hellgawd in forum World of Warcraft Emulator Servers
    Replies: 10
    Last Post: 01-04-2008, 03:26 PM
All times are GMT -5. The time now is 02:14 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search